F-dev - any plans to start dropping more ship variants? Feels like completely new ships, or variants of existing ones should be a regular (monthly?) feature of the game.
Why should they be? What role would you like to see filled?
Contant delivery of new models was never in the official plans.
They announced up to 30 playable ships. We got (correct me) currently 31 and Type-10 Defender
is anounced. So everything is fine with the plans.
to fill the shipyards by regular schedule I won't commit to.
Nevertheless filling up the lineup gaps of the manufacturerrs would be nice to come over time.
Deriving from that 2 ships in 3 months is the goal to achieve is simply wrong because desinging
a ship that looks good, works and is balanced into the game is an awful bunch of work.
Regards,
Miklos
F-dev - any plans to start dropping more ship variants? Feels like completely new ships, or variants of existing ones should be a regular (monthly?) feature of the game.
The lineup is stale I agree... the selection of new ships in season 2 has been rather disappointing.
Personally I don't want to see any more variants - back in 1.5, the barrage of variants we got were obviously a quick way of getting the ship numbers up to the promised amount of 30 with minimum effort. Since then, in 2 years nearly we've only had the Beluga, Dolphin and Taipan fighter.
It would've been nice that instead of the Viper IV, Cobra IV, Asp Scout and Keelback - we got the Mamba, Krait, Gecko and Boa... oh well, more work for them I guess.
New ships were always one of the best parts of a new update.. I realise that a lot of work has to go into them, therefore requiring artist & dev resources, but I would have expected more than 3 new flyable ships in two years.
Edit: also it was pretty poor how they teased the Panther Clipper in Horizons concept art before 2.0 dropped and then never included it in the whole season...
I agree with all your points, however I can understand if FDev have managed to tick a box in the kickstarter promise list they will be under little pressure to continue adding flyable ships.
We've also received the Thargoid variants & a bunch of other non-player-flyable assets that look awesome, so I'm happy enough with that.
We, the explorers, has been nagging about a dedicated exploration ship since day one. Why drag 400 tons of armour around in deep space when you never need it? Get a ship with module sizes optimised for jump range and straight line thruster speed. That's one.Why should they be? What role would you like to see filled?
... the selection of new ships in season 2 has been rather disappointing.
awful bunch of work.