Discussed this briefly with Adept in the "Will a Sidewinder have Teeth" thread, and had a few more questions on this - but didn't want to hijack that thread.
Curious as to how people think the final game will end up as. My concern is credits - I'm hoping that we'll have to earn them the old fashioned way, as opposed to FD doing what several other game companies have done, which is allowing players to "buy" credits via micropurchases (thereby allowing people to simply pick up as many credits as they want, so on day one they could conceivably fly off in an Anaconda kitted out to the gills and a full cargo hold). It's a shortcut that to me goes against what Elite (and Frontier) stands for. I can see FD charging for DLC down the road - mission packs, "special edition" ships (I dunno… a Cobra in bright pink, or something - but not functionally better than a standard ship), or flashy bits that you can customize your ship with (cosmetic, rather than functional) like different coloured lasers, paint jobs, or decals - but even those I'm (personally) leery of.
Speaking of mission packs - will the game be completely open ended like the original(s), or will it be "beatable" like many of the current sandbox games? (Grand Theft Auto comes to mind as a game with a progressive story that you can take your time playing through, but does have a "hard end" and then is a bit pointless when you complete the last mission)
Curious as to how people think the final game will end up as. My concern is credits - I'm hoping that we'll have to earn them the old fashioned way, as opposed to FD doing what several other game companies have done, which is allowing players to "buy" credits via micropurchases (thereby allowing people to simply pick up as many credits as they want, so on day one they could conceivably fly off in an Anaconda kitted out to the gills and a full cargo hold). It's a shortcut that to me goes against what Elite (and Frontier) stands for. I can see FD charging for DLC down the road - mission packs, "special edition" ships (I dunno… a Cobra in bright pink, or something - but not functionally better than a standard ship), or flashy bits that you can customize your ship with (cosmetic, rather than functional) like different coloured lasers, paint jobs, or decals - but even those I'm (personally) leery of.
Speaking of mission packs - will the game be completely open ended like the original(s), or will it be "beatable" like many of the current sandbox games? (Grand Theft Auto comes to mind as a game with a progressive story that you can take your time playing through, but does have a "hard end" and then is a bit pointless when you complete the last mission)