The question is: What and When?

Elite: When Dangerous? When there will be added actual conent. because if I would have to wait for like one year I'd simply do that and not waste my time now with for example trading or mining.
Be honest, you either bounty hunt or trade to get rich. Everything else is not viable enough.

Missions are funny as well. We get for a conda kill like 200k cr for a mission and 70k for a normal wanted one. I don't even engage because time+cost/reward+time is, compared to trading, way too low. :D
So you end up trading. Flying the same route over and over again and guess what. I fell asleep on my keyboard and was finding myself lost in space somewhere near the sun, haha. So I quit at this point due to me beeing too tired.

Question is, when will be (only mentionable content) new stuff added? Smth. like new ships, weapons, systems, clan support? Can we even be able to pay players some credits for doing a job for us? Will we FINALLY get a tractor beam for mining? What can we do in the future and when can we do it? Does anyone know? If yes, please share!


Greetings :)
 
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Greetings CMDR, might be worth doing a search on the forum before posting, has been discussed many times over now :)
You'll know the same time we will.
 
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If 200k bounty is not enough, lol

they must buff bounties 1 mil for harmless sidey and another million with every next level. Elite conda should be bilion srylion pierdylion. Will you be happy ?

what do you need all this credits for? To buy conda or python and start crying to nerf vipers, cobras and all who dare to shoot your holy grail ?

i dont like what they done cutting wanted spam, but still, this game is designed for years not for a month...


enjoy it
 
If you wish to grind credits, that is your decision. But you put yourself in that situation, and you can't really complain about it. Most of us are enjoying the game for what it is, without credits being a focus. Gaining credits should be secondary, primary is just enjoying the open space and exploring what's out there.

As for content, it might be worth searching on the forums. As it's been discussed time and time again.
To address your points specifically:
New Ships - 2 New ships being added next patch
Weapons - There are no plans for new weapons
Systems - I don't know what you mean by "systems" - if you are talking about star systems, isn't 400 billion enough?
Clan support - Braben has already said he doesn't want clan support in the game.
Tractor Beam - There are no plans (that we are aware of) to add a tractor beam.

My suggestion - read the newsletters. They all contain information on future updates and plans.
Read the dev diaries, again, information is there.
 
The point of the game is not to get maximum credits. It is not to get the biggest or 'baddest' ship or gear. If you can understand this, then you can start to think about what the point of the game really is.
 
What ? When ? Link please

Because its a very very bad idea.

In your opinion it's a bad idea. In my opinion I'm glad.
He doesn't want guilds/ clans owning systems, or effectively forcing players to join a clan if they want to go anywhere.
It's about freedom of movement, and giant clans and guilds can end up seriously restricting that.

http://www.twitch.tv/egx/c/5182929

Jump to 20m40s

"The game is about the freedom of the individual. Anything beyond a friends group doesn't feel right"
 
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my question is: Which parts of the DDA feature posts are not planned for 2015, and which parts of the DDA feature posts won't make it in at all?
 
In your opinion it's a bad idea. In my opinion I'm glad.
He doesn't want guilds/ clans owning systems, or effectively forcing players to join a clan if they want to go anywhere.
It's about freedom of movement, and giant clans and guilds can end up seriously restricting that.

http://www.twitch.tv/egx/c/5182929

Jump to 20m40s

"The game is about the freedom of the individual. Anything beyond a friends group doesn't feel right"

Thats a hell of slippery slope logic there mate. Going from simple clan, to clans that restrict your movement and force you to join them, in one sentence.

I feel that lot of what we are dealing here on this forums are some kind of PTSD EVE abused players. You just mention of any kind of multiplayer troupes and they go into histeria.



The fact is ED is MMOlike game. There is no point in hiding this anymore.

It has structure of MMO , it has gameplay of MMO , and worst of all it lacks all elements needed for MMOlike game to be considered as singleplayer game - Namely any story experience. Because just like MMO it needs players to fill the story void with their interactions...
So you have MMO game that is singleplayer. Its like playing WOW without any other player around.
Not much fun.



Players are already realizing this. Even the slow ones.
And if this is not changed ED will have no future , in 6 months from now it will be sold for 15$ on GOG sale. And people will refer to it in past tense.


Braben would be crazy not to know this.
Or perhaps he is fine with it. And doesnt really plan to continue supporting the game much in the future ( pass the kickstarter goals )
 
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To be honest I don't see it that bad (maybe because I am new) but this is similar to another game called Hawken which is dead by now and never made it to the release because of the devs not listening to their users

Becase these devs wanted to create THEIR game but how do you create a full game without support?
 
At the risk of starting an A vs B debate, I would use this link as a frame of reference for time vs. features/content. Although I think FDev are maybe on a faster timeline given the release frequency to date:

http://en.wikipedia.org/wiki/Expansions_of_Eve_Online


I would wish I could share that optimism.

There is a huge difference between EVE (and the like) and ED. EVE works with a subscription model, so it's enough to keep a core group interested to keep everything running, ED needs to be sold to new players all the time to keep further development profitable.

From what I can see interest in ED has peaked with the release and is declining since then at an alarming rate. Right now I'm not sure anymore that my "Lifetime Expansion Pass" is worth anything at all, I would not be surprised if FD announces the stop of further development shortly after 1.2 gets released.
 
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Thats a hell of slippery slope logic there mate. Going from simple clan, to clans that restrict your movement and force you to join them, in one sentence.

