I think the new way is better. The computer tells you "eject! eject!" when you get destroyed. Presumably you did, and the local authorities fished you out of space and brought you back to the nearest station.
The idea that you'd respawn at the last place you docked has never really made sense to me, other than in the sense that that's what most video games do.
I'm sort of curious how the new way would apply to really remote locations. For instance, if you flew just over halfway to Colonia, and then died, do you respawn at Colonia, 10K light years away?
If they do it right, the game will calculate the literal closest starport or base to where you died.
Might be worth testing in the Beta just to see how it handles it.
If you read what was said, and we assume to take it literally, you only spawn at the nearest port in the system you are destroyed in. If there is no port in that system, then you spawn at the last port you docked at.
You're both assuming this change will always spawn you at the nearest port across systems. It doesn't say that in the post quoted:
- Ships that are destroyed unrelated to crime will respawn at the nearest and safest Starport in the system if possible, reverting to the last port docked if not.
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