Anything like the X-Wing control method will do me!
I want my space sim newtonian.
Anything like the X-Wing control method will do me!
True. I just want my yaw and being able to configure it as primary direction. Roll should be in, but is much less usefull than yaw outside the atmosphere.Realistically, a spaceship should have many directions of movement...you should be able to Pitch, Yaw and Roll.
Indeed. Apart from manually docking with an orbiting station I can't think of a use for roll beyond a planet's atmosphere.Roll should be in, but is much less usefull than yaw outside the atmosphere.
Personally it depends on the game in question. Although in a space combat simulation I would generally expect some sort of vectored thrust so both should be available - although their relative effectiveness would differ according to ship design.
Michael
I'd rather have a game with simple customizable key binds - problem vanishes.
As for differences between ships, I think all ships already present should be atmospheric capable. Ships in frontier have so powerful and economic drives, it isn't even funny. You could easily strap one of this babies on one of the least aerodynamic current human spacecraft and, with some skill set it down undamaged anywhere on Earth. Problem of having to brake by plunging into the atmosphere with obscene velocity, because of lack of fuel simply doesn't exist anymore in Frontier. Of course, the rate of heat production when flying fast in the atmosphere should depend on the shape of the ship, however, quite amusingly, blunt objects heat up relatively slowly on reentry, that's why crew capsules of spacecraft like Sojuz or Apollo had wide, only slightly convex heat shields.
One more thing is differences between ships. In space, they could have different rotation rates/rotational acceleration rates depending on their shape and dirrection. For example Boa would be able to roll relatively fast, because it's rather narrow hull.
In atmosphere there could be aerodynamic differences, for example, Panther would fly like a brick, whereas Puma, and, to certain extent Anaconda, would behave much like a plane, generating some lift and being able to steer via turning and rolling (in general, ability to use roll as effective maneuvering assist shoud depend on lift generated by ship's hull). Narrow, pointy ships like Boa or Viperw ould not generate significant lift, but they would be able to change their velocity vector via aerodynamic forces using just pitch and yaw. Flat ships like Asp would generate some lift, so they would benefit from roll and pitch, but yaw would produce almost no aerodynamical forces, so you would be able to easily turn Asp around and fly sideways or even backwards. On the other hand, you would be able to decelerate much faster in Asp by rapidly raising your nose and using thrusters than by using retros only.
I strongly oppose ships with some of the degrees of freedom disabled - it makes as much sense as producing cheaper cars that can turn only right.
Indeed. Apart from manually docking with an orbiting station I can't think of a use for roll beyond a planet's atmosphere.
Pitch, roll, yaw and lat thrusters too, with brakes, reverse thrust, full Joystick compatibility as well as working for joy pads and other devices inc mouse and keyb aswell.
Thanks![]()
Pure bliss.Oh yeaah!
Dorsal, Ventral and Lateral thrusters baby ;D