I made a post about this during beta, which is here. The short version is this: The manufactured and encoded material traders are structured to respect the rarity of the materials they trade as well as how they are used in blueprints. This means that if one of these materials is used in a lower grade of a blueprint, chances are you will be able to use one of the ingredients of a higher grade to trade for that material at a gain. For example DD g5 uses CIF while DD g4 uses MCF, and 1 CIF gets you 3 MCF at the material trader. This has a few advantages. One, it makes sense. You trade firmware for firmware and the high grade the firmware the more valuable it is. It also means that (generally) if you have the materials for g5 rolls, you can trade them for lower grade rolls are a reasonable rate.
Unfortunately the raw material trader doesn't follow either of these conventions. Not only are it's categories completely removed form any engineering lineage (for example chromium is usually before selenium in a blueprint's grade, and cadmium follows selenium), but it also ignores the a rarities of raw materials. The best way to explain it is with this image from the other thread. As far as I am aware nothing has changed since the lase beta other than the devs demoted Arsenic to a common rarity.
This is what the raw material trader looks like when you change the rarity icons of the materials to reflect their actual (except for arsenic because they changed it's rarity in 3.0) rarity, and with a line drawn for every time one material is used as a replacement for another in a recipe. (See the original thread for more details)
As you can see, there is no rhyme or reason to this system. Grade 3 materials are more valuable than grade 4's, grade 1's more valuable than grade 3's, and in EVERY case except ONE (carbon to vanadium), materials that are commonly used as replacements are in different categories.
This makes the raw material trader far inferior to the other two traders, because it's inconsistent with everything else in the game. I suggested in the other thread that they change it's exchange rates to follow the image below. As you'll see it makes a lot more sense (I have drawn lines to represent recipe progression but only one per relationship, with the size of the line being proportional to the frequency of the relationship)
PLEASE frontier give this suggestion a consideration, or at-least explain why you have chosen to go the route you are going with the raw material trader.
Unfortunately the raw material trader doesn't follow either of these conventions. Not only are it's categories completely removed form any engineering lineage (for example chromium is usually before selenium in a blueprint's grade, and cadmium follows selenium), but it also ignores the a rarities of raw materials. The best way to explain it is with this image from the other thread. As far as I am aware nothing has changed since the lase beta other than the devs demoted Arsenic to a common rarity.

This is what the raw material trader looks like when you change the rarity icons of the materials to reflect their actual (except for arsenic because they changed it's rarity in 3.0) rarity, and with a line drawn for every time one material is used as a replacement for another in a recipe. (See the original thread for more details)
As you can see, there is no rhyme or reason to this system. Grade 3 materials are more valuable than grade 4's, grade 1's more valuable than grade 3's, and in EVERY case except ONE (carbon to vanadium), materials that are commonly used as replacements are in different categories.
This makes the raw material trader far inferior to the other two traders, because it's inconsistent with everything else in the game. I suggested in the other thread that they change it's exchange rates to follow the image below. As you'll see it makes a lot more sense (I have drawn lines to represent recipe progression but only one per relationship, with the size of the line being proportional to the frequency of the relationship)

PLEASE frontier give this suggestion a consideration, or at-least explain why you have chosen to go the route you are going with the raw material trader.