Avast yee landlubbers and stuff. And that's quite enough roleplaying.
Disclaimer up front, I did try out NPC piracy a couple of months in but that's my only experience with it. At that time it was laughable. Shooting out to cargo hatch was actually rather fun, since you needed to position yourself to be able to hit it. The T-7s deciding to keep fighting me while having 2% hull was a little less fun, since it always meant having to compensate a 6,000 credit bounty with a haul of a couple of cannisters of food.
All this time, pirates have been taking the "least rewarding profession" award (irony!) from us explorers. And it's time to talk about how explorers are going to take this title back. I figured one sure fire way to do this is to write a post on Frontier Forums. That always works.
The main problem I see with piracy is their only targets are players. Since the declaration of piracy can come through comms when pirating players, NPCs are a little less understanding in that regard. So selecting a target in Contacts should bring up the option: "Declare Piracy" as an extra option. Maybe after being cargo scanned?
edit: Lateralus was way ahead of me: https://forums.frontier.co.uk/showthread.php?t=257956
The NPC AI needs to have procedures that start running when receiving such a declaration. Piracy detected -> fight / flee / submit to piracy
Fight: pew pew pew. Reroll fight / flee / submit periodically and decide depending on how the fight goes.
Flee: When danger reared it ugly head, the AI turned it's tail and fled
Submit: NPC submits and drops a pre-set amount of it's cargo. To keep an already complicated procedure simple, lets forget about NPC negotiations for now.
Something like that.
What will this mean?
Well, first an foremost, a Pirate can make a living without having to depend on running into other players. The player frequency stops being an issue. Sure, player to player interaction is still more enjoyable, but these will be the icing on the pirate cake.
PvE piracy in Solo/Group can become a thing, lifting piracy out of the PvP vs PvE non-debate. Maybe pirate factions will gain members from the PvE community which will lead to zen-like creaminess across modes. (And maybe I've been taking one too many hits to the head with a baseball bat made out of frozen stupid)
No more "please come to open, my 6 children are starving" threads. :dancing banana:
Explorers will be the least earning profession again, earning us reverse bragging right. "Of course, we really have it tough ... ".
And all it takes is a lot of changes to AI behaviour and an introduction of a declare piracy mechanic.
I mean .... how hard can it be?
Disclaimer up front, I did try out NPC piracy a couple of months in but that's my only experience with it. At that time it was laughable. Shooting out to cargo hatch was actually rather fun, since you needed to position yourself to be able to hit it. The T-7s deciding to keep fighting me while having 2% hull was a little less fun, since it always meant having to compensate a 6,000 credit bounty with a haul of a couple of cannisters of food.
All this time, pirates have been taking the "least rewarding profession" award (irony!) from us explorers. And it's time to talk about how explorers are going to take this title back. I figured one sure fire way to do this is to write a post on Frontier Forums. That always works.
The main problem I see with piracy is their only targets are players. Since the declaration of piracy can come through comms when pirating players, NPCs are a little less understanding in that regard. So selecting a target in Contacts should bring up the option: "Declare Piracy" as an extra option. Maybe after being cargo scanned?
edit: Lateralus was way ahead of me: https://forums.frontier.co.uk/showthread.php?t=257956
The NPC AI needs to have procedures that start running when receiving such a declaration. Piracy detected -> fight / flee / submit to piracy
Fight: pew pew pew. Reroll fight / flee / submit periodically and decide depending on how the fight goes.
Flee: When danger reared it ugly head, the AI turned it's tail and fled
Submit: NPC submits and drops a pre-set amount of it's cargo. To keep an already complicated procedure simple, lets forget about NPC negotiations for now.
Something like that.
What will this mean?
Well, first an foremost, a Pirate can make a living without having to depend on running into other players. The player frequency stops being an issue. Sure, player to player interaction is still more enjoyable, but these will be the icing on the pirate cake.
PvE piracy in Solo/Group can become a thing, lifting piracy out of the PvP vs PvE non-debate. Maybe pirate factions will gain members from the PvE community which will lead to zen-like creaminess across modes. (And maybe I've been taking one too many hits to the head with a baseball bat made out of frozen stupid)
No more "please come to open, my 6 children are starving" threads. :dancing banana:
Explorers will be the least earning profession again, earning us reverse bragging right. "Of course, we really have it tough ... ".
And all it takes is a lot of changes to AI behaviour and an introduction of a declare piracy mechanic.
I mean .... how hard can it be?
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