To the Mods! This isn't actually a "PvP only" discussion, and is intended for the entire community to discuss, and it's just a bit of fun...
This also isn't the place for an open/solo discussion, or CLogging, engineers or anything else!
Although, I'm betting we'll be off topic before page 2... Lol
Anyhoo, there's a big, and obvious disparity between PvP ships, and PvE.
PvP ships are generally set up for, well, combat. Duh. And they're good, no, excellent at it.
PvE combat ships aren't actually that far behind, really. They usually have some "creature comforts", such as fuel scoops, or SRV, whatever, and weapons more suited to prolonged combat.
Multipurpose, exploration, mining and trading ships are generally, and obviously, the furthest behind when it comes to PvP. But they don't need to be Uber combat ships, because that's not what they're doing.
The point is, PvE ships generally need to stick other things in the utilities and internal slots in order to do their chosen roll, while PvP ships can just load up on defences.
Anyhoo, I'm waffling...
So, I was thinking (first warning sign!), how to make PvP ships less effective, but without actually nerfing anything. Because nerfs are annoying.
So my solution is...
*Drum roll*
....Add some internal and utility modules that are pretty much only useful in PvP, much like the fuel limpet. But not. But they don't actually make your ship better. Or worse. They just do "things" PvPers might find useful enough to replace shield boosters or H/MRPs.
But what modules, you ask? (Or didn't)
Glad you asked! (Or didn't).
I have no flippin' clue. Lol
Some kind of scanner, that does something?
Electronic warfare stuff?
That's the point of this discussion...!
(Maybe I should have led with that...?)
Let's brainstorm random modules that'd be useful for PvP, but don't add to offence or defence..!
I had one idea, but while typing all of this gubbins I forgot it.... It'll come to me. (Maybe)
Discuss! Or don't!
CMDR Cosmic Spacehead
This also isn't the place for an open/solo discussion, or CLogging, engineers or anything else!
Although, I'm betting we'll be off topic before page 2... Lol
Anyhoo, there's a big, and obvious disparity between PvP ships, and PvE.
PvP ships are generally set up for, well, combat. Duh. And they're good, no, excellent at it.
PvE combat ships aren't actually that far behind, really. They usually have some "creature comforts", such as fuel scoops, or SRV, whatever, and weapons more suited to prolonged combat.
Multipurpose, exploration, mining and trading ships are generally, and obviously, the furthest behind when it comes to PvP. But they don't need to be Uber combat ships, because that's not what they're doing.
The point is, PvE ships generally need to stick other things in the utilities and internal slots in order to do their chosen roll, while PvP ships can just load up on defences.
Anyhoo, I'm waffling...
So, I was thinking (first warning sign!), how to make PvP ships less effective, but without actually nerfing anything. Because nerfs are annoying.
So my solution is...
*Drum roll*
....Add some internal and utility modules that are pretty much only useful in PvP, much like the fuel limpet. But not. But they don't actually make your ship better. Or worse. They just do "things" PvPers might find useful enough to replace shield boosters or H/MRPs.
But what modules, you ask? (Or didn't)
Glad you asked! (Or didn't).
I have no flippin' clue. Lol
Some kind of scanner, that does something?
Electronic warfare stuff?
That's the point of this discussion...!
(Maybe I should have led with that...?)
Let's brainstorm random modules that'd be useful for PvP, but don't add to offence or defence..!
I had one idea, but while typing all of this gubbins I forgot it.... It'll come to me. (Maybe)
Discuss! Or don't!
CMDR Cosmic Spacehead