The need to dock at station for Everything

It just starts to bother my mind after some time, that engineers and scientists managed to build Anaconda, come up with Pulse lasers to fire in space, invented Frame shift drive
- but didn't think of vidcom system, where you would call station - you'd still need to vist it first, to recieve the communication details - and this way hand in your bounties? Or recieve new missions on a go?


Or that there is some sort of invisible personal bank account, to which we save credits only when we dock at station - but strangely enough you save your credits on ANY station, in ANY system

There is a lack of complexity, system feels very simplistic
 
You could cash in bounties like this and money would be stored at the station. Then you chose to either have the money sent to your home world, or let it lay in station's bank.

If you communicate through vidcom with a station, pirate players could hack into this feed and get to know the details about shipment of your money/cargo.

Station would send money by ship convoy over to your Home system, pirates could ambush it and steal the money, or instead of money it could be cargo that they would have to sell on Black market. Black market would be on new station, where you could finaly see what's available on it for purchase and sell your illegal goods.

Imagine going to black market and buying experimental tech, modifications for your ship that could be prohibited in some systems, warpaints of factions for which you did the most missions.
It would be a mini anarchy system on it's own, local enforcers would protect the station from being attacked but other then that, players are free to go after each other, NPCs won't get involved.

These black market stations could be attacked by Powers, spawning new missions for players to participate in - for example Arissa would send a fleet to make sure that construction of black market will not be finished, both Arissa allies and others who need the bm could engage in a fight.
 
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