Engineers The problem with RNG upgrades...

There are only ONE big trouble here and is PEOPLE ONLY WHAT MEASURE THERE EGO WITH OTHER.
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Where is idea about unlocking grades for Rear Admiral or Duke?
Where is idea about unlocking grades if you are dangerous, deadly, elite?
You know i mean unlocking grade at appropriate rank.
Unlocking ability to buy upgrades or to buy materials at appropriate ranks.
Again, i mean... ranks could come handy if Engineers could use em.
Yes, engineers are hidden form outside world but they should respect Elite more than Master you know.
All ppl spent time for ranking up should get some yield from game.

A few misspellings there but a good post nonetheless, thanks for the input! :)
@Fdev: Yeah where's our reward for ranks, eh?!

This +1.

An elite explorer should get the rep for rank 3 access no question asked with exploration themed engineers.
Same for trading and combat rank with the coresponding themed engineers.

Oh well.

Very succinct version of the above! Thanks for posting! :)

Engineer Materials\Components:

Given that the list of materials huge, I would like to see them more concentrated per source, for example, USS - Degraded Emissions, would drop up to 5 specific materials at random but only from that pool of 5. USS-Encoded Emissions would drop a different group of 5 materials from it's pool, and always have a Private Data Cache available to scan which in turn would have its own specific pool of 5 data scans.

This would help alleviate the sheer frustration for players in trying to find the materials/components as they would know that a specific source, signal, base, or loot from ships will always drop what they need. Even though this is still random, it is only from a pool of 5 materials per source which greatly reduces the enormous RNG of finding materials.

Yeah, that would help greatly! Thanks for posting! :)

All good ideas fellas, thank you for sharing them. Added them all to the OP :)
 
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