The New Ram Tah Mission Requirements

Just posting this to make sure that I've got it right.

1. Unlock 16T Corrosion Resistant Cargo Rack to carry at least 6 Thargoid items.
Visit a Human Tech Broker
Corrosion Resistant Cargo Rack
30xIron - very common material
18xChemical Manipulators - rare material
30xRadiation Baffle - limited availability commodity
12xNeofabric Insulation - mission reward only?
28xMeta-Alloys - limited availability commodity or from barnacles
2. Collect 6 different Thargoid Items
Shlep to the Pleiades Sector.
Engage all 3 Thargoid Interceptor types in NHSS 5/6/7 to get their Tissue Samples using an AX equipped ship - minimally the AX Scanner and Research Limpet Controller. (May need to locate an attacked Megaship to find a Basilisk - NHSS 6 are bugged.)
Don't get killed.
Collect a Thargoid Sensor from the UA Shell or a Crash Site.
Collect a Thargoid Probe from an Ammonia world if you didn't already grab one from an NHSS.
Visit an active Thargoid Site to collect a Thargoid Link.
3. Do the New Ram Tah Mission
Visit a station in Meene apart from Felice Dock to get the mission.
Shlep out to Guardian space.
Collect at least 1 of every Guardian artifact from one of the old Ancient Ruins.
Scan a bunch of obelisks from various different new Guardian Structures.

Glyphs
Pictograms_Complete.png

The mission is bugged but Cmdr Dreamstate has completed it:
https://docs.google.com/spreadsheet...NgopYQ_YAky0XwZbjYCLqCWGc/edit#gid=1125528985

Makes unlocking Palin seem like a picnic.

Oh, and while you're out there, relog a bunch of times to reactivate the Guardian Data Terminals to get enough Blueprints to unlock the Guardian tech - remembering to collect enough Relics to use along the way.
I know you can get the Blueprints from obelisks but that's a bug so the Terminals are supposed to be used.

Oh well, at least FD are starting to link up separate gameplay threads.

Credit to INARA, EDDB, ED Wiki, entim, and Canonn for the links.
 
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Just posting this to make sure that I've got it right.

Unlock 16T Corrosion Resistant Cargo Rack from a Human Tech Broker to carry at least 5 Thargoid items.
Collect Thargoid bits using an AX equipped ship - minimally the Scanner and Research Limpet.
Don't get killed.
Visit a station in Meene apart from Felice Dock to get the mission.
Shlep out to Guardian space.
Collect at least 1 of every Guardian artifact from one of the old sites.
Scan a bunch of obelisks from various different New Guardian Sites.

Makes unlocking Palin seem like a picnic.

Oh, and while I'm out there, relog a bunch of times to reactivate the Guardian Data Terminals to get enough Blueprints to unlock the Guardian tech - remembering to collect enough Relics to use along the way.
I know you can get the Blueprints from obelisks but that's a bug so the Terminals are supposed to be used.

Oh well, at least FD are starting to link up separate gameplay threads.

WAit wait wait. We actually now have the ability to get a 16 ton corrosion cargo rack?! Tell me you aren't joking.
 
WAit wait wait. We actually now have the ability to get a 16 ton corrosion cargo rack?! Tell me you aren't joking.

Human Tech brokers

Corrosion Resistant Cargo Rack
30xIron
18xChemical Manipulators
30xRadiation Baffle
12xNeofabric Insulation
28xMeta-Alloys
 
My question is: Reward OTHER THAN THE 30 mil?
Is there one? Do we foresee some new items/vessels that can only be gotten this way?

\\///
Oo?
>
Spike.K
 
Collect a Thargoid Probe from an Ammonia world.

In my experience it's much easier to get Thargoid Probes as follows ..

The method I recommend is to just keep dropping into Threat Level 5/6/7 NHSS (non-human signal sources) while flying around the Pleiades in Supercruise. As soon as you drop into normal space fly towards any debris you see and check your contacts panel. If there's no Thargoid Probe listed then get the hell out of there asap. If there is then you need to scoop it up quickly (I guess using a Collector Limpet to grab it is another option).

Note: you might have to visit a dozen or more instances before you find one.

You may well run into Thargoid ships while doing this so it's best not to be carrying anything that excites them or they might attack (I lost a Python on my first attempt because I was already carrying a Thargoid Sensor).
 
In my experience it's much easier to get Thargoid Probes as follows ..

Given that you need tissue samples anyway, I've noted the NHSS as a source.
I'm not sure avoiding attack is going to be possible with all the bits you need - I'm going to try the Silent Running approach when I get a chance.
 
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Basilisk sample it's a bit tricky since they have dissapeared from NHSS. Your best bet of finding one is at one of the attacked megaships in the Pleaides area.
 
Very nice overview. Thanks.

I can't see the 16T Corrosion Resistant Cargo Rack at the human tech broker I visited, but I guess I have to unlock Palin for it to be available?

UPDATE: Yes, I had to unlock Palin for it to be visible.
 
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Waitaminit. I have to solve TWENTY EIGHT sites to earn 30 million? I just lost interest. Trust FDev to make something like this more work and grind than it is worth.
 
Waitaminit. I have to solve TWENTY EIGHT sites to earn 30 million? I just lost interest. Trust FDev to make something like this more work and grind than it is worth.

