The slaver Fleet carriers are the most interesting thing to happen in Elite since the very first Thargoid hyper diction. But it brings a huge problem (from my perspective, I know this is gonna get some furrowed brows) to the front of the discussion.
There is no counterplay to this. This is amazing emergent content. Some enterprising commanders used game mechanics and some wits and created a interesting narrative. It's garnered lots of attention, interest and even inspired others to engage to try to "save" the players that are "captured."
But as soon as you get that inspiration, it hits you. You can't actually play against this group. Sure you can make them eat a rebuy or two. But you can't actually disrupt their infrastructure they've created. Fleet carriers are just floating stations, impervious, uncaring, station map markers you move around with a cool jump animation.
I know what I'm implying is the anti-thesis of the solo player mantra, but IF players could truly impact the game and each other, these types of emergent story lines and content would have much more than intrigue, they would be followed by a surge of players returning to join the fray.
But there is no fray.
There is no counterplay to this. This is amazing emergent content. Some enterprising commanders used game mechanics and some wits and created a interesting narrative. It's garnered lots of attention, interest and even inspired others to engage to try to "save" the players that are "captured."
But as soon as you get that inspiration, it hits you. You can't actually play against this group. Sure you can make them eat a rebuy or two. But you can't actually disrupt their infrastructure they've created. Fleet carriers are just floating stations, impervious, uncaring, station map markers you move around with a cool jump animation.
I know what I'm implying is the anti-thesis of the solo player mantra, but IF players could truly impact the game and each other, these types of emergent story lines and content would have much more than intrigue, they would be followed by a surge of players returning to join the fray.
But there is no fray.