In my time playing elite dangerous, I have come to realize; as many of us have, that the navy rank system is… not all it’s cracked up to be, to say the least. As players we spend all this time and effort to unlock a few ships, a couple of systems, and finally a title with no significance. Saddened by this knowledge, I got to thinking about what could be done with a mechanic that has such potential? While on my way to work I pondered the matter and came up with a few ideas that might be pretty sweet. After sharing these ideas with some friends, I was encouraged to share them with the community and hopefully the active developers in the forums.
Please note this is not a post that will crap all over game mechanics, people have already done that. All I offer here are some ideas that I felt were worthy of sharing with a dedicated group of people who want to see this game feature life up to its full potential.
To the community, I am curious to know what you think of the following ideas. Weather you love it, hate it, or could care less, let the discussion begin.
To the Developers, I’m sure you see a ton of posts from people offering ideas or making demands about what they want changed. But like I said, I hope these are worthy enough to at least grab your attention.
Now then,
It seems to me that a navy rank, with no authority isn’t much of a rank at all. That being said, if someone is willing to put in the effort of grinding through 14 ranks of the federal or imperial navy, they should be given some sort of authority. My idea is this, beginning at the 9th rank, players will begin to unlock the ability to command AI ships, with the idea being as players obtain higher navy ranks, they will have the ability to command more and bigger ships. These ships would be recruitable from a faction recruiting pool that spans across all three platforms and would drain or replenish over time according to player demands and other in game factors.
As an admiral or king, players would be given the ability to perform duties like convoy and escort missions, system security patrols, and of course larger scale battles. But as a fleet commander, players will have to make more critical decisions in terms of how they deploy the ships under their command as well as their personal roll in a battle.
Additionally, as a rank 14 admiral or king, players would also earn a reputation with their faction leader that could yield big rewards (new powerful modules/ weapons, higher commends limits, something to do with mega ships, etc.) or possible consequences for the player if he/ she does not fulfill the demands of the leader. One possibility could be that as a king or admiral, a player could be awarded a special document (lets call it a letter of marquee) that allows a player to conscript system security forces in times of war or in emergency situations. This idea hasn’t been fully fleshed out yet, but it’s a start.
To conclude, I feel that these ideas my fit nicely into the game at the present time, considering that it offers some potential life into the navy rank system, the recent upswing in thargoid activity, their possible implementation in power play (maybe?). I have said my piece, now I leave it in the hands of the community. Thank you for making it to the end, I hope you like what you have read.
Please note this is not a post that will crap all over game mechanics, people have already done that. All I offer here are some ideas that I felt were worthy of sharing with a dedicated group of people who want to see this game feature life up to its full potential.
To the community, I am curious to know what you think of the following ideas. Weather you love it, hate it, or could care less, let the discussion begin.
To the Developers, I’m sure you see a ton of posts from people offering ideas or making demands about what they want changed. But like I said, I hope these are worthy enough to at least grab your attention.
Now then,
It seems to me that a navy rank, with no authority isn’t much of a rank at all. That being said, if someone is willing to put in the effort of grinding through 14 ranks of the federal or imperial navy, they should be given some sort of authority. My idea is this, beginning at the 9th rank, players will begin to unlock the ability to command AI ships, with the idea being as players obtain higher navy ranks, they will have the ability to command more and bigger ships. These ships would be recruitable from a faction recruiting pool that spans across all three platforms and would drain or replenish over time according to player demands and other in game factors.
As an admiral or king, players would be given the ability to perform duties like convoy and escort missions, system security patrols, and of course larger scale battles. But as a fleet commander, players will have to make more critical decisions in terms of how they deploy the ships under their command as well as their personal roll in a battle.
Additionally, as a rank 14 admiral or king, players would also earn a reputation with their faction leader that could yield big rewards (new powerful modules/ weapons, higher commends limits, something to do with mega ships, etc.) or possible consequences for the player if he/ she does not fulfill the demands of the leader. One possibility could be that as a king or admiral, a player could be awarded a special document (lets call it a letter of marquee) that allows a player to conscript system security forces in times of war or in emergency situations. This idea hasn’t been fully fleshed out yet, but it’s a start.
To conclude, I feel that these ideas my fit nicely into the game at the present time, considering that it offers some potential life into the navy rank system, the recent upswing in thargoid activity, their possible implementation in power play (maybe?). I have said my piece, now I leave it in the hands of the community. Thank you for making it to the end, I hope you like what you have read.