General The multi/universal limpet controllers are bad but at least demonstrate that the whole limpet system makes no sense and needs a simple redesign

The multi limpet modules have been added to address the fact that every single limpet type is basically necessary for any given activity; you can't really mine without at least prospecting limpets (if you are insane enough to mine without collectors; core/drill mining would be the only way to go, repair limpets are the only way to repair hulls, hatch breakers aren't necessarily the strictly only way to break hatches but at the point you try to do it with guns you're more likely to be collecting debris anyway.

The problem is; none of the multi-controllers really make sense; even the better mining multi just isn't worth it because now you're firing subpar prospector limpets that gimp your overall output, and have to micromanage destroying your prospectors manually when you want to deploy new collectors, because they come from the same pool.

Hatch breaking, repair and scouting seem "thematically aligned" in some kind of general piracy op, but again; you get better bang for your mass-slot-buck by just, always, going with the individual types. The C repairs repair hilarious 60HP or something, which isn't worth wasting time on.

Explorers, which in conceptual, lore-theory should be the primary market for "Swiss knife" solutions don't really have any use for limpets period, and are most concerned about their mass budget as it will actively slow down their travel and increase the number of jumps they have to make, which increases the likelihood they'll have to repair their hull in the first place.

The only "multi" controller that comes with actually good stats it's the 7A universal, except that weights 150 tons and cannot even be slimmed down by engineering, and who is it exactly for again? Who NEEDS to bring prospectors in the same build as hatch breakers? It literally doesn't fit any role of any ship build, gameplay min-maxy or roleplay-thematical. The 150 tons absolutely aren't acceptable even for the literally only exploration ship that could actually fit it; the Anaconda, and even if it was down to 30 tons with G5 0.2* Lightweight multiplayer I really doubt many people would be willing to pick up what weights almost as much as doubling your fuel capacity and then maybe a small pocket repair controller, especially since then they have to haul the limpets themselves too.

The issue with limpet controllers at large is that they don't make sense even individually, and even less so combined into these large lumps of excess functionality nobody REALLY needs but would pay for excessively in mass that the combat and exploration ships that could maybe appreciate universality just can't afford usually.

I propose TWO ways to rework limpets, to make more of both gameplay and fantasy/lore sense;

A) LIMPET DISPENSERS
One of the pains with limpets is that they actually take up room in the inventory, and have to be manually resupplied every gosh darn time. We don't have to do this with heat sinks, nor with SBCs, nor with torpedoes or any other ammo; EVERYTHING else is rolled up in ammo of the modules; so why not limpets?
Replace the "Limpet controllers" with "Limpet dispensers" of given types. Then scale the mass of the dispenser with the amount of limpets it carries. You could actually increase valid builds here by making Cs with high mass but also largest stock of limpets, As with best limpet capability and smaller capacity, etc.
Here, the multi/universal dispensers would actually be justified in weighting a lot, as they're basically a little factory capable of on-demand building multiple different types, and generally, should still have very good/best capacity, probably more reasonably at cost of activation power consumption rather than dead mass.
No more limpets in inventory. They should refill automatically with rest of consumables.

B) ACTUAL LIMPET CONTROLLERS
Make the limpet controller actually be what the name suggests; a small computer with an antenna array. Make them all universal (remove all the unique ones) and make them all really light (if not outright zero mass like scoops) and make them take up ship-slots mostly via them just taking up general computing capacity from the ship. Make their scaling only affect range, number of limpets they can control at once, maybe give a multiplier to velocity of limpets. No scaling to prospecting multiplayer or repair amount. There's no point to that; it serves literally no purpose but limit the useful ways ships can be built.
Finally, put the varied limpet types into the cargo. If I have to haul my collectors and prospectors then I could at least chip in just a couple repair limpets and maybe a science limpet, just in case. It'd still allow for "universal builds", but at least let me put emphasis on what I'm actually doing and what am I just packing as an afterthought into a little bit of spare space. Also, in this case, limpets should be reusable; you should be able to recall them and pick them back up, recharging them from your fuel. Then you can actually give them meaningful value, and maybe actually introduce different limpet variants (fast but low-fuel collection limpets versus nearly-tireless ones, armored hatch breakers, shielded combat-enduring repairs...), maybe even allowing for some rare, unique ones appear now and then.
 
the MLC and ULC were designed as costly alternatives to single limpets and not as perfect replacements, better than singles in all aspects

Now, back to 3C Mining MLC - you still get 4 collectors out of a size 3 controller. Pair that with a size 1A or 3A prospector and you have a rather decent medium miner

So the point is: they're useful in certain scenarios, but not perfect in any scenario.

