The science of Mining

So a couple of weeks ago someone put me up to the challenge to back up my claim about prospector's giving a 3x bonus to fragment yield, which I took on and ran an experiment on, the results of which you can see below:

1. Prospector fragment bonus
I've tried to be as scientific as possible.... so lets see, haven't done one of these since my school days:

Purpose
To confirm how much of a bonus prospector drones give to chunk yields, this is only a count of how many fragments are blasted off a roid. It is not a measure of how much final material you get, the natural variance of ore quantities is too much for the purpose of this experiment.

Hypothesis
I believe the bonus is around about 300% for asteroids outside of a res point

Equipment
For the purpose of this experiment I will be using my mining python, it features an 7A PD, 3x C2 Mining Lasers, and a 1A Prospector
The system will be HIP 109169, planet 2, ring A - which is a pristine metallic.

Method
To minimise variances I will only be mining from the smallest type of asteroid.
I will mine to depletion 10 asteroids without a prospector and 10 asteroids with a prospector and count the fragments blasted off. I will do this with my PD set to full WEP power.

Results

No ProspectorWith Prospector
1235
931
1138
1142
1128
931
1028
1028
1042
1128

Averages:
No Prosp: 10.4
Yes Prosp: 33.1

Conclusion

I was right afterall :p


Today I decided to look at another aspect of mining, how the two classes of mining lasers compare with each other.

Firstly, I looked at their mining speed:

2. Mining laser speeds

Purpose
To determine the rate of mining of C1 and C2 Mining Lasers

Equipment
This Anaconda
A Logitech G15 keyboard

Method
As the quantity of fragments a roid has varies it would not be a fair test to time how long it takes to deplete a roid, leaving the alternative of burning the laser for a set length of time and counting how many fragments are burnt off.

To maintain precision I am using my G15's programming software to set a macro key to hold my fire button down for exactly 30 seconds.
I will then count the number of fragments blasted off then boost off to the next roid and repeat.

For the purpose of this experiment I will be using a fire group that has only one mining laser selected as the primary weapon and the prospector controller as the secondary weapon

Results
Class 1Class 2
413
313
411
313
414
412
311

Averages:
C1: 3.57 fragments per 30 seconds (0.119/sec)
C2: 12.43 fragments per 30 seconds (0.414/sec)

Conclusion
Class 2 mining lasers are about 3.5 times faster than Class 1 mining lasers

Further
I tried a couple of tests with pips at 2 WEP and 4 WEP, it made no significant difference.


Secondly, I looked at working how much WEP capacitor the two classes drain:

3. Mining laser power draw

Purpose
To determine how much power each of the two mining laser classes draw from their capacitor.

Equipment
This anaconda - note how the power distributor has been changed to a class 6A - this was because this PD has a total WEP cap of 50MJ, a nice round number
A stop watch

Method
I will set my WEP to 0 pips, this stops the WEP cap recharging.
I have my x55 programmed to have the slider hold down the primary fire keyboard command, I will flick this switch on and start the timer at the same time.
I will wait until the mining laser shuts down from thermal cut off then stop the timing.


Results

Class 1Class 2
33.8416.94
33.8017.09
34.0417.09

Averages:
Class 1: 33.89
Class 2: 17.04

Conclusion
By working out how long it takes for a single laser to deplete the WEP cap's 50MJ we can determine the drain rate with a simple equation of [Wep Cap] / [Time to cut off] = [Drain per second]

Class 1s have a drain of ~1.475MJ/sec and class 2s have a drain of 2.934MJ/sec, I suspect the actual numbers of 1.5MJ/sec and 3MJ/sec respectively.
This means that to run two class 2 mining lasers in a fully sustained burn you would need a PD with a WEP recharge rate of 6MJ/sec - based on my experience this matches, as I know a python with a 7A PD can run two C2 lasers for as long as it wants, and should be able to run a third for ~20 seconds (haven't tested this but it feels right.

