The most important feature of the Scenario Editor (IMO)

First off I wanna say to the devs that I know I have been highly critical of Frontier and Planet Coaster lately, but I want this to serve as a reminder that I'm not a completely curmudgeony old fart, and will shower you with praise when you do awesome stuff. While there are other bits in the scenario editor that are pretty interesting looking, there is one standout that I really want to talk about, which leads me to our IMPORTANT FEATURE(tm):

DEADLINES!! Well done Frontier. Deadlines adds the kind of depth and 'management' to scenarios (and the game in general) that this game sorely needed in order to actually be a game. Finally a failure state! Thank you very much! I'm looking forward to testing it out, and seeing what the community does with it. I think there are some really interesting ways that this can be applied to any and all of the objectives in the editor, and in my view this is a huge and important step for Planet Coaster becoming more than just a very pretty toolset!

As I said, I've been critical of this game in the past, but it's not out of moodiness or whatever; it's been because I recognize the potential of PC to be a deep, interesting, challenging but most importantly FUN management game. It always hurts when something you're passionate about doesn't hit expectations (whether or not they're too high :p ), and every criticism i've ever leveled at you guys has always been with a mind to trying to help you understand why I'm sad. So hats off to you Frontier, THANK YOU for bringing things into this game that the management-heads can sink their teeth into, and may there be many more!

Now that I'm done being a sycophant, I'd like to leave you a little wishlist of what I'd LOVE to see in future updates to the editor:

* Full price balancing. Would love to be able to edit ride costs and associated running costs for rides, shops etc. One of my problems with PC's management was that no matter what difficulty you start at, once money starts coming in you're almost immediately rolling in it, so to be able to force players to think carefully about what they build and when would be splendid. The ability to make the terrain editor really expensive was a brilliant start to this.

*'Special Guests'. One thing I loved about the old Theme games was that VIPs would show up and investigate your park or hospital or whatever. Again I would love to start seeing people turning up in my park that had specific requirements for cleanliness, crime rates, food availability, scenery ratings etc.

*Move Penalties. Simply put, add an option to make rides expensive to move. I know this goes slightly against your philosophy of unbridled creativity, but dag nab it, some of us want to be bridled!

Feel free to add more, fellow forum users!
 
*Move Penalties. Simply put, add an option to make rides expensive to move. I know this goes slightly against your philosophy of unbridled creativity, but dag nab it, some of us want to be bridled!

Feel free to add more, fellow forum users!

I couldn´t agree more. About the last point, if Frontier does make things in challenge/scenario mode easy only to keep "unbridled creativity", then they do a wrong thing. They should bridle it in these mods. People who want the unbridled one should go for Sandbox mode...
 
I'm pretty sure they mentioned in one of the streams at some point that they had considered VIP guests but couldn't work out how to make it fun

It was definitely one of the weakest features of RCT3 (i.e buggy and frustrating as hell, remember the La La Land scenario?)
 
The most important feature currently missing from the scenario editor is the ability to use a map wide grid to set the park border, or building restrictions. Currently, we can set the park border to be big/small, long/thin or short/wide, but we can not make an L shape, or a zigag, or a circle, or any other shapes besides rectangles. I want to be able to set one part of the park with locked terrain, but not the entire park. And I want to be able to set land as "for sale" and requires purchasing. Its the oddly shaped parks that I miss from RCT1 because they felt more like a puzzle [up]
 
I'm pretty sure they mentioned in one of the streams at some point that they had considered VIP guests but couldn't work out how to make it fun

It was definitely one of the weakest features of RCT3 (i.e buggy and frustrating as hell, remember the La La Land scenario?)

Interesting, I must've missed that. I know that sometimes ideas sound lot better on paper than in reality, but right now there aren't really any tangible reasons to have a meticulously clean park, or keep the crime super low, for example. You can have a fairly decent amount of it going on in your park and you'll still continue to turn a very tidy profit. That said, handing financial balancing over to the players could arguably solve that.
 
I would find it really cool, if someday we could have a function to set "campaigns". Lets say build some Scenarios, and bring them in a order, then set how many scenarios are accessible from the beginning of the campaign and unlock the next if one is at a certain star. So we could set the first three accessible from the beginning, with each "bronze" star, the next scenario out of 10 will unlock. For number 10 to 20 you need the Silver Stars on Scenario 5-10 and for unlocking 20-30 you need Gold in 10-20 and many more combination options. In Short, make a campaign and set individual unlock requirements for the following scenarios. This could be really cool feature in the future.
 
Interesting, I must've missed that. I know that sometimes ideas sound lot better on paper than in reality, but right now there aren't really any tangible reasons to have a meticulously clean park, or keep the crime super low, for example. You can have a fairly decent amount of it going on in your park and you'll still continue to turn a very tidy profit. That said, handing financial balancing over to the players could arguably solve that.


no VIP needed. Enough would be just balancing it and making the park rating actually really affect the number of visitors, how long they stay and how much they spend in the park. Balancing park rating related things and finances could wastly improve the gameplay, but it deosn´t seem to happen, sadly.
 
I like to VIP option of RCT3. Yes, sometimes it could be hard to satisfy, especially with themed area, but it gives small objectives to try to succeed. But, it's not a big miss I would like the team to work on for the moment.

It's really the balancing and mostly the impact of choices on reputation, guests happiness and finances. For the moment, the guests are almost always happy and satisfy, or if they're not, it doesn't impact the park and finances enough. Maybe it will improve with scenario editor and guests happiness slider. I really hope so, because it's really the main part I would like to improve in the game. I hope to see impact of my choices. This is what management is about.

Maybe the scenario editor would improve this, I really hope so.

I still hope that they'll:
- add more impact to ride inspection
- more controls to ride prestige and ride prestige taking into account waiting time, reliability, etc. to make a ride classic or not
- a more useful priority pass
- a way to adjust prices for rides
- ability to have buyable pieces of land
 
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One of my problems with PC's management was that no matter what difficulty you start at, once money starts coming in you're almost immediately rolling in it.

Exactly! It’s the only reason I stopped playing for now. I was hoping this will be addressed in the patch. I’m still hoping it actually is, but chances are now low?
 
The most important feature currently missing from the scenario editor is the ability to use a map wide grid to set the park border, or building restrictions. Currently, we can set the park border to be big/small, long/thin or short/wide, but we can not make an L shape, or a zigag, or a circle, or any other shapes besides rectangles. I want to be able to set one part of the park with locked terrain, but not the entire park. And I want to be able to set land as "for sale" and requires purchasing. Its the oddly shaped parks that I miss from RCT1 because they felt more like a puzzle [up]

It would indeed be nice if they could add it to the editor in a future update.

For now It at least adds more possibilities and people can make the challenges more challenging.
 
*Move Penalties. Simply put, add an option to make rides expensive to move. I know this goes slightly against your philosophy of unbridled creativity, but dag nab it, some of us want to be bridled!

This is maybe one of the best suggestions I've seen on the forums in a looooong time! I really really like the sound of this in a challenge mode!
 
I'm quite looking forward to very high cost to edit the terrain. I think that you can essentially make land very difficult to build on by the park having difficult landscaping.

If you can't build above 15m, and you're surrounded by hills, your only option to get any decent size coasters is launch (which you can put at the end of a research tree) and making some big holes.

Using the landscape to make expansion more difficult is going to feature quite a bit in hard scenarios I think.
 
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