The Odyssey - Wish List

Now that Odyssey is here, I'm sure there are loads of bugs and other more pressing things to address. But this will not always be so...and, so?

My (future) Elite Dangerous: Odyssey wish list.

Gameplay
•Tenders - In order to dock a big ol Imperial Cutter, at a small dock, one should be able to use their SLF, as a tender, to occupy a small landing pad, accept a mission, and take off. Or, we can wait for a taxi service, but traditionally larger vessels carry their own dinghies/ tenders. Either would be great.

•Separate SRV interface modes - If I have to turn my SRV turrets on, for skimmers, mining, or Guardian sentries, I would more than likely still love to leave my ship in discovery mode. This isn't a big deal to switch, but the problem is that I eventually realize I went 3 systems without so much as honking, but still having held the ping button down for all of those systems. And then it's "crap...that's right...f***ng SRV."

•In-person Xeno (goes without saying) - Maybe even in-person Guardian (preserved) mummies? In cryopods? With this we could tie into this next point.

•Retrievable DNA (sampling) - A DNA sampling component, with a chance to succeed, or fail, due, to age of subject (where it is applicable). I thought this would be a fun way to make some creds and boost research. This is already similar to the existing tissue sample mechanic, except performed from our Artemis bio tool. You could do the same with Xeno, once you've killed one (lol).

•Revised mission boards - A new mission board designed to detect your ship configuration and skill level and then match you up with missions suitable for your configuration. The current mission board's idea of Elite, or high rated missions is more cargo capacity and larger ships. This is not always the case. Sometimes an Elite pilot flies a small fighter. That's right, there should even be missions for our SLF, like "fly to the nearby body and take a short range fighter to [this] location." This will make small fighters continue to be relevant. If I'm in an Eagle? I don't necessarily want to have to fight a fully kitted Conda. If I do I may just spend 30 minutes fighting and retreating, all for me to either blow up, or it to jump away. In SC a small fighter may go toe-toe with a large one. You need only create an opening in a quadrant of your target's shield and blast an engine off, or simply eat through its hull that way. IE small fighters maintain relevance and are even deadly.

Immersion
•Camera shake - Let's start with a thanks. Thank you, so much, for providing the "minimize camera shake" effect, because having camera shake on is terrible and nothing in space should shake that much. However, I have a further request/ idea. Could we separate camera shake in atmosphere, from camera shake in space? I wouldn't mind it in tenuous, especially upon entry, or especially in denser atmosphere, as things would be a little more choppy there. But having the ship shake in supercruise and in Witchspace is really off putting.

•Afterburner sounds - Hey, I love the sound of a fighter. Especially in-person. I DO NOT like the sound "in space." An option to disable this would be great...but this would require separating out the sounds. I've considered researching the sound files, to see if I can keep the internal ship "boost" sound, and separate it out from the crackling, echoing roar. It's more feasible to believe that you'd hear the internal ship mechanics driving the propulsion (each ship's proprietary boosting sound), but not the afterburner effect. The afterburner sound is actually double-offending because the sound clip we get is actually what jets sound like from 3rd person, thousands of feet away and at the ground level. This is okay, when considering camera suite, but the inside of the craft would be engine and atmospheric vibrations with predominantly winding/ spooling, humming and wind passing (white noise) sounds. These white noise sounds I would not mind as much because you could tailor their noise level to clean vs dirty tuning. The reason I say this is because somebody I know, said there was either a Mig 25, or Mig 31 (same engine) at an airfield he was stationed at and that even with it just running, it generated so much noise and electrical emissions that it was interfering with various equipment there. I want to say that it was due to a lack of shielding? I don't know if it is true, but whenever I think of clean tuning, versus, dirty tuning I think of that.

•Contrails and vapor cones - Look it up, there is a difference. Contrails we find from virtually every jet in the sky, but vapor cones only really happen at supersonic speeds and become greatly exaggerated the sharper the change in direction is, while at supersonic speeds. This could translate decently to (thicker) atmosphere type tenuous planets. At least water based(?) ones. This would particularly be great for entry, or atmosphere based combat. This could work out to be really cool looking, if only these ships had high speed lateral thrusting too and do a sort of "vapor dome" effect.

