It’s nothing to do with locomotion,
Frame rates, performance,
Or motion sickness.
Having just completed Half Life Alyx,
One gets very tired having to physically interact with things.
now it might be because I’m old and have no condition left, but seriously, I was looking at those big yellow ammo lockers and thinking; I just can’t be bothered to attempt to lift the lid.
I spent a lifetime pressing the “E” button, that my wife had to put “post-it” notes on everyday items, like the dishwasher so I would understand what I needed to do, the less said about the body tattoos and certain side quests, the less Chance of a divorce.
seriously having full body integration into your digital play-space is exhausting, and then they give you a whole planet to walk, jog and die from dehydration in your own home.
Of course, there might be risks of the sim-pit crowd, who create a hyperbolic pressure chamber to create the vacuums of the light atmospheres and have attached motorised bungee cords on the hand and feet controllers as well as hip harness for gravitational accuracy.
If there is a bug in the environment api which transposed incorrectly into the force feedback rig, players could be smashed repeatedly into their own floor on high-gee planets.
VR which is not seated is not for faint-hearted, or Any heart condition to be honest. It’s far too strenuous.
The only way I can envision a function VR the experience for Odyssey is it all players have Meekon styles hover platforms to recline onto.
Frame rates, performance,
Or motion sickness.
Having just completed Half Life Alyx,
One gets very tired having to physically interact with things.
now it might be because I’m old and have no condition left, but seriously, I was looking at those big yellow ammo lockers and thinking; I just can’t be bothered to attempt to lift the lid.
In addition I was also worried about the confines of my smaller than recommended play space and I’d tried to put my hand through real life furniture, but knowledge would would dampen the silly comedic tone I was aiming for.
I spent a lifetime pressing the “E” button, that my wife had to put “post-it” notes on everyday items, like the dishwasher so I would understand what I needed to do, the less said about the body tattoos and certain side quests, the less Chance of a divorce.
seriously having full body integration into your digital play-space is exhausting, and then they give you a whole planet to walk, jog and die from dehydration in your own home.
Of course, there might be risks of the sim-pit crowd, who create a hyperbolic pressure chamber to create the vacuums of the light atmospheres and have attached motorised bungee cords on the hand and feet controllers as well as hip harness for gravitational accuracy.
If there is a bug in the environment api which transposed incorrectly into the force feedback rig, players could be smashed repeatedly into their own floor on high-gee planets.
VR which is not seated is not for faint-hearted, or Any heart condition to be honest. It’s far too strenuous.
The only way I can envision a function VR the experience for Odyssey is it all players have Meekon styles hover platforms to recline onto.
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