The Quetzalcoatlus is too easy to acquire and maintain, it needs some rebalancing

None of those species you just mentioned are starting species. Nasutoceratops is, Ceratosaurus is, Struthiomimus is, and Amargasaurus is. Also they're very cheap and easily unlocked.
Brachiosaurus is the stepping stone towards Quetzalcoatlus. It's cheaper and has a very long lifespan which makes it useful to unlock early.

The reason why I view Compsognathus, Moros Intrepidus, and Sinosauropteryx to be starting species because they are small to be the first viewing gallery attraction. If Microceratus is added, I would prefer it to be a starting herbivore species.

Struthiomimus will do as a starting herbivore; but I still think it is too early to have Ceratosaurus, Nasutoceratops, and Amargasaurus.

If I were to do the official Germany challenge mode in Jurassic difficulty, Brachiosaurus is one of the species I intend to put, not Quetzalcoatlus.
 
The reason why I view Compsognathus, Moros Intrepidus, and Sinosauropteryx to be starting species because they are small to be the first viewing gallery attraction. If Microceratus is added, I would prefer it to be a starting herbivore species.

Struthiomimus will do as a starting herbivore; but I still think it is too early to have Ceratosaurus, Nasutoceratops, and Amargasaurus.

If I were to do the official Germany challenge mode in Jurassic difficulty, Brachiosaurus is one of the species I intend to put, not Quetzalcoatlus.
I don't think you're quite grasping what I'm saying here. None of those species is unlocked at the start so unless you're playing without digsites and research (and if you are this entire conversation becomes irrelevant on both sides) you won't have them in your first exhibition. The four I mentioned are always unlocked right away so unless you intend to earn money from your Dinosaur park without any Dinosaurs one of those 4 will be your first Dinosaur no matter what map you choose.
 
I don't think you're quite grasping what I'm saying here. None of those species is unlocked at the start so unless you're playing without digsites and research (and if you are this entire conversation becomes irrelevant on both sides) you won't have them in your first exhibition. The four I mentioned are always unlocked right away so unless you intend to earn money from your Dinosaur park without any Dinosaurs one of those 4 will be your first Dinosaur no matter what map you choose.

With the feature in Update 8 about dig site randomization; it is best to have Compsognathus available in the park's 1 star rating. When making a Jurassic-Park-type, release before selling Jurassic-World-era species such as Lystrosaurus and Sinosauropteryx so that the genetic modifications of fitness and skin hardness would be available. If the map is not taiga or alpine, release before selling Amargasaurus so that the metabolism efficiency will be available. I have to empty the park of unwanted reptiles before exhibiting Compsognathus to have the park return to 1 star rating.

Anyway; the popularity rating of Compsognathus, Sinosauropteryx, and Moros Intrepidus are 1 star: Aren't dinosaurs meant to be really big?

Guests who enter any park type will first see small reptiles first in viewing gallery attractions.
 
Time consuming sure but tough? Definitely not.
One specialist in each category to ensure enough research points early.
Nasutoceratops to start then Amargosaurus Struthiomimus next then Ceratosaurus. Once they're all out and your amenities are profitable look to start getting power plants along with the early building upgrades and ditch all the backup generators.
After that you just start pumping out Dinosaurs to get past the variety penalty and building amenities when nessersary until you can. Don't bother with fence upgrades because they're pointless.
By the time you hit 2 stars you should be looking for a big attraction. A herbivore exhibit large enough for Brachiosaurus or a medium carnivore are the best options but both should be built ASAP.
As long as you've been releasing enough Dinosaurs to keep your park profitable you should be able to build an aviary straight away and rush Quetzal research. Once one of them is out your sorted and can basically pick and choose what you want to release at leisure.
I use these same starting species for my parks.

Also, if you remove the backup generators, don't.
Keep them in case of a storm or power outage.
That saved my parks a few times.
 