(i would indeed like if they'd introduce 3A MLC and also enable engineering for the MLC/ULC controllers, but by doing so they could as well eliminate all single controllers bigger than size 1 since no one will ever use those again)
 
the MLC and ULC were designed as costly alternatives to single limpets and not as perfect replacements, better than singles in all aspects

Now, back to 3C Mining MLC - you still get 4 collectors out of a size 3 controller. Pair that with a size 1A or 3A prospector and you have a rather decent medium miner

So the point is: they're useful in certain scenarios, but not perfect in any scenario.

(i would indeed like if they'd introduce 3A MLC and also enable engineering for the MLC/ULC controllers, but by doing so they could as well eliminate all single controllers bigger than size 1 since no one will ever use those again)
Yes! Good! Remove them, then! There's no point to them! They do not add anything to the game. There's next to no point to bringing a prospector without a collector, and there's no point to bringing limpets in cargo if you don't have a controller; so why have them? It's pointless, adds nothing to the game, and thus absolutely should be made redundant and removed.
 
There's next to no point to bringing a prospector without a collector,
I know when I collect materials from the ships I just destroyed, I always need a "Prospector Controller".
and there's no point to bringing limpets in cargo if you don't have a controller; so why have them?
For when I do have a controller, and want to "Collect" things?
It's pointless, adds nothing to the game, and thus absolutely should be made redundant and removed.
Speaking from the point of view of someone that remembers the game before limpets and their controllers were added... they quite categorically do add something to the game.

Namely the ability to collect, refuel, repair, prospect etc, etc.
 
Yes! Good! Remove them, then! There's no point to them! They do not add anything to the game. There's next to no point to bringing a prospector without a collector, and there's no point to bringing limpets in cargo if you don't have a controller; so why have them? It's pointless, adds nothing to the game, and thus absolutely should be made redundant and removed.

Obviously they're not designed as replacement for single controllers, so i dont think this will happen.

But even gimped as they are, they do add alot to the game. I can fit an Operational MLC on my combat ships - which means i will always have not only collectors but also hatch breakers at my disposal.
I can fit a MLC instead of my 3A collector to my Conda rescue ship - i get to use 4 collectors instead of 2 - much faster to clean the interior of a burning station
and so on
 
...The 150 tons absolutely aren't acceptable even for the literally only exploration ship that could actually fit it; the Anaconda, and even if it was down to 30 tons with G5 0.2* Lightweight multiplayer I really doubt many people would be willing to pick up what weights almost as much as doubling your fuel capacity and then maybe a small pocket repair controller, especially since then they have to haul the limpets themselves too.
...
I think you got the point here above: the universal limpet controller was designed on purpose to be subpar on everything and anything, as its only role to fulfill the players request on paper without actually providing a useful solution to the problem it was supposed to fix: a classic FDev 'we don't care about the players, we got their money already, so why bother?' move. :cautious: At least now we can't say it is not available.

In terms of lore: hey, it is the 34th century, so it is foolish to expect that we design any new products in a way that they are better (for example, have lower weight, more functionality, high efficiency, etc.) than what we had before... The idea is not to improve, the idea is to make the players spend more time in the game doing the same things, whatever it takes. :devilish:
 
Obviously they're not designed as replacement for single controllers, so i dont think this will happen.

