The "Space Pilot's Magazine": A comparison of the four basic fighters. With numbers!

Highly respected audience,

this edition of the „Space Pilot's Magazine“ features the highly anticipated comparison of the four basic fighter crafts, the reasonably priced SIDEWINDER, the nimble EAGLE, the powerful VIPER and the versatile COBRA MK III.

It is a well known fact among experienced pilots that the light EAGLE is the most mobile fighter while the fast VIPER outruns any other spaceship. However, authoritative data was not available so far and every claim was merely subjective.
We decided to change this situation and therefore assigned our test pilots to examine the four fighters in detail.

The results were quite surprising in some cases. Prepare for interesting insights...


That's how we tested:

- All tests were absolved with unmodified, factory new spaceships.
- Each maneuver was started from absolute standstill.
- The timer was started with the first movement and stopped when the maneuver was finished.
- At least three data points were gathered to calculate an arithmetic average.
- The tests have been varied in the amount of pips (0/2/4) dedicated to the engines as well as the ship's relative speed, if indicated (zero speed / optimal speed in the blue center / maximum speed, depended to power distribution).


The results:

1. Rolling is NOT affected by power distribution.
Rolling was tested in detail with the SIDEWINDER. Regardless of how many pips were distributed to the engines, the duration of a 360° roll was always 4,7 seconds.
Due to this result, all following tests were made with balanced power distribution.
Supplement 19.11.3314: This seems to be true only for zero and optimal speed rolling. As new investigations have proven, the rolling speed is dependent on the forward velocity just as any other maneuver. At maximal speed, however, slightly faster rolling was observed with higher powered engines. Stay tuned, we will report in one of our future releases.

2.Acceleration is NOT affected by power distribution neither.
We didn't find convincing evidence that power distribution has a strong effect on acceleration, if at all.
The COBRA and the VIPER were totally unimpressed by switching from 2 to 4 pips.
The EAGLE showed slightly different values (5,9 vs. 5,7), but this could merely be a measuring inaccuracy.

3. Striving UP/DOWN during a looping does NOT affect the maneuver speed significantly in comparison staying at a pure “blue optimum”.
Our pilots tested various combinations of using the upward/downward strive thrusters while flying a looping, including the switching of strive direction in the first and second half of the looping.
There was not a single combination that was faster than the straight forward “stay in middle of the blue” doctrine.

4. As expected, the optimal speed for loopings is the center of the blue marking.
However, there were a few interesting variations visible in respect to speed and pips for some ships.
But before we discuss this, let us present all data in a nutshell:



While all data can be accessed in the tabulation, the outliers are more visible in the graph.

4a) The EAGLE: Positive effect of max. pips at non-optimum speed.
While all other fighter-crafts showed a significant increase in turn-times at maximum speed when more pips were dedicated to the engines (which is quite surprising!), the EAGLE showed the opposite effect! This was true for loopings in standstill as well, however not as obvious as with maximum speed.
(The COBRA's characteristics at zero speed are a bit unclear and might need a second test-run.)

Conclusion:
The EAGLE wants to be handled like a motor-bike from the 21th century. It benefits way more from overcharging the engines than any other space-fighter, especially if the speed is less than optimum (in any direction), which happens quite often in combat situations.

4b) The VIPER: Faster turning at high-speed than in standstill.
While pitching was generally way slower with all tested vehicles when running at maximum speed in comparison with the looping at standstill, the VIPER is the exception of this rule. Especially with low and medium pips in engines, the VIPER turned actually faster when moving with max speed than when not moving at all.

Conclusion:
The VIPER is made for speed! Not really surprising, this common knowledge is now backed by facts! Unlike all other spacecrafts, this powerhouse is more forgiving if the actual speed excesses the optimal turning speed, allowing the VIPER-pilot to play off the superior cruise of his vessel.


We hope, our audience will be able to capitalize these information to the best.
We would love to continue our research with more expensive spacecrafts. Unfortunately, our magazine is quite new to the marked and sales numbers do not allow us to purchase the more expensive vessels so far.
We would be grateful, however, if one of our more solvent readers might be inspired by our testings and continue the research on his own behalf.

As for future editions, an examination of the effect of thruster upgrades on flight characteristics might be an interesting enterprise as well.

Until then:
Fly safe and with profit!
 
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Excellent work pilots! I would like to subscribe to your magazine, as it seems a balanced and thorough job has been presented here for all our benefit. Bookmarked already; here's hoping it makes a sticky somewhere, it's deserving.
 
Nice work Deggial. Looking forward to your next issue, I'll place a regular order with the newsagent.
I'd be interested to see the thruster effects too.
 
Quick question. Has the viper's boost speed been changed back to 500 in the latest patch? Last time I flew one (beta 3.2) it was capped at 400 with the boost.

