The real reason why odyssey VR will be delayed

It’s nothing to do with locomotion,
Frame rates, performance,
Or motion sickness.
Having just completed Half Life Alyx,
One gets very tired having to physically interact with things.
now it might be because I’m old and have no condition left, but seriously, I was looking at those big yellow ammo lockers and thinking; I just can’t be bothered to attempt to lift the lid.
In addition I was also worried about the confines of my smaller than recommended play space and I’d tried to put my hand through real life furniture, but knowledge would would dampen the silly comedic tone I was aiming for.

I spent a lifetime pressing the “E” button, that my wife had to put “post-it” notes on everyday items, like the dishwasher so I would understand what I needed to do, the less said about the body tattoos and certain side quests, the less Chance of a divorce.

seriously having full body integration into your digital play-space is exhausting, and then they give you a whole planet to walk, jog and die from dehydration in your own home.

Of course, there might be risks of the sim-pit crowd, who create a hyperbolic pressure chamber to create the vacuums of the light atmospheres and have attached motorised bungee cords on the hand and feet controllers as well as hip harness for gravitational accuracy.
If there is a bug in the environment api which transposed incorrectly into the force feedback rig, players could be smashed repeatedly into their own floor on high-gee planets.

VR which is not seated is not for faint-hearted, or Any heart condition to be honest. It’s far too strenuous.
The only way I can envision a function VR the experience for Odyssey is it all players have Meekon styles hover platforms to recline onto.
 
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You say that like anyone at all have suggested FD should ONLY support VR which is far from the case. It is unfortunate if you are physically unable to play standing VR... But imo people in that situation - esp those who have invested in VR - are not that likely to be a majority imo.

Choices / game settings are what I hope for in a game which historically has been marketed as a VR game and is sold purely as a VR title on a VR only store. I wonder what will happen to people who own the game on Oculus. I hope frontier give them a frontier key for the game to allow them to upgrade.
 
I genuinely don't think fdev will even try to do a standing VR version that uses VR controllers. I think if we get VR first person later it will be No Mans Sky style first person VR.
You confuse me. Have you played NMS in VR? It does not sound like you have as that game is all about motion controlls. It is a complete VR control system
 
You confuse me. Have you played NMS in VR? It does not sound like you have as that game is all about motion controlls. It is a complete VR control system
Yes but you dont need to use them, the couple of times I've loaded up NMS in VR I've never used the VR controllers, just effectively used the headset as VR headlook.

edit - I hate VR controllers lol
 
Yes but you dont need to use them, the couple of times I've loaded up NMS in VR I've never used the VR controllers, just effectively used the headset as VR headlook.

edit - I hate VR controllers lol
Ok fair enough. Like i said options are the ticket imo. I love motion controls myself in the right circumstances.
The ultimate solution for me would be a quest style hand tracking (albeit it may not be quite there yet) for button pressing etc combined with a hotas or pad for vehicle controls.
I am not expecting anything.... Hoping but not expecting.
Bottom line FD have promised to support VR for all vehicle stuff in ED:O and IF that is all we get I can live with it.

Better than the initial proposal of Assume NO VR in ED:O which would have been the end of my Elite journey.
The Reverb G2 and quest 2 have come at a good time as well. The image quality on those (esp the G2) is perfectly good enough for big screen in VR FPS flat gaming
 
Alyx and the Valve Index are it's own little VR bubble, you most likely won't have that level of freedom with world interaction in most VR games, Odyssey included.
 
I’m not exactly young or not exactly old, but standing up for a bit and waving my arms occasionally isn’t exactly onerous 😁

The only time I’ve approached a warming up recently was playing the later Lightsaber Dojo levels in Vader Immortal, but that’s because I’m a proper big kid when playing that, and do all the poses and stuff 😅

While the OP’s suggestions of Ready Player One style haptic rigs sounds interesting, I might settle for a USB fan that’ll switch on occasionally in a tenuous fashion.

Might I recommend a bar stool for the standing-averse? You can ease the burden, still spin around, and it has a fantastic back-up function that you’ll love (once you’ve built the required home bar).
 
Alyx and the Valve Index are it's own little VR bubble, you most likely won't have that level of freedom with world interaction in most VR games, Odyssey included.
I am not sure what you mean.....
Alyx is a beautiful game but objectively looking at its features there is nothing mechanically in there not done by plenty of other games.... Eg boneworks ... It's just that everything in it.is done really well.
Also the index is a good headset no doubt..... But it's tracking is the same as the Vive, the FOV is smaller than In the pimax hmds, the image quality is worse than in thebm reverb G2 and the audio is the same in the G2... And as excellent as it is its no better imo than the sound in the rift CV1.
It's stand out feature are the knuckles..... But there imo will only ever be a tiny handfull of games which ever make full use of them. For 90% of games Oculus touch will match them and be less cumbersome in doing so.

