Traveling at or above the speed of light is mathematically and logically impossible for many reasons already stated. And, for that matter, black holes should be warping time and not just space in the game. But I really don't want to have to deal with time acting crazy, not being able to see out of my ship at significant fractions of c, compensating for the actual present position of a distant object so you reach it in the appropriate place, or not having a possible source of power for at-light or FTL speeds. There's theoretical ways to avoid these consequences, any of which I'd be willing to accept just to be able to travel FTL in the game. I'm not saying a game that took such consequences into account wouldn't be good, but man would it be crazy. In Elite such consequences would work against the mechanics of the game, and wouldn't be practical, especially in a multiplayer, online, persistent universe where FTL travel is so essential.