Other than that nice graphs, very interesting results (-:
 
Vipers top speed is capped at 400km/h as of right now (in game now testing it). To be more precise, with my exact configuration it tops out at 380 with FA on and 384 with FA off. It requires a double boost to reach that speed with class 3B thrusters. Top speed without boost is 308. This is fully armed and battle ready. Additionally, the Cobra does 450km/h fully armed and battle ready. Those stats look like they are from beta 1. You're trolling us with a recycled pic aren't you?
 
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ninjaed by Reload.... I will be piloting the eagle MKII when Dec. rolls around.. be interest in the performance of that craft before I get and get into a sticky situation.
 
Thank you for your kind words and for your feed-back, commanders!

While the "Eagle"-affair is somehow embarrassing, it's a minor issue I can blame the German school system for. :rolleyes:

The incorrect speed data however is major let down and endangers the reliability of the whole survey.
I have to confess, that this is the only data I gathered from the internet in order to make the overview a little bit more complete. The speed data, I thought, is already known and no matter of new investigation. Obviously I was wrong and was trolled myself by a not so up-to-date data source. Shame on me!

@ Curses & King Hrothgar: I changed the Viper's data according to your input. The cobra's top speed, however, seems to be a bit high with 450 km/h? Is this with upgraded thrusters? All my research was done with standard outfit.
 
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I really appreciated and liked this. Any chance you guys will take a break at the larger ships like Asp, Imperial Clipper etc?
 
3. Striving UP/DOWN during a looping does NOT affect the maneuver speed significantly in comparison staying at a pure “blue optimum”.
Our pilots tested various combinations of using the upward/downward strive thrusters while flying a looping, including the switching of strive direction in the first and second half of the looping.
There was not a single combination that was faster than the straight forward “stay in middle of the blue” doctrine.

I observed this as well. However I remember clearly that before the changes to the flight model thrusting up/down during a loop could help closing the turn. I think that was better because it added an element of skill.
 
@ Oethe: Well, I would like to, at some point. The problem is, that this does cost quite a bit of money (depending on what is tested) and time. As I am test pilot, editor and secretariat in personal union (the plural was chosen just for the effect), the testing takes even more time.
And if you think that mining is boring, try to join me as a test pilot and fly in circles for houres... and houres... and houres in front of a space station. I am still surprised that I wasn't arrested (or shot, if you look at the harsh jurisdication in Elite) for lingering in communal space.

I already got some new data, featuring the effect of ship mass in relation to the thrusters grades, but there were by far not enough data points to come to any interesting conclusion. And, in all honesty, the testing was even more boring...

So, as much as I want to expand this experiment, all will depend on how much I will be fascinated by the other things, FD will give me to toy around with. Maybe, some day in the future... :)

(And in respect to the Imperial Clipper: I would need a rank in the Empire... and this will simply not happen! At least not as long as they don't change their slave economy. Down with all autocrats! Long live the Alliance!)
 
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This makes me incredibly sad as a FAoff Eagle-pilot. There is no proper way to stay in the magical blue zone without surrendering to autopilot. Beta post or not, +rep'd.
 
So the Cobra's pitch is better the the Viper?

Depends. At optimal speed (=when staying in the blue center) and even more significant below optimum, the cobra pitches faster than the Viper.
But at higher speed, the Viper handles better than the Cobra. (Both pitch slower than at optimum speed, of course. But the Viper is way more forgiving and pitches less worse.)
 
@ Oethe: Well, I would like to, at some point. The problem is, that this does cost quite a bit of money (depending on what is tested) and time. As I am test pilot, editor and secretariat in personal union (the plural was chosen just for the effect), the testing takes even more time.
And if you think that mining is boring, try to join me as a test pilot and fly in circles for houres... and houres... and houres in front of a space station. I am still surprised that I wasn't arrested (or shot, if you look at the harsh jurisdication in Elite) for lingering in communal space.

I already got some new data, featuring the effect of ship mass in relation to the thrusters grades, but there were by far not enough data points to come to any interesting conclusion. And, in all honesty, the testing was even more boring...

So, as much as I want to expand this experiment, all will depend on how much I will be fascinated by the other things, FD will give me to toy around with. Maybe, some day in the future... :)

(And in respect to the Imperial Clipper: I would need a rank in the Empire... and this will simply not happen! At least not as long as they don't change their slave economy. Down with all autocrats! Long live the Alliance!)

If I ever get the money for an Imperial Clipper and the upgrades I will help you test out that one. Heh. As is still working towards the Asp.
 
Very cool. I would love to see the numbers demonstrated in a video with ships performing the respective maneuvers. It might make the rocket science more easily understood. I am not a smart man...
 
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