Further
It made no difference between 0 Wep/2 Eng/4 Sys and 0 Wep/4 Eng/0 Sys.

And lastly, we can look at the second and third experiment's results to determine the efficiency of mining lasers:

Summary:
Class 1 lasers can extract 0.119 fragments per second at a cost of 1.5 MJ per second, this gives them an efficiency of 8.403 seconds per fragment at a cost of 12.61 MJ per fragment.
If we take the average number of fragments of non-res ring roid that is prospected with an A class prospector to be 33 it would take a single C1 laser 277.299 seconds (4 minutes 37.299 sec) and 416 MJ to deplete the asteroid.

Class 2s can extract 0.414 fragments per sec at a cost of 3 MJ per second, with an efficiency of 2.415 second per fragment with a cost of 7.25 MJ per fragment.
For that asteroid it would take 79.695 seconds (1 min 19.695 sec) at cost 239 MJ


*** NEW AS OF 04/05/16 ***

4. Analysis of the Composition of Pristine Metallic Rings.


Purpose
To determine whether all pristine metallics have the same composition or if the quantities of material differ between systems.

Hypothesis
Based on my own experience and observations I believe there is a small but not insignificant difference in the composition of pristine metallic rings, this has not usually made a huge difference in my mining experience with the exception of GCRV 1568 - whose PPOG was so rare I gave up on the system despite it being on the doorstep of a large and well LYR stocked station that was actually giving me mining missions.

Equipment
This Asp: http://coriolis.io/outfit/asp/04D5A...53702P9P92i2f.Iw18WQ==.Aw18WQ==?bn=Prospector
And many many cups of tea.

Method
a. I will fly to a system with a pristine metallic ring and enter the ring at the brightest, innermost striation
b. I will prospect 20 random asteroids and record the results of both material type and quantity percentage.
c. I will then leave the belt and reenter the same striation and the repeat step b.
d. I will repeat steps b-c a total of three times, for three instances of twenty asteroid samples, giving a total of sixty asteroid samples per ring.

Results
For full results you may download my spreadsheet containing full sample data, calculations, and summary here:
https://dl.dropboxusercontent.com/u/95696802/Elite/ELITEMINING.xlsx
I've also posted the data along several posts on page 2 if you want to look at ugly number walls instead of sexy spreadsheets for some reason. [noob]


BeltCompAnalysis.png


For you slow people :p: red is worse than average, green is better than average.


Conclusion
Firstly, I want to say nothing in this is concrete - the sample data is far too small. Painite for instance is so rare that if I get a fluke it can seriously skew the averages for it.

With that said, it does appear that the data is backing up my own observations, especially in regards to GCRV 1568, which as you can see is just bloody awful. Interestingly this was the only binary system I sampled - could this be a factor?
OUM does have a very high count of gold and HIP does have a lot of PPP.

The amount of rock each ring contains is on average always ~50% regardless of what system you're in.
Rock of course being that invisible thing that stops your fragments adding up to 100%.

Gliese is an interesting one, I don't know if it was just a coincidence that the system I select as an outside the bubble just so happened to also contain a boat load of painite by chance or if theres some sort of bonus for it being an out of bubble system.
I actually had some prospectors left over, around ten, which I fired off into randomly asteroids and couple of those came out with painite too. So definitely something that warrants further investigation.

Whether the instance you're in has a great effect on what you get is very inconclusive - needs a lot more data.
Whether your position in the ring matters is not something I tested, so can't even hazard a guess.


But to answer the main question?
I'd say Yes - yes the system you're in affects what you get - not every PMR is the same as every other PMR. Moving around and scouting out a ring before taking in your mining barge may in fact be a worthwhile endeavor.
 
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Other experiments I'm thinking of doing:

-Does the rating of the prospector controller affect the yield bonus?
-Do different ratings of collectors have quicker hauling speeds?
-Are different system's pristine metallic belts predisposed to different ratios of elements or is it to do with the instance or is a belt a belt and its just luck?
 
