The shady used ship dealer

The used ship dealer, and in particular, the black market ship dealer could be an alternative dealer where players can acquire ships at significantly reduced prices, but come with their own list of advantages and drawbacks.

At a used ship dealer, players can buy from a list of ships that can come in a wide range of conditions. Often with wearing paint, minimum size E grade parts or parts in poor states of repair, but at significantly reduced prices.
Any part fitted to the ship, as well as the ship itself, come with the "worn" effect applied, similar to engineered parts, but as a purely negative modifier. This can mean parts that run hot, jitter, periodically malfunction, and degrade over time. The "Worn" modifier to the ship as a whole can mean systems randomly reboot when operated, HUD flickers and glitches occasionally and may even drift slightly off course due to untrimmed thrusters. As a visual effect, the bright flare of boosting engines could trigger sporadically, and engine exhaust could flicker out occasionally.

Why would you buy a hunk of junk like this? Well, they'd be cheaper than a new one. They also give the Millenium Falcon/Serenity feel of a well used and lived in ship.

They could even come with store-exclusive and NPC exclusive paintjobs and ship-kit parts, but paints would likely start out a little worn, and if the ship ever got repainted, the colour would be lost, replaced with the default. Kit parts would never be a full kit, and may even be assymetrical, with only repair option being to pull the parts off, or buy the kit from the store. But that means players can fly these colours and kits, if only in a rag-tag fashion.
They may also come with A-grade parts fitted, (or maybe even parts jury-rigged into restricted slots, at 1 size lower than slot maximum) at a bargain price, but as stated above these come with the "used" debuff applied.

Removing the "used" debuff can be as simple as replacing the component with a new one, or going to any engineer and selecting a new "refurbish" option, that restores the part to new. This would only cost credits, no materials.
The same can be done to the ship itself, with the balance of buying a used ship, and going through the process of replacing and refurbishing the whole ship being the same, if not slightly more expensive than buying new. But, you don't need to refurbish if you can live with a used ship's quirkiness.

Black market dealers take this a step further, adding to the risk-reward dynamic by offering ships fitted with "hot" modules, but at a chance to be engineered already, powerplay specific or guardian tech, and at a further reduced price.
Parts would still have that "used" debuff, but one of these shady ships could save hours of grinding. The trade-off is of course getting the "hot" parts refurbished and cleared of the "hot" status.
Black market dealers could also offer the occasional exclusive paintjob, like the recent iridescent colours, and occasionally ships with raider ship-kit parts.
 

Lestat

Banned
I have to say No. Thing is we need to earn our large ships not have an easy way to get a large ship.
 
I have to say No. Thing is we need to earn our large ships not have an easy way to get a large ship.

This is an alternative way to earn that larger ship. In order to get a full functional ship using this method, you'd actually have more time and credits invested. The trade-off being that you can use the ship in it's hunk-a-junk state until then
 
The used ship dealer, and in particular, the black market ship dealer could be an alternative dealer where players can acquire ships at significantly reduced prices, but come with their own list of advantages and drawbacks.

At a used ship dealer, players can buy from a list of ships that can come in a wide range of conditions. Often with wearing paint, minimum size E grade parts or parts in poor states of repair, but at significantly reduced prices.
Any part fitted to the ship, as well as the ship itself, come with the "worn" effect applied, similar to engineered parts, but as a purely negative modifier. This can mean parts that run hot, jitter, periodically malfunction, and degrade over time. The "Worn" modifier to the ship as a whole can mean systems randomly reboot when operated, HUD flickers and glitches occasionally and may even drift slightly off course due to untrimmed thrusters. As a visual effect, the bright flare of boosting engines could trigger sporadically, and engine exhaust could flicker out occasionally.

Why would you buy a hunk of junk like this? Well, they'd be cheaper than a new one. They also give the Millenium Falcon/Serenity feel of a well used and lived in ship.

They could even come with store-exclusive and NPC exclusive paintjobs and ship-kit parts, but paints would likely start out a little worn, and if the ship ever got repainted, the colour would be lost, replaced with the default. Kit parts would never be a full kit, and may even be assymetrical, with only repair option being to pull the parts off, or buy the kit from the store. But that means players can fly these colours and kits, if only in a rag-tag fashion.
They may also come with A-grade parts fitted, (or maybe even parts jury-rigged into restricted slots, at 1 size lower than slot maximum) at a bargain price, but as stated above these come with the "used" debuff applied.

Removing the "used" debuff can be as simple as replacing the component with a new one, or going to any engineer and selecting a new "refurbish" option, that restores the part to new. This would only cost credits, no materials.
The same can be done to the ship itself, with the balance of buying a used ship, and going through the process of replacing and refurbishing the whole ship being the same, if not slightly more expensive than buying new. But, you don't need to refurbish if you can live with a used ship's quirkiness.

