I also suggested a while back, that he current "have it all" combat builds shouldn't really exist. Not many games let you tank and gank at the same time.
There should be a compromise between offence and defence. If you want high damage, you need to sacrifice hit points.
This could be achieved in a number of ways.
The main one being messing with the power, mass and heat of everything so it's not possible to have excellent of both. That'd take so many balance passes we'd all be annoyed with the constant changes. Lol
Or
You can introduce modules and/or utilities that help with your offensive capabilities, but using these obviously sacrifices your defensive capabilities by taking up a slot.
Maybe things like ammo loaders for internals that increase ammo, or store "better" ammo inside, or tracking pods utility that improve tracking and/or target locks and whatnot. Or a stealth counter measure or buff. Or something along those lines
Basically useful stuff that one would consider using over defence.
But this idea goes against what I said in my OP about not increasing offensive capabilities any more. Lol
It's just a fun discussion anyway, don't take it seriously. I don't expect FD to actually on it.
CMDR Cosmic Spacehead