It's 58M all together but if Cr/Hr is your jam, this isn't for you.

I'm still on the gather Thargoid Samples bit.
 
First Salty Post Ever (no turning back):

I appreciate the information in this thread. I had really hoped to play this new content without checking the forums, but doing what seemed logical using in-game information. I even posted a previously happy post about how much I was enjoying exploring the new sites. After reading the Galnet story from Ram Tah, I set out to the newly identified systems, checking in at Phoenix Base first, since it was mentioned in the story, just in case there was a mission to get. No mission. If I had gone to Felice Dock, my previous point of contact with Ram Tah, the result would have been the same, evidently. I had a feeling I'd regret doing what seemed logical, based on the Galnet story, but I really wanted to believe that 3.0 marked a turning point.

Why, if the requirement to start the mission is to visit any installation other than Felice Dock (and Phoenix Base), did the Galnet story not mention that? A sentence like "visit my representative at XXX..." is all it would have taken. I'm all for mystery in the game, but real human beings don't announce vague requests for help while only agreeing to talk with you if you happen to visit the secret but correct neighbor who lives down the street.

The only sin in this game that I find it hard to forgive is the weirdly careless writing. If you want me to pretend to fly a spaceship in your universe, just help me pretend that it makes sense. It's all I ask! :)

For some reason, this one really got to me, but I do acknowledge that had I been willing to take myself out of the game-world and think about what the writers were likely to do for the sake of expediency, I probably would have figured out the correct course of action.

Edit: Just read Galnet today---it's like they read my mind! So rather than just careless writing, is the problem that there's one Galnet narrative (Ram Tah has to have the sites discovered before he can advertise a decryption mission), but a different game mechanic (mission available immediately)?

Edit 2: No, I'm still cranky. It's not too much to ask to be given a clear starting point.

Edit 3: The feeling it gives me is that Galnet stories need a week to be finalized or translated (or something), and they need to be written before the in-game content is complete. Then they play catch-up to write something that makes sense after the fact. This surely can't be true, but it's a pattern that's repeated more than once. I just need it to make sense--thanks for humoring me.
 
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First Salty Post Ever (no turning back):

I appreciate the information in this thread. I had really hoped to play this new content without checking the forums, but doing what seemed logical using in-game information. I even posted a previously happy post about how much I was enjoying exploring the new sites. After reading the Galnet story from Ram Tah, I set out to the newly identified systems, checking in at Phoenix Base first, since it was mentioned in the story, just in case there was a mission to get. No mission. If I had gone to Felice Dock, my previous point of contact with Ram Tah, the result would have been the same, evidently. I had a feeling I'd regret doing what seemed logical, based on the Galnet story, but I really wanted to believe that 3.0 marked a turning point.

Why, if the requirement to start the mission is to visit any installation other than Felice Dock (and Phoenix Base), did the Galnet story not mention that? A sentence like "visit my representative at XXX..." is all it would have taken. I'm all for mystery in the game, but real human beings don't announce vague requests for help while only agreeing to talk with you if you happen to visit the secret but correct neighbor who lives down the street.

The only sin in this game that I find it hard to forgive is the weirdly careless writing. If you want me to pretend to fly a spaceship in your universe, just help me pretend that it makes sense. It's all I ask! :)

For some reason, this one really got to me, but I do acknowledge that had I been willing to take myself out of the game-world and think about what the writers were likely to do for the sake of expediency, I probably would have figured out the correct course of action.

Edit: Just read Galnet today---it's like they read my mind! So rather than just careless writing, is the problem that there's one Galnet narrative (Ram Tah has to have the sites discovered before he can advertise a decryption mission), but a different game mechanic (mission available immediately)?

Edit 2: No, I'm still cranky. It's not too much to ask to be given a clear starting point.

Edit 3: The feeling it gives me is that Galnet stories need a week to be finalized or translated (or something), and they need to be written before the in-game content is complete. Then they play catch-up to write something that makes sense after the fact. This surely can't be true, but it's a pattern that's repeated more than once. I just need it to make sense--thanks for humoring me.

Galnet's better than nothing, but given that galnet articles more or less disappear after a couple of weeks it's not nearly enough. After that, back to Google.

I share your frustration that Frontier seems determined to hide their coolest content where nobody will ever find it without using out-of-game channels. The guardians missions have gotten a lot better than they used to be (pictograms instead of brute-force trying every combo) but this sort of thing has been happening a *lot*, for a *long* time.
 
I had exactly the same experience with not finding the mission.

In addition, it seems like there is a huge sync issue between the storyline as presented on Galnet, and what is actually happening in the game itself, which feels absolutely weird - e.g. Guardian stuff unlocked from the beginning, and Galnet just now telling that Ram Tah has been able to figure out Guardian tech from us CMDRs scanning the new obelisks (which obviously could not have happened before the items were already available anyway). Some patch notes are from the future, and spoil stuff which has not happened in the story and not known to players yet, in-game menus allow synthesis of things not yet unlocked and thus also spoil upcoming story content, etc. - not to mention bugs like obelisks not working and the mission just vanishing.

As much as I like the new content and the game itself, presentation / QA absolutely needs to be worked on. What could have been a great unfolding storyline is destroyed by bugs and Galnet not being synced with the actual game.
 
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