The need for an Authority Contact and Restock at Explorer's Anchorage for the DW2 CG

Edit: after the 28 Feb server tick, the needed services are now in place.

https://forums.frontier.co.uk/showt...-services-(including-Universal-Cartographics)



We now have a barebones station at Stuemeae FG-Y d7561. According to the information on eddb:

https://eddb.io/station/outfitting/70700

it currently has basic outfitting including some but not all mining equipment. eddb is not showing a pulse wave analyser or seismic charge launcher, but everything required for old-style mining is present, though not in high-rated versions for Optional Internals.

There is also a Commodity Market and refuelling, but crucially Restock and Repair is missing; and according to reports, though eddb doesn't say this, there appears to be no Authority Contact currently active in the station, causing at least one unfortunate player to pick up a small fine for a traffic violation and find himself locked out of the only station for 11,000 LY because there was no way to pay his fine; though latest reports are that Support has resolved his problem.

It is of course possible that Frontier intends to add these services at a later date - I've seen it suggested that Frontier has chosen not to add them immediately in order to inconvenience gankers and griefers.

It is also, however, possible that whoever was given instructions to create a station with barebones services (to be upgraded through the CG) but some Outfitting (so that mining equipment would be available) simply did exactly what they were told to do without thinking through the consequences of leaving out the Authority Contact and the ability to restock - in particular, the ability to restock limpets. And, of course, it's also not unthinkable that the intention was to add them but they were simply left out by mistake.

I hope and expect these necessary services are in place by the start of the CG; because the consequences of their being absent are not going to be fun.

First of all, mining without being able to buy limpets. Well, there's always limpet synthesis, and the rings we're likely to be mining do contain the iron and nickel required for that. So how would that go?

I actually tried it yesterday. I consumed 440 iron and 440 nickel to synthesise 176 limpets; during which time I picked up 330 iron and 266 nickel. In other words, consumption exceeded supply, and I eventually hit limpet bankruptcy.

And I was using A-rated limpet controllers, whose limpets last longer than those launched by the low-grade controllers to be had at Explorer's Anchorage.

Now I was in a T9 (the ship I intend to bring to the CG) and using controllers for 9 limpets; you might think that using fewer limpets would eke out the supply and help to avoid limpet bankruptcy. The trouble with that is that fewer limpets mean slower mining, and so even less iron and nickel coming in. While I haven't tested it, I think there's a very good chance that limpet bankruptcy would be unavoidable. There might be an exceptionally skilled full-time miner who could avoid it, though I don't know that. But I doubt that the casual miners who will make up the bulk of the particpants of the CG will be able to.

There is an alternative: interleave mining sessions with planetary SRV mining for iron and nickel. There are Planetary Vehicle Hangars available in Outfitting for those who don't have them. Once restocked you can resume ring mining. I intend to show up for the CG whatever the state of the services, and if I have to do this I will. But I doubt I'll particularly enjoy it.

And I suppose I must mention the possibility of scooping fragments directly, if only to remind people that there's a reason collector limpets were introduced.

The absence of the ability to restock limpets would be horribly inconvenient for all, but the absence of an Authority Contact would be disastrous for a fair number of the participants.

Thousands, perhaps, will be participating in this CG. Dozens if not hundreds will forget to request docking or commit some other minor traffic offence. Some will be jostled by NPCs they couldn't even see and pick up a fine through no fault of their own.

If they cannot pay off the fine at Explorer's Anchorage, they will be unable to continue participating in the CG because they won't be able to hand in mined commondities at the Market.

Nor, if they've parked their exploration modules in order to fit mining equipment and cargo racks, will they be able to access Outfitting to refit for exploration and go on their way. They'll be stuck, not just until the CG ends, but until Frontier assesses the outcome and adds additional services (including, presumably, an Authority Contact). If they've unshipped their fuel scoop they won't even be able to retreat to Colonia to re-equip.

Now I'm lucky in that I shall be showing up for the CG in a purpose-equipped T9. It'll do a better job of mining if I can swap the fuel scoop, FSD booster and AFMU for cargo racks and another limpet controller, but it'll be capable of mining as is. And that is how I'll be mining if there's any risk of a fine locking me out of Outfitting - I can always swap a limpet controller for a PVH if I have to, but I won't be offloading anything I need to travel. If the worst happens I'll be able to just head back to Colonia and pay off the fine there, though to be honest I don't see me returning afterwards.

Others, however, will be totally banjaxed (not the word I first thought of).

The way to avoid all this awkwardness and unpleasantness is for Frontier to activate an Authority Contact and Restock/Repair before the CG. Here's hoping that, regardless of the reason why these services weren't in place to begin with, this will soon happen.
 
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Though we all know it was,probably, done on purpose, you do have a point. Well written post without salt or crying :) +1
 
The station won't be in it's initial state until the start of the CG, it's still under construction.