But even gimped as they are, they do add alot to the game. I can fit an Operational MLC on my combat ships - which means i will always have not only collectors but also hatch breakers at my disposal.
I can fit a MLC instead of my 3A collector to my Conda rescue ship - i get to use 4 collectors instead of 2 - much faster to clean the interior of a burning station
and so on
Yeah but this can be better. Look at the two systems I outlined and tell me either one doesn't add more viable options to the game, while simultaneously streamlining arbitrary complexity that unto itself adds nothing but frustration; the multi limpet modules only further contort the obviously fundamentally broken system itself by exposing how silly the requirements and restrictions are in their sum. Yes, they are designed in a particular way, a bad way.
 
Yeah but this can be better.

That can be applied to anything and everything in ED.
We could have the perfect ship, the perfect weapons, the perfect shields, the perfect hulls - with no flaws whatsoever.

The beauty is working around the limitations

Yes, they are designed in a particular way, a bad way.

Nothing in ED is designed to be perfect.
And why it would be that way? We would have a single ship, a single weapon etc. Gameplay? no so much.

(FDL is really close to that and it really does not make combat any better)
 
This is my favourite suggestion thread about Limpet Controllers and I think either option is far better than what we have now.

The issue isn't about making better limpet controllers. There should always be a pros/cons. The room for improvement lies in having it all make a lot more sense and creating obstacles in the right places.

Right now I feel the whole limpet controllers (computers) even weighing 1 ton is silly. The limpets sure, but electronics?

Having said that. Limpets as they are are sadly well established and an existing gameplay mechanic so these MLCs kind of make sense given the limitations if the original SLCs design.

Nothing less than a complete redo would make a lot of difference here.
 
I like the idea of limpet dispensers. The only problem I could see with that is on something like a mining ship that eats hundreds of them on a single run. I'm not sure a dispenser could balance that out. Maybee have it as an additional option? If you had a class 3 dispenser with say a 45 limpet capacity for example, an explorer would find that extremely useful but a miner would burn through that in 15 minutes.
 
I like the idea of limpet dispensers. The only problem I could see with that is on something like a mining ship that eats hundreds of them on a single run. I'm not sure a dispenser could balance that out. Maybee have it as an additional option? If you had a class 3 dispenser with say a 45 limpet capacity for example, an explorer would find that extremely useful but a miner would burn through that in 15 minutes.

When i go out laser mining in my Conda (for tritrium for example) i pack 270 limpets out of 320t cargo
Most of the time i fill up that conda in 1.5h to 2h, most of the time i have to discard some 50-80 limpets.
Sometimes, when the RNG is really bad and i have to use lots of prospectors (plus the random suiciders), those 270 limpets might not be enough
 
I like the idea of limpet dispensers. The only problem I could see with that is on something like a mining ship that eats hundreds of them on a single run. I'm not sure a dispenser could balance that out. Maybee have it as an additional option? If you had a class 3 dispenser with say a 45 limpet capacity for example, an explorer would find that extremely useful but a miner would burn through that in 15 minutes.
The individual types needn't take up the same amount of "ammo"; it doesn't make sense for a prospector limpet that just flies straight into a rock, latches on and tells you what space dust is it made of (real world equivalent of a prospector probe is literally just shooting an asteroid with a metal slug and watching the resulting dust cloud) to take up the same amount of space as a repair limpet that can materialize magical space duct tape to fix your hull up with; repair limpets can be relatively less numerous than prospectors, for example. Class 3 repair could come with just 10 repair limpets, class 3 prospector could easily carry 100. An universal dispenser would have a bit of an ammo penalty (25% for omni, 15% for triple-type); it has to surrender more of the material capacity to more universal "manufacturing" tools.

I'm not even sure if there's any real practical issues with people being able to carry "too many limpets" - mining runs pretty much universally end when your cargo is full, and IIRC repair limpets cannot repair your hull integrity, so even if they can repair the health points, you'll still end up with a ship that will shatter at the slightest provocation eventually if you rely on them too long. Hatch breaking isn't really about having enough limpets but about the assailant getting their teeth kicked in or the prey running away, etc etc. I'd argue that having SOME limit pretty much doesn't serve a balance nor gameplay purpose; it's mostly just... you expect there to be some.
 
I do prefer the Zero weight limpet controller idea coupled with specialised limpets. I don't think it unrealistic to imagine in the future all ships could come with built in limpet controllers. The gameplay should be on deciding what limpets to take and what grade of limpet!