Black market dealers take this a step further, adding to the risk-reward dynamic by offering ships fitted with "hot" modules, but at a chance to be engineered already, powerplay specific or guardian tech, and at a further reduced price.
Parts would still have that "used" debuff, but one of these shady ships could save hours of grinding. The trade-off is of course getting the "hot" parts refurbished and cleared of the "hot" status.
Black market dealers could also offer the occasional exclusive paintjob, like the recent iridescent colours, and occasionally ships with raider ship-kit parts.

I like the idea in general.
But for balance: A used ship should never be able to perform like a new ship. It should not be possible to upgrade it to new status.
 
Its a no from me I'm afraid. It wouldn't be fair to all the other Cmdr's who have worked really hard to get a larger ship only to suddenly find a new Cmdr can use a short cut to get one.

I don't understand why people are in a rush to take a short cut when there is no time limit in the game to achieve something its just lazy. The whole point of the game is to work hard to get the better ships not be given them at a reduced price, we have several systems that offer a discount on ships already, Cmdr's can use them.

Fly safe Cmdr's
o7
 
You want a ship that feels / looks like a used one? Make a Hutton run. Guaranteed steep integrity bill (was around 450k for my python) and ruined paint job (0% for said python).
 

Lestat

Banned
This is an alternative way to earn that larger ship. In order to get a full functional ship using this method, you'd actually have more time and credits invested. The trade-off being that you can use the ship in it's hunk-a-junk state until then
It not an alternative way. It an easy mode. To earn a larger ship you have to work for it. Elite dangerous that is already easy. I already earn an anaconda 7 times after I done Ironmode on this game. (restarted the game 7 times) If I can earn an anaconda in less than a week. I started in a sidewinder.
 
It not an alternative way. It an easy mode. To earn a larger ship you have to work for it. Elite dangerous that is already easy. I already earn an anaconda 7 times after I done Ironmode on this game. (restarted the game 7 times) If I can earn an anaconda in less than a week. I started in a sidewinder.

I don't see how it'd be an easy mode. Sure the hull and the randomly generated parts left in it might be cheaper than a new one. I am assuming the game uses an algorithm to determine the credit value of everything in the ship, subtracts repair costs, subtracts a percentage for used debuff (16-17% maybe, 20% would be maybe too much) to get to a sale value, so, sure cheaper, but you are flying an inferior version of the brand new ship. I agree with Iskariot that it should never be able to function like new, perhaps even when refurbished, the integrity cannot go above 85%. After paying to get the ship refurbished, you've spent the same amount as you would have buying new, and still don't have a new ship.

Perhaps you think I'm suggesting these ships are only a small percentage of the cost of new? No. I imagine a used ship, one with cheapest, smallest and fewest internals that can be fitted, costing 65% to 75% of a new ship at a non-discount location.
 
I have a theory that when you buy a new ship, you're actually buying the *license* for ownership of that ship. And the rebuy is the actual reconstruction cost.
Any station can clearly 'print' any ship; if your iCutter is destroyed while in Federal Space (or Colonia) for example, the station is instantly able to produce a new copy of your imperial ship for you. The same goes for modules.
So, any station can produce any module or ship. But they are limited by licensing - what ships and modules they are licensed to sell.

If you don't own a copy of the ship any longer (i.e. you die without the rebuy cost), your license expires.

So, how about a black market version where you can buy an *unlicensed* copy of the ship for not much more than its rebuy cost. But the sting is, if it's destroyed, you're unable to get a replacement 'printed' and find yourself in a freewinder.

Also, how about ship hire? You pay a fixed cost per day (or ly travelled).
 
I like the idea. Because of everything the TS said but also for realism.

Where do all those sold ships go to? It would make sense to have a 2nd hand market. They should even sell broken ones that you have to buy parts for to make them fly again.

The difficulty however is calculating the age. The Cobras in ED story books are like 200 years old and look slightly different in the cockpit and have different internals like a hidden bedroom. That would logically mean that they would be ships ships available of that age and they would need to be designed.
 
I REALLY like this idea for new players, players could get in to an anaconda faster for say trading with some big disadvantages but they could, and yeah, they spend more money over time, fixing the lemon repair parts and dealing with random repairs and decreased performance.

I also like the idea of buying unlicensed versions where you lose it all if you die. And you could spend the licensing fee someday if you make it.
 
It not an alternative way. It an easy mode. To earn a larger ship you have to work for it. Elite dangerous that is already easy.