I feel that lot of what we are dealing here on this forums are some kind of PTSD EVE abused players. You just mention of any kind of multiplayer troupes and they go into histeria.



The fact is ED is MMOlike game. There is no point in hiding this anymore.

It has structure of MMO , it has gameplay of MMO , and worst of all it lacks all elements needed for MMOlike game to be considered as singleplayer game - Namely any story experience. Because just like MMO it needs players to fill the story void with their interactions...
So you have MMO game that is singleplayer. Its like playing WOW without any other player around.
Not much fun.



Players are already realizing this. Even the slow ones.
And if this is not changed ED will have no future , in 6 months from now it will be sold for 15$ on GOG sale. And people will refer to it in past tense.


Braben would be crazy not to know this.
Or perhaps he is fine with it. And doesnt really plan to continue supporting the game much in the future ( pass the kickstarter goals )

It's not my words... they are the words of Braben himself.
If you watch the stream at the mark given instead of having it at me, then you wouldn't have bothered posting what you did.

I agree with Braben, I don't want guilds and clans in the game.
That is my personal opinion, and no matter what you say, you won't change that.

But what I wrote above in my previous post was the words of Braben, not mine. I just agree with him.

And to add, not having clans in the game, won't kill it at all. It's about freedom of player movement, and not reducing their fun if they are not part of a clan.

People can still make groups, and clan servers, using the private server option. If they want it in open, then it's only to show their dominance in the galaxy. There is no other reason for it. And this is exactly what Braben is against.

The only thing that will kill the game, is the scaremongering from pessimists. Who claim how bad the game is when they don't get a feature that they want in the game.

Hopefully once Star Citizen comes about, most of those players will move on to that game, and play their pessimist role there instead of trying to put ED into the ground.
 
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I would wish I could share that optimism.

There is a huge difference between EVE (and the like) and ED. EVE works with subsciption model, so it's enough to keep a core group interested to keep everything running, ED needs to be sold to new players all the time to keep further development profitable.

From what I can see interest in ED has peaked with the release and is declining since then at an alarming rate. Right now I'm not sure anymore that my "Lifetime Expansion Pass" is worth anything at all, I would not be surprised if FD announces the stop of further development shortly after 1.2 gets released.

Hence: "Braben said he will not" claims hold no water.

Its plainly obvious game needs multiplayer/social functionality or its going to die. It needs to evolve from Ofline MMO into online MMO - if there is any longevity ambition on side of Frontier.

And the definitely devs should not listen to EVE paranoia.



It is amazing how little this game needs in order to be great, but how big of "conceptual block" wall it needs to climb, to get there.
 
It's not my words... they are the words of Braben himself.
If you watch the stream at the mark given instead of having it at me, then you wouldn't have bothered posting what you did.

I agree with Braben, I don't want guilds and clans in the game.
That is my personal opinion, and no matter what you say, you won't change that.

But what I wrote above in my previous post was the words of Braben, not mine. I just agree with him.

And to add, not having clans in the game, won't kill it at all. It's about freedom of player movement, and not reducing their fun if they are not part of a clan.

People can still make groups, and clan servers, using the private server option. If they want it in open, then it's only to show their dominance in the galaxy. There is no other reason for it. And this is exactly what Braben is against.

The only thing that will kill the game, is the scaremongering from pessimists. Who claim how bad the game is when they don't get a feature that they want in the game.

Hopefully once Star Citizen comes about, most of those players will move on to that game, and play their pessimist role there instead of trying to put ED into the ground.

Braben answers to the question: "At least to start with, we will not have clans..." ( And closes with "Its something we will look at and are looking at" )

And the talk was recorded in September.

Much has changed since then. And the game is now in real user judgement mode, opposed to dev and tester mode.
Now the devs have benefit of real statistics and real player wishes. (instead of pen, paper and game design in theory)
Its up to them to use it or not.
 
If 200k bounty is not enough, lol

they must buff bounties 1 mil for harmless sidey and another million with every next level. Elite conda should be bilion srylion pierdylion. Will you be happy ?

what do you need all this credits for? To buy conda or python and start crying to nerf vipers, cobras and all who dare to shoot your holy grail ?

i dont like what they done cutting wanted spam, but still, this game is designed for years not for a month...


enjoy it

Printing 200k takes me ~15 minutes in the type 6, in a not so profitable route. The skill required is the lowest you can imagine, the risk I take is close to non-existent.

Killing an Elite anaconda in a properly fitted Cobra post s.cell nerf takes longer than that, the chance of dying is very real, and it requires you to be at least proficient with FA off.

Now you tell me there isn't an imbalance there?
 
I've been supporting myself by discovering systems and flying in one direction. Sell cartographic info along the way and i generally make more than trading and still get into the occasional dog fight with an okay payout (when i win).. this info is good as little as 20 light years out. More like a "star trek - type captain command" Of course, between systems, there is always the cargo worth bring along for the ride, some things are always in demand. light years out, not a far trip with new exploration along the way..
I like it much more than hanging around the local systems that everyone else exhausts...
Than again, i can't say im progressing in the ranks exceptionally fast at all.. but it is a lot of fun!
 
Be honest, you either bounty hunt or trade to get rich. Everything else is not viable enough.

Speak for yourself. I could make money faster trading, sure. Been there, fallen asleep doing that since early Beta.

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