A lack of resupply and having to make your own limpets would be a bit annoying, but we are out on the frontier and having to be self sufficient is not necessarily a bad thing, story-wise. Filling up with iron and nickel in an SRV doesn't take very long, after all. I wouldn't scoop manually though, a Cutter is no ship for doing that in a confined space.

Still, were it up to me then there would no outfitting available at all unless and until the CG enabled it and anyone who wanted to take part would have to haul mining gear from Colonia or the bubble. It's certainly the assumption I outfitted for the expedition with.

If you can't manage a week without picking up a traffic fine then you're doing something wrong, given I've had exactly one in the last four and a bit years - and that was incurred when I wedged myself in the toast rack due to inattention. Maybe suspend them until construction is complete (i.e. the end of the CG) so careless docking is given a free pass but anyone shooting other players is still banjaxed.
 
The station won't be in it's initial state until the start of the CG, it's still under construction.

A lack of resupply and having to make your own limpets would be a bit annoying, but we are out on the frontier and having to be self sufficient is not necessarily a bad thing, story-wise. Filling up with iron and nickel in an SRV doesn't take very long, after all. I wouldn't scoop manually though, a Cutter is no ship for doing that in a confined space.

Still, were it up to me then there would no outfitting available at all unless and until the CG enabled it and anyone who wanted to take part would have to haul mining gear from Colonia or the bubble. It's certainly the assumption I outfitted for the expedition with.

If you can't manage a week without picking up a traffic fine then you're doing something wrong, given I've had exactly one in the last four and a bit years - and that was incurred when I wedged myself in the toast rack due to inattention. Maybe suspend them until construction is complete (i.e. the end of the CG) so careless docking is given a free pass but anyone shooting other players is still banjaxed.

Iain666, you've never picked up a fine because some idiot npc has blundered into you? Clearly the Beast is watching out for one of its own!:)
 
There also needs to be Cartographics seller at Explorer's Anchorage. A friend was ganked when he left station and lost all cartographics on his pioneer journey to Sag A :(
 
Need Authority Contact for sure. OR the station needs to suspend issuing fines for minor infractions.


Was speaking to someone in chat last night who'd bumped a ship on approach and now has a fine which can't be paid off.

As for myself, after returning from taking a look at the NSP, I requested docking clearance, the first time the button didn't work, so tried again, -thought- it worked the second time (was a bit distracted, but fairly certain I got the auditory reply), then got fined while I was -inside- the docking slot for loitering. Checking my Journal, no docking request event was recorded, nor the corresponding accepted/denied response. So something was a bit off.

Now I also have a fine and won't be able to participate in the CG :(

PS. This is the -first- time I've ever gotten a fine for docking. I -was- being careful, just a bit distracted while requesting docking clearance. The station even told me to watch my speed on approach (I was doing about 65m/s with gear down) as it normally does when docking has been granted.

----

The mechanism for loitering needs revising.

So yes, I understand the need for it and the response by the station. But it MUST give more than 5 seconds notice. The station -should- start to issue warnings when approaching within 3km without clearance, not when already inside the docking slot. Perhaps no fines actually issued unless within 1km.

Next, it MUST give "reasonable" time for ships to respond to the warnings. The timespan between warning and fine is much too short and is impossible for anything but the nimblest of ships to react to in time.
 
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If people have raced ahead to the station a week before distant worlds is supposed to be there, and two weeks before the CG, then its their own fault if they're picking up fines or getting ganked in open without being able to sell their data.

The organizers have constantly told people that this isn't a race and there is a schedule they're sticking to. So why are people skipping large parts of the trip just to gawp at content that's not finished yet and is pretty useless in its current state?? The idea is for the fleet to show up by a certain day and help bring the station up to standard by working for it in the next CG, not to whine at the organizers or frontier to give you stuff on a silver plate because your impatience got he better of you and you went there 2 weeks early. And anyone who hangs around there in open play is just asking to get their exploration data ganked out of them. :rolleyes:
 
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If people have raced ahead to the station a week before distant worlds is supposed to be there, and two weeks before the CG, then its their own fault if they're picking up fines or getting ganked in open without being able to sell their data.

Yup - this expedition seems to be accompanied by a load of CMDRs who don't know how to fly straight, haven't read up on what's going to happen, and won't take responsibility for their actions. Not sure how they're going to cope once we leave the civilised areas we're been travelling until now...
 
If people have raced ahead to the station a week before distant worlds is supposed to be there, and two weeks before the CG, then its their own fault if they're picking up fines or getting ganked in open without being able to sell their data.

I can't speak for others, but as for myself, maybe, just maybe, it's because last weekend was the last time I'll get significant gaming time for the next 4 weeks? And I just -might- be able to squeeze in some time to contribute to the CG by having done so instead of playing the perpetual catch-up-game I have been so far?