•Deadly blackholes (or other mechanic)

•Blackholes with accretion disks. Not every black hole is naked or new. The larger the accretion disk the higher likelihood that it is also older. Even wormhole could have them, in fact it is said that a matured wormhole's accretion disk would already be too hot, at the event horizon, for anything to pass through and survive.

•Magnetar start types - Enough said! But then again? Could we jump to a system with one? Or would we instantly be vaporized?
 
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I'll throw mine in to:

  1. More shareable missions. (My friends and I struggle more in this game than any to just play anything together with the same objective.)
  2. Better Multicrew Rewards.
  3. Better Netcode (Again, VERY hard to play with my 2 buddies 90% of the time. Tons of D/Cs, or we are invisible to each other.)
  4. Overall better multiplayer experience. (Again, my 2 friends and I after fighting through D/Cs to fly to the same station together, failed to find a single overlapping ground combat mission, and the ones we did find were unshareable, it broke us.)
I love this game so much, it really hurts to finally get some friends to play and just be hit with all kinds of issues and then not even be able to play together, this killed the night, we will try again eventually, but the bad taste lingers.
 
For me:
  • Give me something at least close to Horizons frame rates.
  • Give me server stability like pre Odyssey.
  • Give me UI that looks as good as or better than Horizons and 'flows' nicely ( ie less damn clicks! ) - or failing that I'd rather have Horizon UI back.
  • Give me the planet tech you promised - I want Ice like we saw at lavecon 2 years ago - I want planets that are not just a repeated hand crafted asset randomly scaled and flipped and tiled over the surface. I want proper rocky mountains and canyons and all the things that were promised and teased and ultimately lied about.
  • Give me my ship so I can actually walk around it and walk down the stairs and really get that Neil Armstrong moment you promised and failed to deliver.
  • Give me a social hub in a station that's designed for use by players, not just NPC's - currently NPC's can get a drink, they can sit and they talk to each other - we can't do anything.
  • Give me a networking system that actually works consistently, so we never again have to hear the words "I don't think I'm in the same instance as you".
  • I want scavenging crashed ships to actually be more than just cutting a little panel off.
  • I want interacting with game world to be more than just: Hit it, shoot it, scan it.
  • I want exo-biology to be more than point scanner and press ( and no, I don't want a reflex test mini game! )

I'd be reasonable happy if Odyssey actually delivered on any of it's original promises.

What I didn't want was a below average FPS game bolted on to my favourite space & exploration sim.
 
I'll throw mine in to:

  1. More shareable missions. (My friends and I struggle more in this game than any to just play anything together with the same objective.)
  2. Better Multicrew Rewards.
  3. Better Netcode (Again, VERY hard to play with my 2 buddies 90% of the time. Tons of D/Cs, or we are invisible to each other.)
  4. Overall better multiplayer experience. (Again, my 2 friends and I after fighting through D/Cs to fly to the same station together, failed to find a single overlapping ground combat mission, and the ones we did find were unshareable, it broke us.)
I love this game so much, it really hurts to finally get some friends to play and just be hit with all kinds of issues and then not even be able to play together, this killed the night, we will try again eventually, but the bad taste lingers.
Too true! Good points because I tend to not rock with crews, on account progression is slower. At least with combat rating. This is my second account, having been on Xbox before, so this time I’m avoiding multicrew until after I re-attain the original triple elite. I don’t care as much with how it might impact the new ratings. But yes we need XP buffs. That goods should be worth significantly more because if you’re killing Cyclopses you are already Elite, in my eyes.
 
Take back to the old maps... with avaible bookmarks at lat and long
Make ALL mission avaible in ship and station(if you have odessy)
Make it possible to skip the step between ship and lift exit in station
Make it possible to stun on foot , feels strange that you have to be a soldier/pirate/murder just because you are on foot
Add a ladder/gangway to disembark/embark from. Bigship needs one in front and one back
More missions that is like the tutorial mission...
Avoid the mega long on-foot missions thats not possible to make (apex to colonia?)
Avoid the super hive mind that the NPC currently have
Make it possible to have a drink/food with fellow commanders
Add Jaque or at least make him appear sometimes at his station(he is lore)
Maybe add push to talk inside station(distance hearing) or inship to fellow commander
Somestation have materialbroker for on foot mats (expensive in credits, othervise tradebroker rate)... feel strange that people that have many carriers should to onfoot missions

Add culling to graphics... seen so many articles/youtube clips where other 3d graphics specialist points out that culling is missing(and other stuff)
Fix the planets...
Fix the orrey map where the location of the ship is

And fix the other bugs.
 