With the feature in Update 8 about dig site randomization; it is best to have Compsognathus available in the park's 1 star rating. When making a Jurassic-Park-type, release before selling Jurassic-World-era species such as Lystrosaurus and Sinosauropteryx so that the genetic modifications of fitness and skin hardness would be available. If the map is not taiga or alpine, release before selling Amargasaurus so that the metabolism efficiency will be available. I have to empty the park of unwanted reptiles before exhibiting Compsognathus to have the park return to 1 star rating.

Anyway; the popularity rating of Compsognathus, Sinosauropteryx, and Moros Intrepidus are 1 star: Aren't dinosaurs meant to be really big?

Guests who enter any park type will first see small reptiles first in viewing gallery attractions.
I haven't played with randomised yet but simply by definition if the digsites are random you're not picking what you get first because they're random. You're just as likely to get a T Rex first as you are a Compy.

Why do you keep mentioning stars? Dinosaurs in JWE don't have a star rating just unlock requirements and appeal. There is no 5* Dinosaurs or 1* Dinosaurs.
I use these same starting species for my parks.

Also, if you remove the backup generators, don't.
Keep them in case of a storm or power outage.
That saved my parks a few times.
They're not worth the space and refill cost. You can very easily repair quickly enough with a good distribution of response facilities and emergency shelters.
The only time I've ever lost power for more than a few seconds is when building something new and not realising that I've already used all my power.
 
Why do you keep mentioning stars? Dinosaurs in JWE don't have a star rating just unlock requirements and appeal. There is no 5* Dinosaurs or 1* Dinosaurs.

Jurassic Park: Operation Genesis used the star rating on the species and it makes more sense than the "appeal" in Jurassic World: Evolution 1 & 2.
 
Jurassic Park: Operation Genesis used the star rating on the species and it makes more sense than the "appeal" in Jurassic World: Evolution 1 & 2.
I'm aware of how JPOG worked but we're not talking about JPOG are we? If we were talking about JPOG then there would be no discussion to be had regarding Quetzalcoatlus, Pterosaurs, Marine reptiles, or any of the species you bought up because none of those were ever in JPOG.
 
i disagree about this.

the only thing I did wonder is why didn’t they have free flying dinosaurs controlled by the fences for biosyn so it’s more accurate to the movie. Seems mad they locked in cages
 
I'm aware of how JPOG worked but we're not talking about JPOG are we? If we were talking about JPOG then there would be no discussion to be had regarding Quetzalcoatlus, Pterosaurs, Marine reptiles, or any of the species you bought up because none of those were ever in JPOG.

Even if pterosaurs and marine reptiles are not added in JPOG, its popularity rating system is still applicable to the reptiles of Jurassic World: Evolution 2. It does not matter when any of those are unlocked even with the dig site randomization is implemented.
 
Even if pterosaurs and marine reptiles are not added in JPOG, its popularity rating system is still applicable to the reptiles of Jurassic World: Evolution 2. It does not matter when any of those are unlocked even with the dig site randomization is implemented.
Except its not used in any way and even the star system used has no guarantee of high appeal (Ichthyosaurus and the Pterosaurs for example are unlocked at 2.5* but have low appeal) so it isn't applicable.
Dig site randomization once again futher negates your argument as there's no guarantee Compsognathus for instance will be unlocked early. Its even possible that will be the very last species you unlock if randomization is as complete as JWE1 randomization was.
 
Except its not used in any way and even the star system used has no guarantee of high appeal (Ichthyosaurus and the Pterosaurs for example are unlocked at 2.5* but have low appeal) so it isn't applicable.
Dig site randomization once again futher negates your argument as there's no guarantee Compsognathus for instance will be unlocked early. Its even possible that will be the very last species you unlock if randomization is as complete as JWE1 randomization was.

It does not matter pterosaurs and marine reptiles being unlocked early or not. Though Compsognathus is available when the round starts, it is best to have it unlocked when park reaches 1 star.

The flaw about the appeal system is on size: large carnivores and marine reptiles have high appeal whereas sauropods' is a tad lower.
 
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