It is rather sad and perplexing that a mega-corporation like Sony, with all their resources, hasn't been able to launch the VR revolution.. It took a young guy in his parents' garage to kickstart this revolution.. and now Sony wants to join the party.
Sure, Sony has already tons of VR-related patents and they are extremely savvy with regards to hardware. But now that Sony is revealing its VR technology, I am sad to see everyone and their mom suddenly jumping in excitement. Wasn't Oculus Rift impressive enough? They needed to see this tech being launched by a johnny-come-lately, BEFORE being convinced?
Even all the articles about the Oculus Rift, all the videos, everyone explaining to people how remarkable this is.. they have refused to find it interesting. But as soon as Sony teases a reveal, everyone on my facebook started to show excitement.
The fact is, all the really hard work in implementing VR, overcoming the problems, coming up with solutions, has already been handled by Oculus, Valve and others. And these are in favor of an open platform. I wouldn't be surprised if Sony starts to wave its giant patent portfolio against Oculus and others, and start patent trolling.. I wouldn't be surprised if Sony wants a closed and proprietary standard, and forcing developers to adopt it. I can already see it coming, Sony VR© or PS VR®
Thankfully, I suspect Nvidia will be a strong buffer against this kind of move, because Sony partners with AMD.. which is Nvidia's greatest competitor.
I don't want to see a repeat of the BluRay vs HD-DVD - or VHS vs Betamax.. or OpenGL vs Direct3D
With all that said, I am in favor of competition! In the near future though, I think the Virtual Retina display technology of Avegant Glyph will be superior to any AMOLED + lens displays. The field of view of the Avegant Glyph was purposely nerfed in order to accomodate video viewing in a small form factor. There is no reason why the virtual retina display can't operate at a higher field of view. The benefits of the virtual retina display are enormous:
-perfect image quality (for the resolution)
-zero screen door effect (no distance between pixels)
-perfect and natural photon transmission, zero "screen fatigue" on the eyes
-smaller form factor, less weight on the head
-uses far less power
I wouldn't be surprised if Oculus VR some time in the future buys up the Avegant company. Or maybe Sony does it.
Also, it has to be said that the hardware in a Playstation 4 will have a hard time handling VR content of sufficiently high quality. The CPU, GPU and RAM in a PS4 are completely "below average" compared to today's PC hardware.
Sony will have to be able to deliver a rendering framerate of 2x60fps (or 2x30fps with proper screen syncing). And in order to achieve that with a PS4, the graphics fidelity will have to be significantly reduced.