Let me help you with that a little:

- No, just range
- No, just range
- Go right ahead, that could be interesting to see.
 
So a couple of weeks ago someone put me up to the challenge to back up my claim about prospector's giving a 3x bonus to fragment yield, which I took on and ran an experiment on...

I'm guessing that was me. If so, I've just gone back to read your post at the time again in view of what you wrote above (because I was scratching my head thinking 'err I didn't say that at all' lol) and it seems we were actually at cross purposes; I wasn't disputing the increase in yield given by prospector drones at all.

This was in a thread someone made to ask about whether it was worthwhile mining in haz res sites compared to just mining in a ring; that's what my mind was focused on when I was reading the thread. Here's the conversation, with enough of the earlier posts included to give the context in which I read your comment:

What are prospectors for again?

Increasing chunk yield, which works just as well outside of a RES as it does inside one, albeit without the additional bonus the RES gives.

@ Malkevin:
I knew that, lol. Game needs a sarcasm detector...but you get an A+ for knowledge!
You get another star if you can tell me what the bonus is between being within a ? distance of the res site or outside it?

RES area of influence is 20km spherical.

Not sure the exact bonus but I know its a very significant bonus, probably around 300-400% bonus to yield outside of a RES.
I know that my python's battery of mining lasers barely breaks a sweat on an untagged roid but can only power three lasers to 30% left roid depletion before switching to two lasers

No idea about inside of RESes, aside from knowing that apparently higher risk RESes have greater bonuses, as I haven't been in one since mining in a dropship - which I haven't done since helping to build Obsidian Dock.

I read your highlighted line there as answering the previous poster's question about what the bonus for being in a res site is and saying 'it's 300% to 400% bonus to yield compared to the yield outside of a res'. That was what I disputed.

Having read the following line of your post more carefully, I can see now that I misinterpreted what you meant. You were saying that the increase in yield from using a prospector outsde of a res site, compared to not using a prospector outside a res site, is 300%-400%. I misunderstood because the post that you were replying to didn't make any mention of prospectors, it was only about the bonus relating to being in a haz res.

I said in an earlier post in that thread that I thought the increase from a prospector was 200% so I was wrong on that anyway and happy to acknowledge it. The bonus from just mining inside a haz res compared to outside of one is about 20% if I recall correctly though, which is why I challenged you when I thought you were saying it was 300%+

Just thought it was worthwhile clearing up the confusion, which was entirely mine.
 
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Prospecting can be fun, personally I hope we will get a true mining platform to be used on planets. A platform that need to be setup and can prospect more at the same spot. Maybe a drone hub where drones are attracted to a dump what they have collected. Mining is a mini management game anyway, so as long as you are there I don't see the issue to make this.
 
Ahh, figures someone had done this before me.

But yeah, good to see a different sample of results, gives more confidence to both our reports.
 
Nice work. Anecdotally, prospector class had resulted in a notable difference in yield for me.

I used to run D-class prospectors and comtrollers, as the range never seemed too important. Since swapping to A though, I seem to get far more fragments per rock. Still running D collectors though.
 
The only issue with D collectors is the range, as you don't have to move very far before the drones get out of range and self destruct, even moving around and firing off a prospector can be enough to put you out of range.
 
A player will take their scanning devices and discover, say, gold, but will keep it secret. Then another player will say, 'how come this player has a cargo hold full of gold coming back from the unknown? Maybe I'll try following them.' In the 1849 gold rush, when the first discoveries were made, it was a number of weeks before the information leaked out. Apparently, some guy got drunk in a bar and spilled enough of the beans that people could work out what was going on.” Not everyone gets to find riches, of course. “There'll be players trying to be the one who finds a nugget of interest in the unknown... a lot of systems won't have anything of relevance. There might be a beautiful sunset, but fundamentally we can't have every system being full of gold.
 
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