The (Mostly Exploration But Has Impact In Other Areas) QoL Feature Thread

OK, we all had a bit of an emotional week with the "Let's yell for more changes to exploration" thread." Now that we have that out of our systems, let's calmly discuss what you want to see as a deep space explorer so Frontier has something to hold onto. No "more content" or "deeper immersion" generic style comments please. What do you specifically want to make your life easier in the big black?

For me, the ability to manually enter a route would be phenomenal. Instead of the computer deciding, I would like the ability to click on my own route to cover the interesting systems in front of me, in the order I wanted. This would have an added benefit for people like traders in core space as well, for obvious reasons.

I'd also like to see player surface beacons that lasted as long as I was in the instance. So I can mark places I've been in my SRV and either use them for navigation, or ensure I don't return to that place if I get turned around. Again, this has uses outside of exploration for everyone.

Last, I'd like to know how much the scan data (that I have not turned in yet) is worth. Then I can make decisions on when to turn around or do an exploration CG, etc. It could be in stats. I know how much in bounties I have so I don't think that would break the game.

What would you like to see?
 
I would like to see : Player enabled waypoints, I would like to click on a planet/surface and be able to mark a spot that I can then "lock" to if I ever want to go there again, also a notepad would be nice, that I can type into in game, or the ability to in galaxy map have a "notes" section next to the system/planets and put stuff I have found or want to remember in there, I don't really mind if they make it part of my local client. Why can't I "BUY" data from Universal Cartography?

Also why can't I send a transmission with all my data to Universal Cartography so I don't have to land at a station ? Don't mind paying and waiting for the transmission to arrive a week later especially if I'm 2 months out...

It's the year 2017 in the gaming world it really is time that I shouldn't have to have reams of notepaper littered across my desk because I can't type notes in game.
 
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I would love a navigation mode for the HUD that allows you to select any star in your field of vision that's within range of your FSD and jump to it. For me, that would add a real sense of exploration to the game. Want to fly to that nebula over there? Well, just keep jumping to stars that lie between you and it until you get there. No route plotting, just head off into the black.

"Second star to the right and straight on 'till morning" - James T Kirk.
 
Waypoints on routes.

We get that for no particular reason, the nav system is incapable of plotting more that 1000ly at any given time. So how about implementing a waypoint system, so that the plotter can then plot an additional 1000ly of jumps after the first, because its essentially a brand new plot. Just use the current jump range as the default, and assume you have no gas from the start so theres no effort in working out how far you can travel on a tank of gas.


A zoom function of some kind, because sometimes I just want to look at the pretty things without flying all the way across a system.

Active nebula with particulate effects, rather than the multicoloured skybox we get now. Even better if the nebula can have some effect on your ship systems, or potentially even have a scoopable resource of some kind.

A range finder for scanning planets - itd be handy to know I need to be within 5ls for a surface scan of body x, because then I have the choice of skipping it, instead of scanning, turning to face my next scan target and waiting 20 mins for my ship to pull itself far enough out of the gravity well to start working again.
 
I'd like a Nav system that can plot further than 1KLY.

I'd also like a Galaxy map that is easier to use - I'm sure it is user error but all too frequently I try and zoom in to get a star (say in a Nebula) and "zoom" right through it.

And I would like to delete the bookmarks I am using as waypoints without the Galaxy map zooming in on them when I select them to delete.
 
I would love a navigation mode for the HUD that allows you to select any star in your field of vision that's within range of your FSD and jump to it. For me, that would add a real sense of exploration to the game. Want to fly to that nebula over there? Well, just keep jumping to stars that lie between you and it until you get there. No route plotting, just head off into the black.

"Second star to the right and straight on 'till morning" - James T Kirk.
I found myself wanting that too, only yesterday, when I saw an interesting nebula.

(Point of order....Peter Pan got there before Jim Kirk)

EDIT: oh, all of the above as well[up]
 
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  • Surface waypoints: Yup, it would make navigation way easier.
  • Persistent POI revealed through a surface scan: Definitely, I want to scan for surface detail.
  • POI in space (interesting asteroids, notable ring objects, comets): A pipe-dream, but I can only hope
 
FD is the only one who should make the mechanics and not us but...

