The Orca - Implemented early, still useless - When do we get passenger missions?

As the title says.

I love the idea of ferrying various passengers using the Orca as my luxury yatch.

I would love to see a similar system as used in FSPassengers (Flight Simulator Passengers, a mod for Flight Simulator X, FSX).

In FSPassengers you got a score when flying the passengers.

How much G-force were they exposed to during flight?
if it was a longer flight you kept them entertained by "activating" movies for them to watch.
You could also activate things such as serving smaller meals, like lunch, or larger meals like dinners.
And you had sales option, which is basically selling non-edible goods (e.g. taxfree shop).

Also when landing you got a rating based on how smooth your landing was.

As you got higher scores and enough flight time (hours in the air) it allowed you to fly larger airplanes. So you started with single-engine Cessna, then you got twin-engine airplanes and later jet engines et.c. all the way up to 747's and so on.

A similar system could be used in Elite, except you don't unlock larger ships to fly... you unlock improved missions. You start by ferrying regular tourists and rabble, and as you get a higher rating as a passenger pilot you gain access to flying VIP's, embassy members or other dignitaries... and flying these types of passengers might incur assassination attempts during the flight by opposing factions and so on.

So sometimes you might want to use a small ship, like the Imperial Courier, to ferry one or two important VIP's quickly rather than floating around with a huge Orca.

Anyways... when it comes to passenger flights a whole host opportunities present themselves. It's just about being creative (and I hope I have inspired some ideas based on the old FSP model).

Right now, the Orca is just a massive waste of space :(
 
I like all those ideas, it would add a very fun side activity that could generate money, rank and reputation as well.
 
it shouldnt be long man...

its easy to count the appliances of a ship, to determines how many passengers can get here to the maximum.

they just have to determines that for all ships that has cabins for extra passengers... and make us set..

create missions that are people requesting a trip towards Dahan for example.
 
The proper usage would be "I take off with passengers, but I land with slaves" :)

That would imply they survive.

Death is the great equalizer. After a few 30g turns, while unrestrained in my hold/passenger compartment, whatever's left all gets swept into the same buckets.
 
The proper usage would be "I take off with passengers, but I land with slaves" :)

You know that it requires 10 passengers for one tonne of slaves? And slaves don't fit into passenger cabins. They require cargo racks.




Hope to get passengers soon:)
 
Some nice ideas OP.
I hope we will see them implemented... soon.

I suspect it takes long to implement transporting passengers because FD wants to make sure that the mechanism will be compatible with the 'walking around your ship' feature.
 
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I want to start a business taking wealthy Terrans on sight-seeing trips to all the nearby tourist destinations.
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During the off season, I plan to get a contract ferrying FIFO (fly in, fly out) workers to new spaceport construction sites in some of those systems discovered/explored during the Grand Sirius Exploration project.
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I also have some time available to take even wealthier Terrans with a gun fetish on big game hunting missions on various Earth-like worlds I have first discovery on; the location of which is only known to myself and Universal Cartographics.
And since UC aren't telling anyone anything, my secret locations should be quite lucrative.
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There's also opportunities to take scientists out to explore strange new worlds. Or start a Rare Trade in exotic indigenous wildlife as house pets for, you guessed it, wealthy Terrans.
 
I love it
Perfect ideas.

If you get interdicted by pirates, they would take people as slaves.
Follow up mission could involve freeing them.
possibilities are endless.

Ah i doubt we will ever see this, but one can dream right. :)
 
Technically I cannot be hard to implement that already. Now my guess is that these missions would be interesting only if we get top tier NPCs.
 
Technically I cannot be hard to implement that already. Now my guess is that these missions would be interesting only if we get top tier NPCs.

Top tier passengers might be rare missions, or special missions, while the regular run of the mill ones are tourists and workers.

In FSPassengers you could do sightseeing runs too where you took off and landed at same airport. All you did was plot a donut route from airport, past the sights then back to airport. Again, score was based on smoothness of flight, but also time in the air.

Furthermore there were acrobatics missions too, where the point was to get score by getting high (but not too high) G-for e on your passengers over a certain amount of time.

As I said initially, passenger flights can open a whole world of new, different and fun gameplay if we are just creative enough.
 
This should be relatively easy to code...

1. Add a new CARGO type to Missions. Call it PASSENGERS. (Cargo Database = + Variable Passenger)

2. Make Orca and Dropship the only ships capable of transporting passengers. (If Cmdr Ship ≠ Orca/Dropship then Mission = Not Available.)

Done.

I'd make a flowchart in Photoshop with lots of boxes and arrows, but that seems like it would take longer than doing the above.

(Not understanding the big wish factor in this, though.)
 
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This should be relatively easy to code...

1. Add a new CARGO type to Missions. Call it PASSENGERS. (Cargo Database = + Variable Passenger)

2. Make Orca and Dropship the only ships capable of transporting passengers. (If Cmdr Ship ≠ Orca/Dropship then Mission = Not Available.)

Done.

I'd make a flowchart in Photoshop with lots of boxes and arrows, but that seems like it would take longer than doing the above.

(Not understanding the big wish factor in this, though.)

Did you even read my OP and my reply? :(

Why should only Orca and Dropship be able to transport passengers? Passenger cabins should be a module you install, and the higher class the more people it can hold, and the higher rating the more luxurious it is. E.g. a Class 1, A rated passenger cabin (e.g. fitted on an Imperial Courier) would hold 2 passengers and be of the most luxurious standard, thus allowing you to do missions where you transport VIP's.. however, you then can't transport regular tourists or commuting workers. They travel in lower quality, more affordable, cabins.

I also don't want cargo boxes labelled as passengers.

I want it to be interactive, as I posted in the OP and the subsequent reply, where you have different functions you can activate to keep passengers happy and thus get an improved passenger pilot rating. As well as various types of passenger missions, e.g:

  • Transporting workers or tourists to destinations...
  • Transporting VIP's or political dignitaries...
  • Doing sightseeing runs (e.g. taking passengers for 15-30 minute tour past various planets within the same solar system)...
  • Doing acrobatic runs, where rating improves by making twists and turns for a certain amount of time which imposes higher, and not too high, G-Force on passengers.

The passenger system can be so much more than just collect a box with the label "Passengers" and transport it from A to B.

Such a simplified approach to the passenger missions is exactly what made the current mission system so shallow... and why people keep asking for improved missions with better depth (e.g. multi-location cargo runs or multiple-jump cargo runs as the very simplest starting point).

Lets not make passenger missions the same boring "Transport X from A to B" like the early (and somewhat current) was like.
 
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Why should only Orca and Dropship be able to transport passengers?

Because it give those ships some sort of competitive advantage over any other ship with a 20+ cargo hold - some sort of reason to EXIST. You want more cash for hauling people instead of fish? Then you have to buy the personnel-based ships. You can't just cram people into the hold of your T6.

You know, add some variety to ship roles in ED. Something the game severely needs.
 
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