(The only legitimate criticism) I've had of this game so far is the rotational correction inside the space station. That has really bugged me. I know this game isn't overly realistic (shackled Newtonian over relativity, space dust like it's a fish bowl, visible lasers, etc.) but it was the automatic rotation inside the space station that really got to me. I don't want to be coddled!
I didn't realise it was an optional flight assist! Fantastic!
What I love:
* The dogfighting is extremely compelling. I still can't finish the last wave of Incursion, but getting closer every try.
* The controls are very well done. They are better than many complete games. I bought a full set of CH products after only a few days with my Logitech Extreme 3D (which plays it very well, btw)
* Graphics are excellent (will need a desktop upgrade soon!)
* Ships are really cool. Not fancy, but distinct. Even the Sidewinder vs the Cobra has the scale difference to distinguish them. Seeing a Cobra fly into the station makes me feel small in my trusty Sidewinder. (The Anaconda is a bit blah though)
* I love how the scanner has made it through intact from 30 years ago (I started playing Elite around '89 and played for months and months and months. Probably a couple of years.)
* My long shelved TrackIR finally has a use. Worked straight away, without any configuration.
* The trading is just how I remember. It's tedious but there is always a significant goal in view. Compared with other MMOs and games I've played (about thirty hours in WoW or Diablo III, for example) the tedium vs reward is balanced. I'm happy to do another trade run, 'cause I'm going to get another pulse laser!
* The attention to detail. There is a point to everything. I've yet to turn off flight assist or escape with silent running, but I will one day and it'll be extremely cool when I do.
* I love how the stars in the skybox are a render from the galaxy model. Very simple idea in many ways (probably only took a few days to code) but so incredibly insightful and immersive.
* The sound is really well done. It's better than X-Wing. It's better than Frontier (though I remember the sound on a starting planet that had an ambience to it that I truly loved). Actually, I can't think of a game with better sound. There probably is one, I just can't think of it.
* System-engine-weapon management. Ripped straight from X-Wing! But it was an excellent idea so well done in the acquisition! Plagiarism is necessary. Progress implies it.
* The tightness of the game development. You're doing things in the correct order and doing them extremely well.
* Not a single crash to desktop yet!!!
* After waiting about 20 years for Frontier to get off their arses and do what they do best, all the programmers, modellers, sound technicians, designers, office staff, etc. are doing it much better than it's been done before.
What I want:
* Let me turn off the freaking "space dust"
* I want to be able to point my ship at a star, target it and say "Right, I'm going there!"
* Shield management like X-Wing (I know it's coming)
* To be able to pilot or co-pilot the Cobra with a friend, with meaningful roles for each, just like we did back in '89-'90. (But right now, I'll be super happy to fly wingman come next release.)
To conclude, fabulous game guys. I've wanted to play this (again!) for such a long time. And now it's coming and it's much, much better than I expected!
Commander Led Pup
PS After the initial Kickstarter pitch, I couldn't believe how rubbish ED seemed like it was going to be. I almost didn't put any money down. But it was Elite! I simply had to! I just thought Star Citizen were going to do it, rather than Frontier. Then I downloaded the SC hanger module. Hmm... Then I saw the ED alpha videos. Hmm... Then I tried Arena Commander. Hmm... Then I watched https://www.youtube.com/watch?v=cKOZtoH30e4. Then I bought the PB. Maybe SC will deliver (they'll need to make massive changes to do it). I don't care.
I didn't realise it was an optional flight assist! Fantastic!
What I love:
* The dogfighting is extremely compelling. I still can't finish the last wave of Incursion, but getting closer every try.
* The controls are very well done. They are better than many complete games. I bought a full set of CH products after only a few days with my Logitech Extreme 3D (which plays it very well, btw)
* Graphics are excellent (will need a desktop upgrade soon!)
* Ships are really cool. Not fancy, but distinct. Even the Sidewinder vs the Cobra has the scale difference to distinguish them. Seeing a Cobra fly into the station makes me feel small in my trusty Sidewinder. (The Anaconda is a bit blah though)
* I love how the scanner has made it through intact from 30 years ago (I started playing Elite around '89 and played for months and months and months. Probably a couple of years.)
* My long shelved TrackIR finally has a use. Worked straight away, without any configuration.
* The trading is just how I remember. It's tedious but there is always a significant goal in view. Compared with other MMOs and games I've played (about thirty hours in WoW or Diablo III, for example) the tedium vs reward is balanced. I'm happy to do another trade run, 'cause I'm going to get another pulse laser!
* The attention to detail. There is a point to everything. I've yet to turn off flight assist or escape with silent running, but I will one day and it'll be extremely cool when I do.
* I love how the stars in the skybox are a render from the galaxy model. Very simple idea in many ways (probably only took a few days to code) but so incredibly insightful and immersive.
* The sound is really well done. It's better than X-Wing. It's better than Frontier (though I remember the sound on a starting planet that had an ambience to it that I truly loved). Actually, I can't think of a game with better sound. There probably is one, I just can't think of it.
* System-engine-weapon management. Ripped straight from X-Wing! But it was an excellent idea so well done in the acquisition! Plagiarism is necessary. Progress implies it.
* The tightness of the game development. You're doing things in the correct order and doing them extremely well.
* Not a single crash to desktop yet!!!
* After waiting about 20 years for Frontier to get off their arses and do what they do best, all the programmers, modellers, sound technicians, designers, office staff, etc. are doing it much better than it's been done before.
What I want:
* Let me turn off the freaking "space dust"
* I want to be able to point my ship at a star, target it and say "Right, I'm going there!"
* Shield management like X-Wing (I know it's coming)
* To be able to pilot or co-pilot the Cobra with a friend, with meaningful roles for each, just like we did back in '89-'90. (But right now, I'll be super happy to fly wingman come next release.)
To conclude, fabulous game guys. I've wanted to play this (again!) for such a long time. And now it's coming and it's much, much better than I expected!
Commander Led Pup
PS After the initial Kickstarter pitch, I couldn't believe how rubbish ED seemed like it was going to be. I almost didn't put any money down. But it was Elite! I simply had to! I just thought Star Citizen were going to do it, rather than Frontier. Then I downloaded the SC hanger module. Hmm... Then I saw the ED alpha videos. Hmm... Then I tried Arena Commander. Hmm... Then I watched https://www.youtube.com/watch?v=cKOZtoH30e4. Then I bought the PB. Maybe SC will deliver (they'll need to make massive changes to do it). I don't care.