So I am a pirate hunter, it takes me a while to get the missions against the right pirates.
Specifically I like to fight against the Posse of HR 571. So over time I accumulate between 18 and 20 missions against them, the missions range in the quantity - between 10 and 48. Normally I might only get 1 mission that requires 48 of them.
If you have no missions the Posse pirates are relatively common in the sector.
For the sake of argument, lets say i have 20 missions and one of them required me to kill 48, the rest of them are up to about 36 pirates, I know that i will be left with a single mission to complete and it will require a further 12 pirates to kill at the end.
So what actually happens, is all goes fine until I get on the last mission that needs completing, I know it will take me 2 hours or so to get to that point. Then bang... I hit the last mission and the very common pirates are suddenly the rarest ship to find.
It can more then double the length of time needed to find the last 12 pirates. I would say its just be but time and time again its exactly the same scenario... So much so that they actually spawn fewer then the background amount, as in, when I have no missions at all I see them more often.
So it brings a couple of questions, How RNG is it when you jump into a system and it spawns NPCs.
Does the amount of missions I have effect the amount of mission targets that spawn? If so, then why have they developed a system that conspires against the player in such a way?
Specifically I like to fight against the Posse of HR 571. So over time I accumulate between 18 and 20 missions against them, the missions range in the quantity - between 10 and 48. Normally I might only get 1 mission that requires 48 of them.
If you have no missions the Posse pirates are relatively common in the sector.
For the sake of argument, lets say i have 20 missions and one of them required me to kill 48, the rest of them are up to about 36 pirates, I know that i will be left with a single mission to complete and it will require a further 12 pirates to kill at the end.
So what actually happens, is all goes fine until I get on the last mission that needs completing, I know it will take me 2 hours or so to get to that point. Then bang... I hit the last mission and the very common pirates are suddenly the rarest ship to find.
It can more then double the length of time needed to find the last 12 pirates. I would say its just be but time and time again its exactly the same scenario... So much so that they actually spawn fewer then the background amount, as in, when I have no missions at all I see them more often.
So it brings a couple of questions, How RNG is it when you jump into a system and it spawns NPCs.
Does the amount of missions I have effect the amount of mission targets that spawn? If so, then why have they developed a system that conspires against the player in such a way?
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