Hello community and developers (I hope),
lately I came across your game and this is what I ever wanted. A great very realistic space simulation for what I would get an expensive HOTAS. I did not buy the game so far, I just saw some gameplay videos. And then I got sad a little bit. Even when it's so near of realism, traveling from one system to another is clearly wrong implemented.
Firstly, the problem is how the game presents traveling speed of light. It's wrong and looks not real, see https://youtu.be/lD08CuUi_Ek?t=6m13s to let Michael from VSauce explain it. In this video he explains when getting close to c your FOV would increase drastically because you can see the light behind you traveling in your direction, because you travel with it. This would let everything appear farer away in the first moment.
Also you're getting even faster than the speed of light with that Frame Shift Drive, but there is no need to get faster than speed of light, because there is nothing faster than speed of light and it would be fast enough. Why?
Because when really reaching speed of light, you can travel forever without any instant moment is over, see https://youtu.be/ACUuFg9Y9dY?t=5m36s to even hear up on Michael and feel free to scroll to the begin for further information and more explanation.
In another gameplay video of ED I saw the SOL (the black hole in the middle of the galaxy) and I got disappointed. For this, I want to refer to a full video of Michael again: https://youtu.be/3pAnRKD4raY Sorry but this guy got it and explains it a very great way.
So in your game there is no Spaghettification when entering the black hole and wrong light effects appear when viewing to the black hole in your game. This is sad.
This game is on the top of all star simulations, and it still lacks on the right behaviors on black holes and speed of light traveling. Don't want to know how many other things are physically wrong visualized and I hope anybody can tell me developers are aware of this and planning any changes to it. Frontier, you should hire some physic professors to look over your work before publishing it.
Right now, I'm unsure to buy this or not. However, thanks for your attention.
Faithfully, modiX.
lately I came across your game and this is what I ever wanted. A great very realistic space simulation for what I would get an expensive HOTAS. I did not buy the game so far, I just saw some gameplay videos. And then I got sad a little bit. Even when it's so near of realism, traveling from one system to another is clearly wrong implemented.
Firstly, the problem is how the game presents traveling speed of light. It's wrong and looks not real, see https://youtu.be/lD08CuUi_Ek?t=6m13s to let Michael from VSauce explain it. In this video he explains when getting close to c your FOV would increase drastically because you can see the light behind you traveling in your direction, because you travel with it. This would let everything appear farer away in the first moment.
Also you're getting even faster than the speed of light with that Frame Shift Drive, but there is no need to get faster than speed of light, because there is nothing faster than speed of light and it would be fast enough. Why?
Because when really reaching speed of light, you can travel forever without any instant moment is over, see https://youtu.be/ACUuFg9Y9dY?t=5m36s to even hear up on Michael and feel free to scroll to the begin for further information and more explanation.
In another gameplay video of ED I saw the SOL (the black hole in the middle of the galaxy) and I got disappointed. For this, I want to refer to a full video of Michael again: https://youtu.be/3pAnRKD4raY Sorry but this guy got it and explains it a very great way.
So in your game there is no Spaghettification when entering the black hole and wrong light effects appear when viewing to the black hole in your game. This is sad.
This game is on the top of all star simulations, and it still lacks on the right behaviors on black holes and speed of light traveling. Don't want to know how many other things are physically wrong visualized and I hope anybody can tell me developers are aware of this and planning any changes to it. Frontier, you should hire some physic professors to look over your work before publishing it.
Right now, I'm unsure to buy this or not. However, thanks for your attention.
Faithfully, modiX.