As for the fine; how does that even relate? That's an IMHO partially broken game mechanic (not giving enough warning/time to react before issuing it); nothing to do with a partially-completed asset (which I was aware of and not expecting anything else). And it'll bite the rest of DW fleet too once they get there as it'll take a few -more- weeks for Station Services to come online as the CG progresses.
 
I can't speak for others, but as for myself, maybe, just maybe, it's because last weekend was the last time I'll get significant gaming time for the next 4 weeks? And I just -might- be able to squeeze in some time to contribute to the CG by having done so instead of playing the perpetual catch-up-game I have been so far?

As for the fine; how does that even relate? That's an IMHO partially broken game mechanic (not giving enough warning/time to react before issuing it); nothing to do with a partially-completed asset (which I was aware of and not expecting anything else). And it'll bite the rest of DW fleet too once they get there as it'll take a few -more- weeks for Station Services to come online as the CG progresses.

If you race ahead because you have limited game time, fair enough. But the station isn't waypoint 7, looking at galmap the waypoint is about 5 light years away and would be a much safer place to hang out as you wont get fines there (and are less likely to run into a ganker).

The fines thing happened at the Omega Asteroid base too and interstellar factors came online when the CG began, so people should have known about it and been prepared to deal with it again at the 2nd CG location. I do agree that the actual mechanic seems a little bugged, but that's all the more reason to tread carefully or wait at wp 7 until the CG starts before visiting the place. Just my 2 cents :/
 
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If you race ahead because you have limited game time, fair enough. But the station isn't waypoint 7, looking at galmap the waypoint is about 5 light years away and is a much safer place to hang out and wait than a station as you wont get fines there (and are less likely to run into a ganker).

The fines thing happened at the Omega Asteroid base too and interstellar factors came online when the CG began, so people should have known about it and been prepared to deal with it again at the 2nd CG location. I do agree that the actual mechanic seems a little bugged, but that's all the more reason to tread carefully or wait at wp 7 until the CG starts before visiting the place. Just my 2 cents :/

If WP7 is the same as the DW1 WP, then that's where I'm currently landed. I've never incurred a fine before while docking, so that's hardly something I considered needing to worry about. Anyway; no point to debate; it is what it is. Luckily I at least scheduled the transfer of my mining modules before incurring it so as long as I can pay it off once the CG starts it's all good.
 
If people have raced ahead to the station a week before distant worlds is supposed to be there, and two weeks before the CG, then its their own fault if they're picking up fines or getting ganked in open without being able to sell their data.

The organizers have constantly told people that this isn't a race and there is a schedule they're sticking to. So why are people skipping large parts of the trip just to gawp at content that's not finished yet and is pretty useless in its current state?? The idea is for the fleet to show up by a certain day and help bring the station up to standard by working for it in the next CG, not to whine at the organizers or frontier to give you stuff on a silver plate because your impatience got he better of you and you went there 2 weeks early. And anyone who hangs around there in open play is just asking to get their exploration data ganked out of them. :rolleyes:

I agree with what you're saying, but I just wanted to make a point about racing ahead.

I did get there early, thousands of light years ahead of the fleet. And now I'm thousands of light years behind the fleet, about halfway between Polo and Colonia. For those with a bit of time to spend on it (not everyone does, and before long I won't either, but right now I do), the core is the ideal place for going off-route and exploring for yourself. Star density is so high, even the meanest ship can go anywhere, and there is so much to see.

So I wouldn't criticise anyone for getting to the new station early, for getting to SagA* early, for going left right up down wherever. The opportunity is there, and this is an exploration expedition, not a big game of follow-my-leader.

I'll happily criticise anyone for expecting everything to be perfect and comfortable and easy, though :p
 
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So, the real question. How much is it going to cost to ship out the mining parts from the last mining op?

I think all my stuff came to 50,000Cr or so. I wasn't really paying attention (I have over a billion now, mainly from exploration, with which I have no idea what to do; money is seriously too easy to come by these days)

Well, first you need to build a shipyard....

No; outfitting is active.
 
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Yup - this expedition seems to be accompanied by a load of CMDRs who don't know how to fly straight,

Isn't that a plus when it comes to exploring? Taking the path less travelled usually yields surprising good results.
I consider myself an "experienced" explorer and I'm zigzagging all over the place trying to take in tourist spots while ticking off the codex entries where possible.
My Wolf-Rayet, white dwarf and unusual exotic stars are all populated in the codex thanks to fishing around.
 
So, the real question. How much is it going to cost to ship out the mining parts from the last mining op?

Cost me a few million, I think? But I don't mine much, so I may have just shipped out everything regardless of whether I need it. Pretty sure 90% of the cost was the refinery, mining lasers and limpet controllers don't cost much.

It will take a while, though.
 
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