Engineers The NPC interdiction have turned beyond stupid.

The NPC interdict you for nothing these days.
I had a passenger mission where the passenger demanded two commodities. So I got them. And in the next system the interdiction started.
Got this message on the com, something like: "That's a big haul. Surprised you got so far". And then the fun began.
And my 'big haul'? Two fish!

This got to stop. Yeah, if my cargo was 200 fish I could see why, but two, 2 fish??? It's stupid beyond any reason.

The NPC's need to be tuned to engage profitable targets, not just to attack anyone that got stuff in their cargo.
I would not engage someone with crap cargo, so why should the NPC behave any dumber..?
 
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They've always been like this. Sadly it's nothing new.

It's even better when they interdict you and demand you hand over your cargo, when you have none. That's my favorite. Or, when I'm interdicted by a pirating Vulture or FDL, which, when fitted for combat, can carry about 4 tons of cargo, if that.

I've hoped FD would make this a little more... realistic, I'd say, but it's not going to happen. Why all the people who scream about ship transfer costs and times breaking their immersion don't complain just as loudly about this, I'll never know.

/rant over
 
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Even when running in a cargo ship with 0 cargo I get interdicted by not only pirates with bounties on their heads (makes for great money if running mines) But also powerplay NPCs when Im not carrying any PP-relevant cargo!

Its getting a little ridiculous and pretty inconvenient especially since winning the interdiction mini-game is basically impossible now, even in a small or more maneuverable ship :(
 
Even when running in a cargo ship with 0 cargo I get interdicted by not only pirates with bounties on their heads (makes for great money if running mines) But also powerplay NPCs when Im not carrying any PP-relevant cargo!

Its getting a little ridiculous and pretty inconvenient especially since winning the interdiction mini-game is basically impossible now, even in a small or more maneuverable ship :(

I have given up on trying to win the interdiction mini-game long time ago. Now I fit my ships for speed, so when I get interdicted I just pull back on the throttle, drop out and max gass until the FSD is ready and then jump to wherever I'm going.
 
It gets even more funny/annoying/absurd when pirates interdict you in an Anaconda / Python / FDL. The running costs alone of these ships warrant a prey of significant value, AT THE VERY LEAST a pirate powerful enough to afford such ships should come after you based on the value of what you carry, not on the value of your ship!

It reminds me of bandits in Oblivion (which has the hated level scaling)... when you are high level enough, those highwaymen carry armour and weapons that alone are worth SEVERAL SMALL TOWNS :D
 
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Tasty cargo . . .

The NPC interdict you for nothing these days.
I had a passenger mission where the passenger demanded two commodities. So I got them. And in the next system the interdiction started.
Got this message on the com, something like: "That's a big haul. Surprised you got so far". And then the fun began.
And my 'big haul'? Two fish!

This got to stop. Yeah, if my cargo was 200 fish I could see why, but two, 2 fish??? It's stupid beyond any reason.

The NPC's need to be tuned to engage profitable targets, not just to attack anyone that got stuff in their cargo.
I would not engage someone with crap cargo, so why should the NPC behave any dumber..?

First, it's two tasty TONS of fish. Everything in ED is in TONS. That'll feed a lot of hungry people but I understand. I get interdicted for tasty poop however, you may also have cargo on board that you do not even know about. NPC pirates are omniscient and know about that 4 tons of HN Shock Mount some customer dropped into your cargo hold as a mission "reward" that you may not even realize was there and he wants it! It's tasty! At each and every stop, before leaving the port check your ship's Inventory (Systems panel, Inventory, Cargo) or commodities market "cargo" column and sell everything in the "cargo" column that you are not trying to save i.e.: do not sell Haulage but keeping Engineer materials that you need in your cargo holds greatly increases chances of being interdicted.
 
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When you arrive in system and npc named Mr. X says "That's a big haul. Surprised you got so far" and you look in contacts for him and he's not even there! He only turns up after a while and then its too late because the FSD is already counting down. Plain stupid!
 
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The NPC interdict you for nothing these days.
I had a passenger mission where the passenger demanded two commodities. So I got them. And in the next system the interdiction started.
Got this message on the com, something like: "That's a big haul. Surprised you got so far". And then the fun began.
And my 'big haul'? Two fish!

This got to stop. Yeah, if my cargo was 200 fish I could see why, but two, 2 fish??? It's stupid beyond any reason.

The NPC's need to be tuned to engage profitable targets, not just to attack anyone that got stuff in their cargo.
I would not engage someone with crap cargo, so why should the NPC behave any dumber..?

What makes this worse is that Mines are basically useless now....
 
What makes this worse is that Mines are basically useless now....

Not true. Last night I was using mines effectively. When I am interdicted, the NPC starts close in and when I boost, he moves around in the pocket early, then settles down, chaffs and then comes at me slow and steady. If I keep an eye on them, line him up before he chaffs, then slow down a bit myself and start tossing mines I have a fair shot at killing them.
 
I dont find interdictions too problematical. I rarely get them and if i start jumping as soon as the message pops up then im away before they even arrive.
 
