I'm just gonna say it. The state of earning merits is dire and needs severely adjusting.
It's all well and good to have the high number of merits involved to reach rank 100 and to reach the leaderboards, thats fine.
What is not fine, is module access, or the lack thereof without spending a ludicrous amount of time grinding for next to no merits.
Trading rares is fine for traders, if you enjoy that, more power to you, but for other professions, you've very much left out in the cold when it comes to a decent merits income without exploiting the systems. Which i shall not get into here.
Lets start with modules; These should be the first things to unlock in the tree. Up to maybe rank 30 or so for all of them. Why? Because there are meta-tier modules locked behind this, and forcing people into a year or more worth of grinding to access them stifles build diversity and makes access to endgame activities, such as PvP, incredibly asinine and time consuming.
Players who don't care about Powerplay will drop the system as soon as they unlock the modules anyway, so what exactly is the point in massively time-gating their access to such kit?
Secondly, lets address merit acquisition; Some activites pay significantly more than others (Looking at you rare trading) whilst the higher risk activities, such as dealing with Black Markets or Bounty Hunting, earn you an absolute pittance. This is not fun for players to engage with and forces them down gameplay routes they may not want to otherwise interact with.
All in all, the new system is a good addition to the game, however it is so ridiculously filled with time-gating for even the most minor of actual benefits it hampers the whole thing. We're already seeing people turn away from it a week after release and for a new feature, thats not good. There are multitudes of issues with it currently, balance being one of the bigger issues. (I shant go into the concept of Open-Only Powerplay here despite it almost being a requirement for fairness, you can read about that in the thread dedicated to it)
Frontier, you took a good route in fixing the engineering grind and making it palatable for more players to engage with, it would be nice to see the momentum kept for the new Powerplay too. Don't let this become an anti-player system like times of old. o7
It's all well and good to have the high number of merits involved to reach rank 100 and to reach the leaderboards, thats fine.
What is not fine, is module access, or the lack thereof without spending a ludicrous amount of time grinding for next to no merits.
Trading rares is fine for traders, if you enjoy that, more power to you, but for other professions, you've very much left out in the cold when it comes to a decent merits income without exploiting the systems. Which i shall not get into here.
Lets start with modules; These should be the first things to unlock in the tree. Up to maybe rank 30 or so for all of them. Why? Because there are meta-tier modules locked behind this, and forcing people into a year or more worth of grinding to access them stifles build diversity and makes access to endgame activities, such as PvP, incredibly asinine and time consuming.
Players who don't care about Powerplay will drop the system as soon as they unlock the modules anyway, so what exactly is the point in massively time-gating their access to such kit?
Secondly, lets address merit acquisition; Some activites pay significantly more than others (Looking at you rare trading) whilst the higher risk activities, such as dealing with Black Markets or Bounty Hunting, earn you an absolute pittance. This is not fun for players to engage with and forces them down gameplay routes they may not want to otherwise interact with.
All in all, the new system is a good addition to the game, however it is so ridiculously filled with time-gating for even the most minor of actual benefits it hampers the whole thing. We're already seeing people turn away from it a week after release and for a new feature, thats not good. There are multitudes of issues with it currently, balance being one of the bigger issues. (I shant go into the concept of Open-Only Powerplay here despite it almost being a requirement for fairness, you can read about that in the thread dedicated to it)
Frontier, you took a good route in fixing the engineering grind and making it palatable for more players to engage with, it would be nice to see the momentum kept for the new Powerplay too. Don't let this become an anti-player system like times of old. o7