The single most annoying thing in ED

I want to launch heat sinks while in SC.
The FSD count down is three digits to the left and three digits to the right of the decimal point. What's the POINT of that? Do we really need that level of accuracy ... tolerances ... whatever??
Why isn't there a key binding for "request docking"?
... I could go on but ... I smell my wife's cooking so I'm leaving this dang computer to eat some good food.
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Have a nice day
 
^this, like totally!

I fear FDs whole approach on balancing is completely wrong. And so far they always went for the cheapest solution instead of really creating something unique in a high quality. Even after release ED is just some eye-candy packet in some mini-games and 10 minutes fun with dog-fighting at nav-beacons. The rest is utter bullcrap and a waste of time.

Despite your continued use of the R word I agree with your point on the permit rules.

It's very much a picky point that some of the older players who want "84' Elite/Elite2" forget that in Frontier: Elite 2 you could enter any system and had to deal with the local law enforcement if you didn't have a permit - I believe you couldn't even dock if you could get passed them.

When it comes to core systems (Sol, Achenar, Polaris, Van Mannens Star, etc) I believe we should be able to enter these systems and deal with the consequences but sadly we just get locked out - and of course the staunch defenders will shout "GAMEPLAY REASONS DESIGNED THAT WAY". Well what is it? A new version of Elite, or a different game?

Of course it COULD be explained that with the new drives not being Star Dreamer drives these systems are locked out of the drive until the code is issued to allow it. But of course no lore around this has been produced so we have to image this is the case.

When it comes to the star systems out in the void however a better UX would have been that the drives can't lock on for McGuffin reasons, that there is some disturbance or scientific reason for it. But nope, permits.
 
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Despite your continued use of the R word I agree with your point on the permit rules.

It's very much a picky point that some of the older players who want "84' Elite/Elite2" forget that in Frontier: Elite 2 you could enter any system and had to deal with the local law enforcement if you didn't have a permit - I believe you couldn't even dock if you could get passed them.

When it comes to core systems (Sol, Achenar, Polaris, Van Mannens Star, etc) I believe we should be able to enter these systems and deal with the consequences but sadly we just get locked out - and of course the staunch defenders will shout "GAMEPLAY REASONS DESIGNED THAT WAY". Well what is it? A new version of Elite, or a different game?

Of course it COULD be explained that with the new drives not being Star Dreamer drives these systems are locked out of the drive until the code is issued to allow it. But of course no lore around this has been produced so we have to image this is the case.

When it comes to the star systems out in the void however a better UX would have been that the drives can't lock on for McGuffin reasons, that there is some disturbance or scientific reason for it. But nope, permits.

sry, the "R" word is just a placeholder until I come up with a more suitable word (English is not my native language) but so far it really is the best word to express my disappointment/anger/boredom about FD's un-creative solutions.
 
Despite your continued use of the R word I agree with your point on the permit rules.

It's very much a picky point that some of the older players who want "84' Elite/Elite2" forget that in Frontier: Elite 2 you could enter any system and had to deal with the local law enforcement if you didn't have a permit - I believe you couldn't even dock if you could get passed them.

When it comes to core systems (Sol, Achenar, Polaris, Van Mannens Star, etc) I believe we should be able to enter these systems and deal with the consequences but sadly we just get locked out - and of course the staunch defenders will shout "GAMEPLAY REASONS DESIGNED THAT WAY". Well what is it? A new version of Elite, or a different game?

Of course it COULD be explained that with the new drives not being Star Dreamer drives these systems are locked out of the drive until the code is issued to allow it. But of course no lore around this has been produced so we have to image this is the case.

When it comes to the star systems out in the void however a better UX would have been that the drives can't lock on for McGuffin reasons, that there is some disturbance or scientific reason for it. But nope, permits.

If you let people in you know some nugget is going to do his best to wreck everything and find some clever 3xploit.

So no, permits to get in is. Great idea.

Why is it such a problemo? I meam there are 200 bil systems does 10 locked ones matter?
 
If you let people in you know some nugget is going to do his best to wreck everything and find some clever 3xploit.

So no, permits to get in is. Great idea.

Why is it such a problemo? I meam there are 200 bil systems does 10 locked ones matter?

So if the inclination took you that you REALLY wanted to go see a gig, but couldn't get a ticket that you might not try sneak in the back way and hopefully not get caught?

Not having the ticket doesn't mean you PHYSICALLY can't get in the building - just morally and legally.

Fake blocks in games design is typically a sign of bad design up front - ask any level designer worth their salt. Think of games like Mass Effect, Batman, Skyrim - any game where there is no reason for you NOT to get passed someone except that the designer has decided to block your route because "gameplay"

And like I said, blocks ARE actually fine - but out in deep deep space the whole "Permit Required" thing is lazy. Instead the systems should be blocked by some other explanation (graviton fields, McGuffin Particles, density wibbilywobbilylators - anything except "Permit Required")
 
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Current bugs and balance issues along with some rather large holes in general game mechanics which for me put the game firmly in a Beta state despite being 3 months after a release which was labelled 'Retail' as I really expected more honesty from Fdev. Guess the game buying public has been slowly convinced that it is now acceptable for game developers to release half finished games and fix stuff later on. I can only say am a little disappointed as I expected better considering Fdev's history.

