ROLL VS YAW!
What do you think? 'Dogfight' style controls like the original Elite: pitch and roll or fps style controls that most space games since seem to be designed around: pitch yaw.
You could say support both, but I think the AI of enemies really needs to be designed around your control system (pitch-roll combat is a little more like jet flight sim dogfighting, and is a slower, precision shooting based affair, whereas pitch-yaw is more like a twitch game.)
I suppose the main issue with roll, is that it's not great for mouse control and that's what everyone wants these days. Although, ArcElite was brilliant with the mouse, it just had a really steep learning curve. It was a bit like learning mouse look in an fps for the first time.
I'm in the roll camp!
What do you think? 'Dogfight' style controls like the original Elite: pitch and roll or fps style controls that most space games since seem to be designed around: pitch yaw.
You could say support both, but I think the AI of enemies really needs to be designed around your control system (pitch-roll combat is a little more like jet flight sim dogfighting, and is a slower, precision shooting based affair, whereas pitch-yaw is more like a twitch game.)
I suppose the main issue with roll, is that it's not great for mouse control and that's what everyone wants these days. Although, ArcElite was brilliant with the mouse, it just had a really steep learning curve. It was a bit like learning mouse look in an fps for the first time.
I'm in the roll camp!
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