The Python trading ship? "What a Colossal Mistake!" & "Space Time's Orca Review"...
What a Colossal Mistake
trading my Lakon Type-7 in, for a Python as my next ship for trade...
The Bite of the Python...
I have a favorite trade route I know well and everything about it. In a Lakon-7, I spent 3300+ on fuel with every trip, round trip maybe 7000cr. That same trip with a Python... 44,000 cr$ of fuel
On the way back from that trade trip, I didn't hit the thrusters... 33,000 cr$ of fuel costs!
"WoW! That Thing is HONG-GRY!"
So what you may have in any added cargo space over the Lakon-7, you will surely pay for in fuel, plus+some, depending on your cargo profits in what you are hauling
It cost me around 7,000,000 cr in lost cr$ to find out that information first hand, so if you want to check it out for yourself, then by all means, "Knock Yourself Out!"
Even with the best fuel scoop you'll be spinning around a star forever just to keep that thing's "Need for Feed" going. "That's a Rich Boy's Toy!" 
Now I have an Orca...
As this may seem lame to some people because there's no passengers yet, the Orca has some redeeming qualities about it...
That same trade run with an Orca only cost me 4,000 cr$ in fuel one way, and around 8,000+ in fuel costs round trip. At normal speed, it turns about the same as a Lakon-7, "yet at frame-shift speed, it will turn on a dime" as if it's a fighter... "what advantages that is I have no idea"... But it did knock off some of the time spent aiming for jump points during the trip. The Orca has less cargo capacity than the Lakon-7, yet I found that my normally 2,000,000 cr$ per hour was only cut by a slight difference, just totaling around 200,000 less per hour. I found that I really didn't mind that because of the Orca's reduced noise environment and handling.
What I Do Not Like About the Orca...
When at frame-shift speed, it tends to cut off the lower 1/8th of it's speedometer, as if it's always in that slow down warning position when the view moves closer to you because it's time to slow down. I found that this happened without any reason, with no "slow down" warning, it just happens naturally. This is a great setback to such a ship, because when you are heading into and close to your destination and about to get out of frame-shift to enter into the instance of the space station, you have little idea of how fast you are going, because the lower part of the speed indicator is cut off, leaving only 1 of the last 3 bars of speed visible.
"That Needs Fixing Pronto!
because it's going to come up allot more later as a problem after we do get passengers and allot more Players are flying them".
I took the guns off the ship because they're only small guns with the stock model and speed is it's weapon. The thrusters made no noticeable difference in fuel consumption and even in a Viper, I'd say that even most Player Pilots would have a hard time catching it.
I'm going to stay with the Orca for now and do some frame-shift acceleration tests and give it a good bit of time to show it's worth. I haven't been interdicted yet, but I am looking forward to it.
So if you've been saying that "you don't know any player that's flying one"... "Well, You Do Now"...
Space Time
What a Colossal Mistake
I have a favorite trade route I know well and everything about it. In a Lakon-7, I spent 3300+ on fuel with every trip, round trip maybe 7000cr. That same trip with a Python... 44,000 cr$ of fuel
As this may seem lame to some people because there's no passengers yet, the Orca has some redeeming qualities about it...
That same trade run with an Orca only cost me 4,000 cr$ in fuel one way, and around 8,000+ in fuel costs round trip. At normal speed, it turns about the same as a Lakon-7, "yet at frame-shift speed, it will turn on a dime" as if it's a fighter... "what advantages that is I have no idea"... But it did knock off some of the time spent aiming for jump points during the trip. The Orca has less cargo capacity than the Lakon-7, yet I found that my normally 2,000,000 cr$ per hour was only cut by a slight difference, just totaling around 200,000 less per hour. I found that I really didn't mind that because of the Orca's reduced noise environment and handling.
When at frame-shift speed, it tends to cut off the lower 1/8th of it's speedometer, as if it's always in that slow down warning position when the view moves closer to you because it's time to slow down. I found that this happened without any reason, with no "slow down" warning, it just happens naturally. This is a great setback to such a ship, because when you are heading into and close to your destination and about to get out of frame-shift to enter into the instance of the space station, you have little idea of how fast you are going, because the lower part of the speed indicator is cut off, leaving only 1 of the last 3 bars of speed visible.
"That Needs Fixing Pronto!
I took the guns off the ship because they're only small guns with the stock model and speed is it's weapon. The thrusters made no noticeable difference in fuel consumption and even in a Viper, I'd say that even most Player Pilots would have a hard time catching it.
I'm going to stay with the Orca for now and do some frame-shift acceleration tests and give it a good bit of time to show it's worth. I haven't been interdicted yet, but I am looking forward to it.
So if you've been saying that "you don't know any player that's flying one"... "Well, You Do Now"...
Space Time
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