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Take back to the old maps... with avaible bookmarks at lat and long
Make ALL mission avaible in ship and station(if you have odessy)
Make it possible to skip the step between ship and lift exit in station
Make it possible to stun on foot , feels strange that you have to be a soldier/pirate/murder just because you are on foot
Add a ladder/gangway to disembark/embark from. Bigship needs one in front and one back
More missions that is like the tutorial mission...
Avoid the mega long on-foot missions thats not possible to make (apex to colonia?)
Avoid the super hive mind that the NPC currently have
Make it possible to have a drink/food with fellow commanders
Add Jaque or at least make him appear sometimes at his station(he is lore)
Maybe add push to talk inside station(distance hearing) or inship to fellow commander
Somestation have materialbroker for on foot mats (expensive in credits, othervise tradebroker rate)... feel strange that people that have many carriers should to onfoot missions

Add culling to graphics... seen so many articles/youtube clips where other 3d graphics specialist points out that culling is missing(and other stuff)
Fix the planets...
Fix the orrey map where the location of the ship is

And fix the other bugs.
I wondered if Jaque was in-game, in Odyssey. It would be weird to not at least make him barkeep. Since that’s what he retired into. Similarly there should be engineers appearing. I could not find Palin, or Elvira, who I’m dying to meet. That’s one cool gal.

I don’t agree with skipping the segment between ship and lift, as that’s part of the immersion and I still have that first Star Citizen feeling, when I see my ship in a hanger. I remember back to seeing my Warden for the first time, which btw is the same size, if not smaller, than an Eagle. Weird, huh? SC fighters are largely SLF size.

I also don’t t agree with having missions available at ship panel. I feel like you should have to get out of the chair and get stuff. As a buff to time lost that would mean increased XP and credits, since we would no longer be able to stack missions in bulk as fast as we do in Horizon.
 
I wondered if Jaque was in-game, in Odyssey. It would be weird to not at least make him barkeep. Since that’s what he retired into. Similarly there should be engineers appearing. I could not find Palin, or Elvira, who I’m dying to meet. That’s one cool gal.

I don’t agree with skipping the segment between ship and lift, as that’s part of the immersion and I still have that first Star Citizen feeling, when I see my ship in a hanger. I remember back to seeing my Warden for the first time, which btw is the same size, if not smaller, than an Eagle. Weird, huh? SC fighters are largely SLF size.

I also don’t t agree with having missions available at ship panel. I feel like you should have to get out of the chair and get stuff. As a buff to time lost that would mean increased XP and credits, since we would no longer be able to stack missions in bulk as fast as we do in Horizon.
My view is that everything that is repetitive should always be avoided. Especially if it's exactly the same.
 
I wondered if Jaque was in-game, in Odyssey. It would be weird to not at least make him barkeep. Since that’s what he retired into. Similarly there should be engineers appearing. I could not find Palin, or Elvira, who I’m dying to meet. That’s one cool gal.

I don’t agree with skipping the segment between ship and lift, as that’s part of the immersion and I still have that first Star Citizen feeling, when I see my ship in a hanger. I remember back to seeing my Warden for the first time, which btw is the same size, if not smaller, than an Eagle. Weird, huh? SC fighters are largely SLF size.

I also don’t t agree with having missions available at ship panel. I feel like you should have to get out of the chair and get stuff. As a buff to time lost that would mean increased XP and credits, since we would no longer be able to stack missions in bulk as fast as we do in Horizon.
And also the immersion still stands. I mean terminal as terminal. The terminal in ship is also a terminal, but maybe they dont have good networking
 
Autopilot
The ability to hire a co pilot that can pilot the ship like the Apex taxi pilot.
Please place my Fighter pilot in a seat so I can see my pilot.
Interesting chain missions, with voice acting like in the intro mission.
Better smuggling mechanics, shady places with bars where you can get smuggling missions (yes my SOLO moment)
 
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