I am not knocking the index at all (actually I would maybe knock it's price) but much like Alyx it's a good over all package but doesn't do stuff other headsets can't do.
If anything there is only really 1 VR headset which can do stuff others can't without extra hardware and that isn
the quest 2.
Wireless VR (Inc PCVR) is really liberating and I find it hard to go back to the wire on my G2

And full controller less hand tracking... At the moment limited to certain activities but combine it with a hotas or a wheel I can see it being amazing..... For instance to flick the switches in an aeroplane.

The benchmark FD should be looking too imo for VR in ED is NMS (when in full locomotion mode).
 
You say that like anyone at all have suggested FD should ONLY support VR which is far from the case. It is unfortunate if you are physically unable to play standing VR... But imo people in that situation - esp those who have invested in VR - are not that likely to be a majority imo.

Choices / game settings are what I hope for in a game which historically has been marketed as a VR game and is sold purely as a VR title on a VR only store. I wonder what will happen to people who own the game on Oculus. I hope frontier give them a frontier key for the game to allow them to upgrade.
Choice is nice,...

such as the choice not to uses the lame asp motion controllers...

So glad we're in agreement.
 
Ok fair enough. Like i said options are the ticket imo. I love motion controls myself in the right circumstances.
The ultimate solution for me would be a quest style hand tracking (albeit it may not be quite there yet) for button pressing etc combined with a hotas or pad for vehicle controls.
I am not expecting anything.... Hoping but not expecting.
Bottom line FD have promised to support VR for all vehicle stuff in ED:O and IF that is all we get I can live with it.

Better than the initial proposal of Assume NO VR in ED:O which would have been the end of my Elite journey.
The Reverb G2 and quest 2 have come at a good time as well. The image quality on those (esp the G2) is perfectly good enough for big screen in VR FPS flat gaming
Haven't you heard? Facebook is bricking your Quest 2 if you can't show them your ausweis...
 
This.
OK it's just my opinion but I have no interest whatsoever in a standing version of this. Computer games are played seated.

Depends on the game for me. VR games that are very physical like Beat Saber or Box VR are of course to be played standing, but I see those more like a workout routine than typical gaming. OTOH with a proper controller like the PlayStation AIM, shooters can be way more immersive when played standing. My only problem is that I get back pain after some time, even when I switch between standing freely and using a barstool I can't play for more than 1-2 hours a session that way.
 
Depends on the game for me. VR games that are very physical like Beat Saber or Box VR are of course to be played standing, but I see those more like a workout routine than typical gaming. OTOH with a proper controller like the PlayStation AIM, shooters can be way more immersive when played standing. My only problem is that I get back pain after some time, even when I switch between standing freely and using a barstool I can't play for more than 1-2 hours a session that way.
Yes. I should have clarified - PC games, seated only!
 
I love the salty bitter VR users taking the topic seriously.

I just got an old vive up and running again (hdmi cable needed to be replaced with one with a signal booster). I actually own NMS i just never got into it.
I might give it a VR go, once my new (but old) graphics (Geforce 1660GT) card turns up.

Being a Half Life fan, I fought past motion sickness and headache to complete Alyx on a Nvidia 950, because I already had the vault scene and the first ending spoiled, but not the post-credits which I got me to swear in excitement :D

We won't need rigs, it will be cheaper to make the "matrix".

Listening to Gave Newells interview when he talks about us being closer to the matrix than we think.
Reading/writing to Central Nervous system is much easier that we thought.
Michael Abrash was also describing this with latency issues with AR, depth issues, and convincing the brain. But "writing" visual information direct to the optic nerve convinced the brain it's there, even rudimentary shapes. Sadly it was on one of his blog posts when he was still at valve, so it's now swept under meta sands of time.

Cochlear implants - https://en.wikipedia.org/wiki/Cochlear_implant write electrical signals to the Auditory nerves.

You want to go handsfree so you can connect your phone, stream music,
.

And reading/writing to the motor cortex has also been cracked to some degree bridging the gaps from damaged nerves to get people walking again.
We just got to disconnect motor function like the sleep paralysis the body induces when we sleep and dreaming.
Then plug in hdmi into the optic, connect up the bluetooh to the cochlear and motorcortext implants and you are submersed into the game-world....for real.
 
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One of the funniest things I've seen are some of the Elite Community playing Robot Recall In VR at ECM.

Lets be honest, we're not the fittest bunch!
 
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