1. Landable planets
1.1 Habitable landable planets: they should have ground battle zones just like the space battles.
1.2 Unhabitable planets:
a) ability to mine minerals
b) ability to build outposts or faction missions about building the ground outposts on the planets
c) scientific expedition missions to the best planets that were discovered by the players.
2. Space battles
2.1 Combat zones are nothing more than tourists attractions, literally and metaphorically. The factions should fight for something substational: shipyards, stations, ground bases, etc.
2.2 Unlimited amount of dumb pirates but no pirate bases? Where are they coming from? Raiding pirate bases would have been logical.
3. Powerplay.
I want to participate in politics, with such beautiful and detailed lore as in Elite but I can't. It's the dumbest grind possible, with no feeling of participation or influencing the Galaxy.
What Powerplay needs is mission generator. Even normal missions will do, anything. Anything will do: minigames, information smuggling, political assassinations, etc.
4. Superpowers.
Addition of linear singleplayer campaigns, maybe it's too much to ask but i don't feel like i was in a nation's navy when it was just a line of text.
That's a bare minimum of things to add to feel the emptiness of the world and in my soul.
1.1 Habitable landable planets: they should have ground battle zones just like the space battles.
1.2 Unhabitable planets:
a) ability to mine minerals
b) ability to build outposts or faction missions about building the ground outposts on the planets
c) scientific expedition missions to the best planets that were discovered by the players.
2. Space battles
2.1 Combat zones are nothing more than tourists attractions, literally and metaphorically. The factions should fight for something substational: shipyards, stations, ground bases, etc.
2.2 Unlimited amount of dumb pirates but no pirate bases? Where are they coming from? Raiding pirate bases would have been logical.
3. Powerplay.
I want to participate in politics, with such beautiful and detailed lore as in Elite but I can't. It's the dumbest grind possible, with no feeling of participation or influencing the Galaxy.
What Powerplay needs is mission generator. Even normal missions will do, anything. Anything will do: minigames, information smuggling, political assassinations, etc.
4. Superpowers.
Addition of linear singleplayer campaigns, maybe it's too much to ask but i don't feel like i was in a nation's navy when it was just a line of text.
That's a bare minimum of things to add to feel the emptiness of the world and in my soul.
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