My take on this whole situation (from a beginners point of view at a net worth of ~2M cr).
- Trading regular commodities scales to the point that there is no beating it. Got rich early on? Trading will keep you ahead of the curve forever. You still need to find that profitable route, but you will make a return or 3 stop trip in ~15 minutes getting 476*2000 cr each time. 1.5-2M credits is no issue, if you have the 95M for the ship & its upgrades + 5M to stock up.
- Now that is "endgame" trading. I guess it's alright that that pays well, incredibly high investment cost. But early game trading, say with 40T of cargo is pain, because in that situation you will actually eventually die to pirates.
Early game trading is actually far more risky than endgame trading!! The income scales, ok fine, that is how it is supposed to work, but the "Dangerous" part of the title decreases.
- Mining is flawed as a profession because of scooping. Sure you can get really good at it. But having to scoop 3x for 1 resource if you found that "money" asteroid that runs out makes it rather inferior to all other professions. End-game miners should be given new ways to get the ores in, sell them 500K cr 3E "tractor beam refinery". Up to a 5M 3A refinery that sucks ores in with a 400m range that holds up to 5 types, increasing the % gained by 25%.
- Bounty hunters can get anywhere between 60k cr an hour to 600k cr an hour, depending on the zone. TTK is often not even a part of the equation, since even in very busy RES, the amount of ships is the limiting factor, but: this has gotten a LOT better now pirates show up in wings!
- Payout in conflict zones is way too low for the added risk. Assassination targets are too few between, they are not found frequently enough and the payout is peanuts compared to strong USS or RES battles. There is a need for more endgame bounties. I don't mind working for it (early game Eagle vs Anaconda at a Nav Point) and sitting an hour on a RES point is indeed way more fun than trading for an hour.
- Bounty hunting, just like trading needs a bit of hunting around for good spots. Surely, not as much and trade routes get run down, good Nav Points are reset when you FSD in and out. Mining Asteroids get reset when you FSD in and out.
I don't have to get all the ships with superb loadouts the first month playing this game. But it is obvious that stuff is still skewed.
So I won't be flying that Vulture the next 1-2 months. Okay, fine. But IMO, it's still silly that I might get one in a week or two if I'd take up a different profession and grind that out for a while.