What I don't understand is the range of some interdictions. I've watched a few NPC's after getting the "Tasty cargo" or some such similar message, and sometimes they're heading away from me. They'll get several hundred light seconds distant, and the next thing I know, I'm being interdicted by them! Seems like they have some sort of teleporter going on, or my ship scanner is really whacked out. Maybe it can't accurately tell distances when they're behind me, but if so, why report a distance at all? Bug, or feature?
 
The NPC interdict you for nothing these days.
I had a passenger mission where the passenger demanded two commodities. So I got them. And in the next system the interdiction started.
Got this message on the com, something like: "That's a big haul. Surprised you got so far". And then the fun began.
And my 'big haul'? Two fish!

This got to stop. Yeah, if my cargo was 200 fish I could see why, but two, 2 fish??? It's stupid beyond any reason.

The NPC's need to be tuned to engage profitable targets, not just to attack anyone that got stuff in their cargo.
I would not engage someone with crap cargo, so why should the NPC behave any dumber..?

Agreed. I keep coming back here to see if this has been fixed. And alas, it never is. Its one of the reasons I left the game, and wont be buying into Season 3 at all.

They've always been like this. Sadly it's nothing new.

It's even better when they interdict you and demand you hand over your cargo, when you have none. That's my favorite. Or, when I'm interdicted by a pirating Vulture or FDL, which, when fitted for combat, can carry about 4 tons of cargo, if that.

I've hoped FD would make this a little more... realistic, I'd say, but it's not going to happen. Why all the people who scream about ship transfer costs and times breaking their immersion don't complain just as loudly about this, I'll never know.

/rant over

Agreed. NPC Pirates arent pirates. They are psychotic killers. And right now, they seem to outnumber normal, law abiding citizens in the universe of Elite. Also, they are psychic, invisible to both eyes and radar until they begin interdiction, and able to super accelerate and catch you no matter how far into a system you are - all while maintaining their cloaking that we dont have.

It gets even more funny/annoying/absurd when pirates interdict you in an Anaconda / Python / FDL. The running costs alone of these ships warrant a prey of significant value, AT THE VERY LEAST a pirate powerful enough to afford such ships should come after you based on the value of what you carry, not on the value of your ship!

It reminds me of bandits in Oblivion (which has the hated level scaling)... when you are high level enough, those highwaymen carry armour and weapons that alone are worth SEVERAL SMALL TOWNS :D

Watching Braben make every single one of the mistakes other developers have made over the years convinces me that his is a mindset stuck in a bygone era. He knows how to make a great flight model, and to make it look and sound good, using today's tech.

But he has no idea how to take that system, and make a GAME out of it that people want to play.

Elite no longer needs Flight Engineers. That part of development is done, except possibly for new ships. What Elite needs now, are GAME developers. And it does not seem to have any. The supporting evidence for this argument: The constant copy and pasting of mechanics from other games into Elite - whether they make sense here or not - without even the slightest hint of attempting to adjust those mechanics to fit into this universe.

This sort of blatant copy/paste is a sign of a complete lack of creativity on the part of design. Whether its forced encounters a la old JRPG's pr Bethesda style bandits blocking roads, or MMO materials and crafting grinds straight out tired, trad fantasy games, Elite just copies it in. Anything to extend that "hours played" ticker on Steam profiles, it seems - no matter how ridiculous or nonsensical it happens to be in this universe.

And its killing the game. The forums say so. The player numbers say so.

Good luck with Season 3. I have a feeling Frontier are going to need it.
 
I've been interdicted by NPCs wanting my cargo when I had neither cargo nor even cargo racks.

This bull     needs to stop yesterday

Well it wont and if it does, in its place will be something even more annoying, and of course applied as some petty addition to FD's version of a rich game-play experience.

What has stopped though and will continue to are players...not only yesterday but probably today as well.

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Agreed. I keep coming back here to see if this has been fixed. And alas, it never is. Its one of the reasons I left the game, and wont be buying into Season 3 at all.



Agreed. NPC Pirates arent pirates. They are psychotic killers. And right now, they seem to outnumber normal, law abiding citizens in the universe of Elite. Also, they are psychic, invisible to both eyes and radar until they begin interdiction, and able to super accelerate and catch you no matter how far into a system you are - all while maintaining their cloaking that we dont have.



Watching Braben make every single one of the mistakes other developers have made over the years convinces me that his is a mindset stuck in a bygone era. He knows how to make a great flight model, and to make it look and sound good, using today's tech.

But he has no idea how to take that system, and make a GAME out of it that people want to play.

Elite no longer needs Flight Engineers. That part of development is done, except possibly for new ships. What Elite needs now, are GAME developers. And it does not seem to have any. The supporting evidence for this argument: The constant copy and pasting of mechanics from other games into Elite - whether they make sense here or not - without even the slightest hint of attempting to adjust those mechanics to fit into this universe.

