The netcode is just yummy now!

Still barely any stuttering, but the automated server swapping is stone dead! We need to manually get on the same server, just like in Alpha 3+

Additionally if you have several players behind the same router, the game is confused. :(
How so?
....
 
How so?
....

The p2p gets confused and seems to think the players behind the same router are a single person. If a 3rd person establishes voice comms with one of the players behind the router, and then the other, things work... but it tends to take minutes for the call to go through. If the people behind the same router establish comms between themselves first (quick and easy), and then try to establish comms, or just meet the 3rd person, things get weird.

A typical result seems to be that one person of the three can talk to and see both of the others, but the other two can't see each other. It's really weird to see canisters being dropped, and then picked up by something invisible.
 
The p2p gets confused and seems to think the players behind the same router are a single person. If a 3rd person establishes voice comms with one of the players behind the router, and then the other, things work... but it tends to take minutes for the call to go through. If the people behind the same router establish comms between themselves first (quick and easy), and then try to establish comms, or just meet the 3rd person, things get weird.

A typical result seems to be that one person of the three can talk to and see both of the others, but the other two can't see each other. It's really weird to see canisters being dropped, and then picked up by something invisible.

Ah this happens with players in different locations as well sadly.

What I hope to happen in the short term is a Chain so player can follow their peers even if they don't see a leader.

Now wouldn't that be something :)
 
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