Correct, to get into a large ship from the beginning is a bad idea AND there are already so many exploids and ways to get credits fast...This is just for the lazy ones i think.
If we could have our own wing with our own ships and real commanders flying them (hired pilots) then it would be a honnest way to get into a big one, but still you would have to earn your pilot skills to get into one.
We need hired REAL commanders in the game.
 
Why do people assume I'm suggesting picking up an Anaconda at the beginning of the game? At cheapest, I'd expect a hot, nearly junked Anaconda to sell for more than Beluga money. Around 90 mil.

then requiring modules, as at cheapest, it'd likely be all minimum size E-rated internals, then removing/clearing any hot parts, then refurbishment before it's anywhere near as good as a new Anaconda, and even then might still never be like new.

Heck, a used Annie that comes loaded with G5 engineered parts, but nearly destroyed and hot, with a bounty of a couple million attached, would probably be cheaper than getting all that stuff new, but still WAY more expensive than a stock Annie, and to clear the bounties and refurbish it all could push the price even further than just buying one stock, but could net you some sweet pre-engineered stuff, if you are willing to put the credits and time to go through clearing and refurbing it all.
 
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It not an alternative way. It an easy mode. To earn a larger ship you have to work for it. Elite dangerous that is already easy. I already earn an anaconda 7 times after I done Ironmode on this game. (restarted the game 7 times) If I can earn an anaconda in less than a week. I started in a sidewinder.

I managed to get from Sidewinder to Type 9 in 24 hours of gameplay just by bulk trading (not the most profitable money earning method). (it was also actually 23Hrs 52mins but there may be a rounding error)
I like the idea of a used 'sub-standard' ship which I could then upgrade over time but it should not be seen as a shortcut.
I just don't see how it would be implemented. You would need to have the cost of the components to be a significantly higher percentage of the overall cost so that the substandard modules could be discounted. As it stands, the cost of a ship vs the cost of the modules doesn't allow something like you are proposing to be viable...

shame
 
The used ship dealer, and in particular, the black market ship dealer could be an alternative dealer where players can acquire ships at significantly reduced prices, but come with their own list of advantages and drawbacks.

At a used ship dealer, players can buy from a list of ships that can come in a wide range of conditions. Often with wearing paint, minimum size E grade parts or parts in poor states of repair, but at significantly reduced prices.
Any part fitted to the ship, as well as the ship itself, come with the "worn" effect applied, similar to engineered parts, but as a purely negative modifier. This can mean parts that run hot, jitter, periodically malfunction, and degrade over time. The "Worn" modifier to the ship as a whole can mean systems randomly reboot when operated, HUD flickers and glitches occasionally and may even drift slightly off course due to untrimmed thrusters. As a visual effect, the bright flare of boosting engines could trigger sporadically, and engine exhaust could flicker out occasionally.

Why would you buy a hunk of junk like this? Well, they'd be cheaper than a new one. They also give the Millenium Falcon/Serenity feel of a well used and lived in ship.

They could even come with store-exclusive and NPC exclusive paintjobs and ship-kit parts, but paints would likely start out a little worn, and if the ship ever got repainted, the colour would be lost, replaced with the default. Kit parts would never be a full kit, and may even be assymetrical, with only repair option being to pull the parts off, or buy the kit from the store. But that means players can fly these colours and kits, if only in a rag-tag fashion.
They may also come with A-grade parts fitted, (or maybe even parts jury-rigged into restricted slots, at 1 size lower than slot maximum) at a bargain price, but as stated above these come with the "used" debuff applied.

Removing the "used" debuff can be as simple as replacing the component with a new one, or going to any engineer and selecting a new "refurbish" option, that restores the part to new. This would only cost credits, no materials.
The same can be done to the ship itself, with the balance of buying a used ship, and going through the process of replacing and refurbishing the whole ship being the same, if not slightly more expensive than buying new. But, you don't need to refurbish if you can live with a used ship's quirkiness.

Black market dealers take this a step further, adding to the risk-reward dynamic by offering ships fitted with "hot" modules, but at a chance to be engineered already, powerplay specific or guardian tech, and at a further reduced price.
Parts would still have that "used" debuff, but one of these shady ships could save hours of grinding. The trade-off is of course getting the "hot" parts refurbished and cleared of the "hot" status.
Black market dealers could also offer the occasional exclusive paintjob, like the recent iridescent colours, and occasionally ships with raider ship-kit parts.

Well I like this idea.
 
I love the idea. As others said, too, ships in a poor state should perform far worse than new ones AND, most importantly, repair should be COSTLY. Like, purhase + repair should cost more than a new ship. Otherwise it would just be a cheap way to get an expensive ship.
 
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