First off I wanna say to the devs that I know I have been highly critical of Frontier and Planet Coaster lately, but I want this to serve as a reminder that I'm not a completely curmudgeony old fart, and will shower you with praise when you do awesome stuff. While there are other bits in the scenario editor that are pretty interesting looking, there is one standout that I really want to talk about, which leads me to our IMPORTANT FEATURE(tm):
DEADLINES!! Well done Frontier. Deadlines adds the kind of depth and 'management' to scenarios (and the game in general) that this game sorely needed in order to actually be a game. Finally a failure state! Thank you very much! I'm looking forward to testing it out, and seeing what the community does with it. I think there are some really interesting ways that this can be applied to any and all of the objectives in the editor, and in my view this is a huge and important step for Planet Coaster becoming more than just a very pretty toolset!
As I said, I've been critical of this game in the past, but it's not out of moodiness or whatever; it's been because I recognize the potential of PC to be a deep, interesting, challenging but most importantly FUN management game. It always hurts when something you're passionate about doesn't hit expectations (whether or not they're too high
), and every criticism i've ever leveled at you guys has always been with a mind to trying to help you understand why I'm sad. So hats off to you Frontier, THANK YOU for bringing things into this game that the management-heads can sink their teeth into, and may there be many more!
Now that I'm done being a sycophant, I'd like to leave you a little wishlist of what I'd LOVE to see in future updates to the editor:
* Full price balancing. Would love to be able to edit ride costs and associated running costs for rides, shops etc. One of my problems with PC's management was that no matter what difficulty you start at, once money starts coming in you're almost immediately rolling in it, so to be able to force players to think carefully about what they build and when would be splendid. The ability to make the terrain editor really expensive was a brilliant start to this.
*'Special Guests'. One thing I loved about the old Theme games was that VIPs would show up and investigate your park or hospital or whatever. Again I would love to start seeing people turning up in my park that had specific requirements for cleanliness, crime rates, food availability, scenery ratings etc.
*Move Penalties. Simply put, add an option to make rides expensive to move. I know this goes slightly against your philosophy of unbridled creativity, but dag nab it, some of us want to be bridled!
Feel free to add more, fellow forum users!
DEADLINES!! Well done Frontier. Deadlines adds the kind of depth and 'management' to scenarios (and the game in general) that this game sorely needed in order to actually be a game. Finally a failure state! Thank you very much! I'm looking forward to testing it out, and seeing what the community does with it. I think there are some really interesting ways that this can be applied to any and all of the objectives in the editor, and in my view this is a huge and important step for Planet Coaster becoming more than just a very pretty toolset!
As I said, I've been critical of this game in the past, but it's not out of moodiness or whatever; it's been because I recognize the potential of PC to be a deep, interesting, challenging but most importantly FUN management game. It always hurts when something you're passionate about doesn't hit expectations (whether or not they're too high
Now that I'm done being a sycophant, I'd like to leave you a little wishlist of what I'd LOVE to see in future updates to the editor:
* Full price balancing. Would love to be able to edit ride costs and associated running costs for rides, shops etc. One of my problems with PC's management was that no matter what difficulty you start at, once money starts coming in you're almost immediately rolling in it, so to be able to force players to think carefully about what they build and when would be splendid. The ability to make the terrain editor really expensive was a brilliant start to this.
*'Special Guests'. One thing I loved about the old Theme games was that VIPs would show up and investigate your park or hospital or whatever. Again I would love to start seeing people turning up in my park that had specific requirements for cleanliness, crime rates, food availability, scenery ratings etc.
*Move Penalties. Simply put, add an option to make rides expensive to move. I know this goes slightly against your philosophy of unbridled creativity, but dag nab it, some of us want to be bridled!
Feel free to add more, fellow forum users!