Better solution: Have a PvP/PvE switch. Include a holddown timer and use the mode difference for instancing.
I could live with that. Cooldown and different instance. Sounds good to me.
That's a deal breaker. I'm against that.
I respect that you don't like it but if we are honest it doesn't make sense. If you take a mission for a faction you should gain +rep for that minor faction and -rep by the minor faction you worked against. If both are from different major factions your rep should change accordingly, if both minor factions belong to the same major faction only your minor rep should change.
That's a bad idea as it would add further tedium. Better: Roll back the detrimental changes in the bounty system and get rid of "speeding". Players that want to be rammed only by NPCs and not players can turn off PvP while docking.
I could live with that.
However, it must be kept in mind that there are issues far more important than balancing the game for open players only.
There definitely are other and also more important issues. But my suggestions don't make a difference between acts against other cmdrs or NPC's, so everyone would "profit" from it.
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There will not be a 'switch', so any idea based on that can be disposed of instantly. You seem to like to be able to toggle of challenges abd get max rewards without consequences (such as max rep with everyone). To each his own ofcourse, but that is not what Elite ultimately aspires to be, and its best if we're honest about that.
As far as i understand his idea of the switch would be a shortcut to what we already have. The only difference is that, and this is actually a good idea, there is a cooldown in between switching modes. Of course seconds would be useless but several minutes might work.
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