Horizons The Posse of HR 571 Conspiracy

So I am a pirate hunter, it takes me a while to get the missions against the right pirates.

Specifically I like to fight against the Posse of HR 571. So over time I accumulate between 18 and 20 missions against them, the missions range in the quantity - between 10 and 48. Normally I might only get 1 mission that requires 48 of them.

If you have no missions the Posse pirates are relatively common in the sector.

For the sake of argument, lets say i have 20 missions and one of them required me to kill 48, the rest of them are up to about 36 pirates, I know that i will be left with a single mission to complete and it will require a further 12 pirates to kill at the end.

So what actually happens, is all goes fine until I get on the last mission that needs completing, I know it will take me 2 hours or so to get to that point. Then bang... I hit the last mission and the very common pirates are suddenly the rarest ship to find.

It can more then double the length of time needed to find the last 12 pirates. I would say its just be but time and time again its exactly the same scenario... So much so that they actually spawn fewer then the background amount, as in, when I have no missions at all I see them more often.

So it brings a couple of questions, How RNG is it when you jump into a system and it spawns NPCs.

Does the amount of missions I have effect the amount of mission targets that spawn? If so, then why have they developed a system that conspires against the player in such a way?
 
Last edited:
It is my current opinion that they have so broken the mission system that they do not know how to fix it.

They stated the poor pay outs were a bug. They then modified the passenger missions pay out scheme. But all of the other missions that they stated they "knew" were paying less due to a bug still remains unfixed.

I had a mission like you just yesterday to kill 40 pirates. In 2 hours I found just 1. Only 1. I abandoned and have sworn off the failing mission system. Frontier would rather invest hours into creating stuff to sell than fix their failings. Until things really break down, they will just let them keep failing.

When a big patch comes out you see a large list of fixes. Those fixes did not occur in the last couple days of the big patch. They just held onto them so their content looks better.
 
FD has definitely not implemented code that deliberately hinders players to fulfill a mission!
Why should they? It would take time to be written, tested, maintained ... and all this to annoy their players and lead to a worsened game experience? Ridiculous, don't you agree?

I haven't done these kinds of missions for quite a while, so I can not comment on your observation itself. It simply may be bad luck or a distorted perception due to your eagerness to finish the last mission. (No personal offense intended; it's really a common psychological effect we all share.)
However, if your observation is correct and FD really have implemented code that affects your target pirate's spawn rate ... then chances are high that they would actually have intended to increased their numbers and a bug causes the opposite effect!

Really, human error is more likely than a conspiracy - this holds true for almost every conspiracy theory in the world (and if only to the fact that a single error will blow the whole perfectly set up conspiracy ... and nothing ever is perfect!)

So, if you are really sure about the decreasing spawn rate, it's best to file a bug report about it. It's definitely not intended!
 
Last edited:
Back
Top Bottom