You could choose to take X collectors and Y prospectors and you could perhaps buy these limpets in different grades. So some might be larger and slower and carry more while others could be cluster limpets that break up into a pack of say 3. There are a lot of ways to make limpets themselves specialised. E.g. the repair limpet would make sense as a swarm!

Along with this I would consider a second set of modules for our ships. Namely Processor Modules. The Limpet Controller being one of these. Perhaps upgraded units could control more limpets at once or keep them out longer or support a longer range.

Processor Modules could also apply to different areas such as flight assists and scanner upgrades.
 
I do prefer the Zero weight limpet controller idea coupled with specialised limpets. I don't think it unrealistic to imagine in the future all ships could come with built in limpet controllers. The gameplay should be on deciding what limpets to take and what grade of limpet!

You could choose to take X collectors and Y prospectors and you could perhaps buy these limpets in different grades. So some might be larger and slower and carry more while others could be cluster limpets that break up into a pack of say 3. There are a lot of ways to make limpets themselves specialised. E.g. the repair limpet would make sense as a swarm!

Along with this I would consider a second set of modules for our ships. Namely Processor Modules. The Limpet Controller being one of these. Perhaps upgraded units could control more limpets at once or keep them out longer or support a longer range.

Processor Modules could also apply to different areas such as flight assists and scanner upgrades.
It crossed my mind that it'd also make this way but in that case I'd prefer keeping Optional Internal "Limpet Controller" that would mostly limit the number and working speed of the limpets (repair rate, velocity, speed of prospecting...) and then instead of second Optional Internal, have an Utility slot "Antenna Extension" that would give a stacking bonus to the control range; you could have multiple antennas to really soup up your limpet range at cost of power draw. Then you could also have jammers that'd go into Utility slot, that could then scramble and confuse enemy limpets... but I'm afraid at this point I'm going way too far for the devs.
 
Yeah this is totally pie in the sky stuff!

No way we're going to get any of what we have described. They won't (or don't dare) address issues by actual reworks to the mechanic. It's just bolt-on after bolt-on (fingers crossed it doesn't break something else - oops it did).

But I like dreaming up better ways 😁

So do you not see any legs in a second type of "processor" module? Not just for limpets but for additional gameplay? You could have "processor" boards that do all kinds of things to support activities.
 
Universal Limpet controller serves a good spot, but is sadly only limited to oddessy it appears.

I can see it being very useful for a bubble and mission runner. Its very hard to equip a ship to deal with all unidentified signal sources.

Having collector, repair and fuel in the same module would be really good. Again, shame it's apparently gated behind a paywall
 
If the recommendations here would be utilized, I imagine that there would be a world of options opened up. Being that I am interested primarily in exploring, I would like to see the weightless implementation brought about with intelligent "ammo" for the limpets. It is after all what I expected when I first tried to use a limpet device, only to find it is a backwards design that you have to store them in your cargo.

I understand that the individual controllers are not meant to be obsolete, but the multi controllers are a big hot mess right now. They do less, they cost more, and they weigh something like 52 tons. Are you really trying to make them unwantable? The least you could do is cut the weight to be in line with the regular controllers. Or best yet, do what's suggested here. Rework them so they're all weightless like AFMU's. Give them ammo so that they can launch a reasonable number in accordance with their usage. I can't imagine switching from cargo space to ammo would throw the universe out of balance... (or maybe it's exactly what it would do)

To offer suggestions for implementation of the ammo, especially for multi-type controllers, have costs associated with the type launched. Something like, Hull Repair Limpets take 100 ammo points, where a Collection Limpet takes 5. I dunno, work it where it's reasonable, but that kind of thing. Maybe your launcher has 1000 "ammo" points to use. Synthesis refills the limpet ammo.

(Numbers mentioned are only to illustrate the idea. Not a recommendation for exact numbers.)
 
I understand if a dedicated limpet controller is going to be better and more capable than one that does multiple tasks, but the multi-task one should be at least useful in some degree. The current iteration has a very heavy item that provides little benefit. I already don't care much for the limpet controllers, but this is completely stupid.
 
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