OK this is my small "QoL" improvement.

-First I want the exploration discussed in the DDF. All of it. I bought the game because of that and what they did with exploration is a JOKE.
https://forums.frontier.co.uk/showthread.php/6418-quot-Space-is-disease-amp-danger-wrapped-in-darkness-quot-Exploring-in-Elite-Dangerous

-Second I want:
Launched and recoverable Satelites placed in parrticular places on the orbit of a planet, with a proper UI where the plenet is shown in 3D and lets you see the ubication of each satellite and the scanned surface.
The satelites can only scan a narrow part of the surface of a planet and only the surface it is facing. Each one has different types of analysis methods to help us find different types of POI. BIO scanner/Thermal scanner/Radio Frequency receiver/etc /etc.
This will give us an aproximate area of a POI

Spy probes then could be sent to be our eyes on the surface. Spy probes aren't welcomed in every place so a small defended place could block the probe with jamming or either destroy them and this could alert of our presence.

SRV with propper mining tools. Stop the shoot em all mechanic. Now we don't shoot the rocks to gather materials, we do it with a small arm that let us grab a rock and place it on the processing plant.

No more honk, we have probes to scan a system. Anomalies for example a blackhole or huge heavy antennas on the surface of a planet can prevent the correct detection of celestial bodies so more work is needed and/or visual contact is needed.

So all of this "QoL" could be a start.
 
OK, we all had a bit of an emotional week with the "Let's yell for more changes to exploration" thread." Now that we have that out of our systems, let's calmly discuss what you want to see as a deep space explorer so Frontier has something to hold onto. No "more content" or "deeper immersion" generic style comments please. What do you specifically want to make your life easier in the big black?

For me, the ability to manually enter a route would be phenomenal. Instead of the computer deciding, I would like the ability to click on my own route to cover the interesting systems in front of me, in the order I wanted. This would have an added benefit for people like traders in core space as well, for obvious reasons.

I'd also like to see player surface beacons that lasted as long as I was in the instance. So I can mark places I've been in my SRV and either use them for navigation, or ensure I don't return to that place if I get turned around. Again, this has uses outside of exploration for everyone.

Last, I'd like to know how much the scan data (that I have not turned in yet) is worth. Then I can make decisions on when to turn around or do an exploration CG, etc. It could be in stats. I know how much in bounties I have so I don't think that would break the game.

What would you like to see?

I like the idea, but to be honest, I kind of do that with bookmarks already.
 
There are several quality of life things that I would like to see.

Ability to place a bookmark/waypoint on a planetary location and fly to that location
Ability to lock our ships to follow a set speed, heading and altitude (not an autopilot, more of a cruise control)
An audible warning that a POI has been detected
All POIs to actually show up on the scanner as POIs i.e. Alien ruins

As a general improvement to exploration:

Some method to detect POIs from orbit, giving a rough location and what type of PoI it is (lifesigns, Human artefacts, Unknown artefacts etc.). Then use of another scanning method to further define the POIs position, such as something similar to the SRV wave scanner, or even a scanning method similar to the WoW archaeology system (where you scan and it gives you a bearing plus a rough idea of how far way you are) which would allow you to triangulate the probable location.
 
1. Player enabled waypoints / route plans in the galaxy map.

2. Ability for the detailed planetary scanner to be able to pick out "points of interest" on planet. It doesn't have to be too precise, or may be precision scales with cost of the scanner class (which would had to be introduced) but I would like to know where on a planet is worth searching. Points of Interest could include anything from heavy mineral deposits, fungal growths, barnacles, downed communication relays, unregistered outposts and "unknown transmissions" which could include, for example, Ancient Ruins and Alien ship crash sites. You get the drill. It DOES NOT have to locate these things with pin point accuracy, but knowing whereabouts to look would be an almighty QoL improvement.

3. Ability to mark a planet in the system map with a locator pin, which can then be navigated to from the cockpit. Whether it shows up on the HUD or the scanner I don't mind, but again with the "knowing where to fly too" when you coming down from orbit. However this might be mutually exclusive with point 2.


to be honest that would probably do wouldn't it?
 
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