The most essential things to add to fill "nothing to do anymore" gap

1. Landable planets
1.1 Habitable landable planets: they should have ground battle zones just like the space battles.
1.2 Unhabitable planets:
a) ability to mine minerals
b) ability to build outposts or faction missions about building the ground outposts on the planets
c) scientific expedition missions to the best planets that were discovered by the players.

2. Space battles
2.1 Combat zones are nothing more than tourists attractions, literally and metaphorically. The factions should fight for something substational: shipyards, stations, ground bases, etc.
2.2 Unlimited amount of dumb pirates but no pirate bases? Where are they coming from? Raiding pirate bases would have been logical.

3. Powerplay.
I want to participate in politics, with such beautiful and detailed lore as in Elite but I can't. It's the dumbest grind possible, with no feeling of participation or influencing the Galaxy.
What Powerplay needs is mission generator. Even normal missions will do, anything. Anything will do: minigames, information smuggling, political assassinations, etc.

4. Superpowers.
Addition of linear singleplayer campaigns, maybe it's too much to ask but i don't feel like i was in a nation's navy when it was just a line of text.

That's a bare minimum of things to add to feel the emptiness of the world and in my soul.
 
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There is little to disagree with in your list, ED had a great deal of potential, and many current features feel like placeholders or in need of fleshing out (hopefully post 2.4 this will begin to happen).

The issue with 'there's nothing to do in this game' is one that stems from the desire to min/max everything IMO. If a player rushes through all progression metrics as fast as they can they will soon feel like they have completed the game, because they maxed out on everything.

Play your own way & all that but perhaps consider what you want to do with that ship, what you are getting all that cash for.

If it helps you to understand my position I maxed out everything I was interested in maxing out after about a year, and took a 3 month break because I was burnt out (enjoyed doing it though). I've been in that maxed out state for longer now than it took me to get there & 4,000hrs later I'm still not bored, and there is still plenty of stuff I want to do, even in the games' current (incomplete & unresolved) state.
 
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