This is how you should indeed read this postMay I suggest that "Rock Rats Unemployed ?!" as a message is less constructive (and consequently less powerful) than "Prospecting system suggestions - We understand why you do what you are going to do, this is how it affects us, here are some suggestions to improve" will go further?
Dear Frontier,
Dear David & Michael,
Dear Product Managers,
Dear Dear Ed,
Please read what you tell us in newsletter 130:
In order to continue to address the feedback raised regarding both the grind and RNG nature of The Engineers we’re going to making the following changes;
- We will be adjusting the way the surface scanner works to allow you to see what materials are available from any given planet. This should make locating materials far easier.
- In addition we are making a number of changes to the lowest level blueprints. This includes improving the positive effects of low level upgrade results as well as reducing the cost and simplifying the materials needed.
- We’re also increasing the number of units you get for each instance of a material you find. This means instead of getting one unit of a material, you will get multiple units of that material. This will allow you to increase the number of attempts at each Engineer.
- We’ll be increasing the number of materials spawned when surface mining. Again, to make the process easier and the materials easier to gather.
- The likelihood of finding rare materials in these instances will also be increased, meaning it will be easier to use higher level blueprints.
- And we will be reviewing the balance and locations of non-planet salvage and reviewing the possible USS locations for each material
Source newsletter 130: http:// /3F35-97F8-7132ZABOD0/cr.aspx
You have been following on the expedition right ? If not, please take a look at how the DW showed the need for the rock rats when they hosted a Q&A on january 30th 2016: https://www.twitch.tv/blackneto/v/38776487. And if not, please read the newsletters from the DW at https://forums.frontier.co.uk/showthread.php/226066-Distant-Worlds-Newsletters. And if not, please read the book that was published: https://www.youtube.com/watch?v=D09YsRnq-gc.
You might realise why the above italic text can be quite the slap in the face to a rock rat now.
Why ? Since you made it possible by a simple scan to replace the whole meta-game of that community group and you might have even removed our hope to take the prospection profession more seriously.
The real critique here is the simplicity of the solution.
So make no mistake, this is not a biased opinion piece, we were the ones asking for more game support in knowing about materials.
So we will come up with a list of proposals from our side that are more creative and positive so that there is still a reduction of time investment and still the rock rat meta game.
I will update this thread with constructive ideas given:
These changes, by themselves, do not keep the Rock Rat's employed... but I'll tell you what does. "Survey" Tags. Not to replace the "First Discovered" by, but something in addition to indicate who, after looking over the Planetary surface map, actually went down to the planet surface... found the 3-2-1 and Turned This Information In @ Universal Cartographics! <ostensibly for a bit of a Paycheck). Once a survey was complete, the Planetary Map would be updated and the concentrations of the specific materials would make a pretty, color coded material map overlay. Those NOT wanting to go though all the trouble... "buy it" just like system data. So they can see where to go ON the Planet to find what they are looking for.
I think the process to find elements could be sped up without removing this gameplay: The SRV scanner (secondary fire button) currently does nothing on the surface rocks we encounter. You could change this to let us discover a planet's material composition by scanning a number of rocks on a planet's surface, say 3-5. After scanning a few of them, it would then show the planet's full composition whenever you have a surface rock targeted and if desired, increase the chance of the more rare materials from mesosiderites, metallic outcrops and metallic meteorites. If persistent data storage of prospecting results per player are a problem this could be left as a temporary thing, the prospecting results and increased drops only applying as long as the player remains within the planet's sphere of influence or until they end their game session.
I'd much rather see new types of SRVs or dedicated ship modules implemented, that would fit the role much better.
The increase in drop rate of rare materials alone seems justified and wouldn't really disturb the Rock Rat's gameplay, but the ability to negate most of the effort on the surface by a simple scan on top is an overreaction into the other direction.
The Engineers update came causing a lot of criticism due to the RNG grinding aspect.
That doesn't mean you solve it by applying software updates that are this simplistic.
There are beta's to try things out, and if not possible, try to take this feedback at heart.
Meanwhile I ask everyone to promote this shoutout.
Also we do not want any histeria, we simply ask for a rational feedback system that leads to understanding why this happened and how we can improve this change.
Thank you,
CMDR Baroness Galaxy
Rock Rat
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