As it is this has very unfortunately left the generally jaded gaming public free to slate in a most derogatory way what is really a very good basic engine with huge potential despite the shoe string budget, is it really too much to expect a little more integrity with regards to what passes for a 'Finished retail quality' game?

I have no doubt that things will be fixed and expanded eventually but we are in truth still beta testing various aspects which I don't really mind if this is stated honestly when people are paying retail prices for a game, one of the reasons I didn't purchase and participate in Alpha stages was because I didn't want to 'Taint Fond Memories' of previous versions which I thoroughly enjoyed, as it is now cracks are starting to appear in mine and others rose tinted glasses which has left Fdev and the game as is now wide open to derogatory criticism. My dislike for Alpha Game builds also stops me from really engaging with Star Citizen as I know there will be many and various issues that will likely leave me simply frustrated. Back in the 80's computer games came with various frustrations many of which were due to hardware limitations which no longer exist and so in my opinion should justify higher expectations of the end product.

I do accept there will be many and various issues with the later DLC upgrades as this is par for the course when expanding a huge online multiplayer game and is to be expected, overall I just expected a 'Retail Label' to mean just that and do what it said on the tin, as harsh as this may be I feel an extra six or even twelve months beta stage would have done Fdev many favours and showed a little honesty on their part while bucking the trend of half finished games that seem to be tolerated from the 'AAA' international publishers sold at regular retail prices.
 
So if the inclination took you that you REALLY wanted to go see a gig, but couldn't get a ticket that you might not try sneak in the back way and hopefully not get caught?

Not having the ticket doesn't mean you PHYSICALLY can't get in the building - just morally and legally.

Fake blocks in games design is typically a sign of bad design up front - ask any level designer worth their salt. Think of games like Mass Effect, Batman, Skyrim - any game where there is no reason for you NOT to get passed someone except that the designer has decided to block your route because "gameplay"

And like I said, blocks ARE actually fine - but out in deep deep space the whole "Permit Required" thing is lazy. Instead the systems should be blocked by some other explanation (graviton fields, McGuffin Particles, density wibbilywobbilylators - anything except "Permit Required")

you, sir, earn a rep for not using the R word and still making a point. I shall adapt
 
Used to be able to do it, in one of the betas, I forget when it stopped but, ya, it makes no sense to have removed it.
 
Your power output to a module (Weapons, Engines, System) has no bearing in SC, it serves no function, and it takes a whole second to do it after you exit SC so I'm really not sure what the problem is here.
Someone care to elaborate, please?
 
Your power output to a module (Weapons, Engines, System) has no bearing in SC, it serves no function, and it takes a whole second to do it after you exit SC so I'm really not sure what the problem is here.
Someone care to elaborate, please?

the Problem is the fact that there is no (explained) reason for not being able to. It's a bit frustrating and it starts to hurt my brains when I constantly have to cope with all those artificial balanced rules. More logic and sensibility much welcome
 
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the Problem is the fact that there is no (explained) reason for not being able to. It's a bit frustrating and it starts to hurt my brains when I constantly have to cope with all those artificial balanced rules. More logic and sensibility much welcome

Ok, so it's not an actual gameplay issue. It doesn't hamper your abilities or anything, purely one of things that "doesn't make sense." Understood. :)

Perhaps FD's logic was; "you can't use it in SC, so just turn it off - why have something enabled if you can't use it?" From a development perspective, I can relate to that logic.
 
Ok, so it's not an actual gameplay issue. It doesn't hamper your abilities or anything, purely one of things that "doesn't make sense." Understood. :)
Perhaps FD's logic was; "you can't use it in SC, so just turn it off - why have something enabled if you can't use it?" From a development perspective, I can relate to that logic.
There are other times too when you can't change it (while undocking and so on), so it's basically something that is just UX and not logical.
Same as if you are still in space and want to Jump, you must speed up to 180-200-something to "indicate" that you want to move. At the last second of charging the friendship engine, you can pul it down to zero, in which case you will stop after jumping. But if you didn't X just before, you will have speed in SC afterwards.
If you were in SC when deciding to jump, you can't stop just before, then it won't jump at all. But it will also not accept that you are doing 3C or 30km/s depending on if you are close to a mass or not, unless that speed is "at the top of the blue part". While not super-cruising, 200 (km/h?) is surely enough, if you are in deep space, 3C isn't enough speed to jump.
All those things seem very illogical, and almost as random outcome of undesigned mechanics in the code.

Almost the same as you can go 30km/s into a star and fuel scoop like crazy for a minute, picking up the max your ship allows without blowing up.
Then instead you go inward for 45 seconds, flip your ship outward and you should be able to pick up the same amount of sun-gasses on the way out for 45s? No.
The amount of black or amount of yellow on the screen is what affects the amount of gas you pick up, not your proximity to the star you scoop from.
 
I think the "lore" answer, could be wrong, is that we aren't supposed to be able to do anything in SC except look out the windows. I. for one, sure liked it better when I could use that short time to prepare what state the pips would be in when I popped out of SC.
 
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