This sort of blatant copy/paste is a sign of a complete lack of creativity on the part of design. Whether its forced encounters a la old JRPG's pr Bethesda style bandits blocking roads, or MMO materials and crafting grinds straight out tired, trad fantasy games, Elite just copies it in. Anything to extend that "hours played" ticker on Steam profiles, it seems - no matter how ridiculous or nonsensical it happens to be in this universe.

And its killing the game. The forums say so. The player numbers say so.

Good luck with Season 3. I have a feeling Frontier are going to need it.

This...very very bigtime.
 
Yeah I was on my way out to the alien ruin last night and was interdicted 2 systems out of Ix and I get the drop your cargo and you'll live. Sorry boss I dont have any cargo. You might be able to sweep up some left over dust from the cargo I ran over a month ago.

I got frustrated and fought. A FDS against a Deep Space fitted ASP Ex isn't really a match and I was starting back at Ix again.
 
It's been a while since I've posted on this forum. I moved from PC to Xbox purely for convenience and enjoy the odd weekend blast on ED. It seems Passenger Missions are stacked heavily now and removes the point of trading and mission runs now if you're looking for a lucrative career.
NPCs have never gotten any more intelligent in the 2 years I've been playing. Considering you can build a bot on the Facebook Messenger framework for pennies I'd have thought anyone with decent AI/ Machine Learning skills would be able to cobble together a really engaging interface to banter with NPCs, rather than the 'Roll a 6' messaging responses you get still today. I cringe at the Wedding Barge stuff for example.

To echo a point made above, this has always been a galactic physics simulation first, game second. That's Braben's passion, and the Elite we wanted or knew from way back when in 1984 is lost in there.

If you trawl Twitter, the majority of chat is about exploration and picture postcards from the edge. It's the same with No Man's Sky now, there's no game to be had in there (sadly, I got suckered in royally with the phantom promises) and all you hear about are the pretty vistas.

I didn't see the point in Engineers so stayed clear of it. Never bothered with mining because that mechanic was broken for a long time. So I did my trading runs and missions.
Played with PowerPlay but didn't see any discernible benefit and left the factions to it after a jaunt across 5,000ly to take a break from trading.
I've landed on planets, and their bases, but couldn't find the impulse to take the SRV out and scout featureless planets.

Currently I'm going about my passenger routes but you quickly have to become wise to some of the minor details that become big deals ("Secretive passengers" for example end up in an insurance claim if you don't avoid being scanned!)

All this being said, there's a lot still wrong with the game that Frontier ignore or are unwilling to fix because the core mechanic would break, but I keep playing casually in bursts, I play in Solo too since a few of the people I started out with vanished. I'm looking forward to playing around with the Fighter stuff but if the pilot AI is as bad as the NPC AI then I'll leave it alone after a try.

Again, there's a game in there somewhere. And I wish Frontier would invest in the right dev resources to create something compelling. Just not sure they ever will because rumours constantly persist that Frontier itself is limping from quarter to quarter and they can't milk Elite anymore (commercially, if you give a large majority of your player base a one-off purchase for a lifetime pass, you've lost recurring revenue streams and have to rely on "paint jobs" micro transactions)

There will never be a PS4 release (or PS4 Pro) nor will the Mac version get the attention it was promised. Even after 2.2 the Xbox version has taken a huge knock in performance.

I'll still play, to my own tune, but after two years I've learned to stop expecting anything better than wallpapered cracks.
 
What does the FDL club have against me?!

>>
lately I do trade a bit.
'cause need credits.
doing it in a cutter.
with cargo.
yes, tasty cargo. meat mind you, still living, so extremly tasty.
--
but why on earth does the complete FDL piraters club are sending waves after waves of there elites after me?!
--
huh?!
these eliteist club of npc pirate FDLers do need only fresh meat or what?!
<<

;-)



FD, seriously, I am enjoying your primitive attempt to gank me ;-)
but couldn't it be a bit more variation?
like a gunship or a python here and there? or some deadly or dangerous sometimes, hell, where are these hundrets of elite pirate fighters coming from (from an elite lore point of view) always patrolling the same small space under heavy security (2 systems, 7 LYs apart) ??!!!!

on another note, had an interesting outcome lately, well done FD, well done, I had my mouth open....
this fu%$&ing FDL telling me "huh security is comin' it's going too hot here!" after I got him to 45%... jumping away... and I had no wake scanner onboard...
(this was 1 out of 100, it's rare but nice surprise when you got one)
 
Well, I think to pirate a ship for 2 tons of fish is quite realistic. I play pirate and I also claim only 1 or 2 tons of cargo. Wth I don't want to collect 80 tons of bio waste - thats too much work for 800 credits. Some other pirates I know just ask for a dirty joke you have to tell and they let you pass. Beeing a pirate is a life style - it is not about the money! NPC do the same I think thats ok. :) ;)


Btw we are no killers. Unlike the evil NPC pirate gankers.
 
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When you arrive in system and npc named Mr. X says "That's a big haul. Surprised you got so far" and you look in contacts for him and he's not even there! He only turns up after a while and then its too late because the FSD is already counting down. Plain stupid!

What's better is when they do appear, but get so far behind they despawn. And then reappear once you get to the station you were headed to.
 
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