Exciting news! Let's discuss!
However given people's competitive nature how many systems do we estimate will be colonized? 10x per player? 100x per player? We can definitely assume that players will build a string of stations to places like Beagle Point, Sgr A*, Colonia, etc. But most players won't. So is an average of 100x systems per player good enough? If that were so: we'd see over 2.6 million additional colonized systems in the Galaxy (probably over many many years)! Another interesting constraint will be cost/time. The buy price of a Carrier is currently 5-6 billion. Assuming system colonization costs just as much (probably more?) then colonizing ten systems would cost ~50 billion credits and 100 systems would cost half a trillion credits. Nothing to sneeze at.
There's also the potential of trade routes being heavily affected. My personal hope is that commodities will play a big role in the colonization of new systems. The colonizer can then call for various commodities to be delivered to them at a premium price.
- How do you hope it will work?
- What are you hoping WILL NOT be part of it?
- Do you plan on doing it?
However given people's competitive nature how many systems do we estimate will be colonized? 10x per player? 100x per player? We can definitely assume that players will build a string of stations to places like Beagle Point, Sgr A*, Colonia, etc. But most players won't. So is an average of 100x systems per player good enough? If that were so: we'd see over 2.6 million additional colonized systems in the Galaxy (probably over many many years)! Another interesting constraint will be cost/time. The buy price of a Carrier is currently 5-6 billion. Assuming system colonization costs just as much (probably more?) then colonizing ten systems would cost ~50 billion credits and 100 systems would cost half a trillion credits. Nothing to sneeze at.
There's also the potential of trade routes being heavily affected. My personal hope is that commodities will play a big role in the colonization of new systems. The colonizer can then call for various commodities to be delivered to them at a premium price.