The Stages of Grief

What stage are you?

  • Denial

    Votes: 11 7.0%
  • Anger

    Votes: 15 9.5%
  • Bargaining

    Votes: 30 19.0%
  • Depression

    Votes: 33 20.9%
  • Acceptance

    Votes: 69 43.7%

  • Total voters
    158
  • Poll closed .
According to scholars of psychology their are 5 stages of grief. Interestingly/sadly enough this can be directly applied to the ED player base as manifested on this forum.

  1. Denial - The blind defenders or whatever your personal label for this behaviour is
  2. Anger - The over the top emotional posters screaming "W.T.F.?", demanding change, talking about legal action and refunds, etc
  3. Bargaining - Those offering balanced criticism + proposing solutions (well include lots of sentiments of the form "I know that <subject>, but..."
  4. Depression - Those posting sad themed good bye messages ("I don't feel like logging in anymore..." for example)
  5. Acceptance - Those that have given up, made their peace with wasted money, and either moved on or just plodding on till something better comes along

Being honest I can easily track my own progress through this process and as of now I think I just moved from stage 3 to 4.

Care to comment Frontier? Of course not...
 
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How about this for a psychology: do unto others before you turn into the pillar of dust.

Core of the problem is lack of things you can engage yourself in. No sensible wars, no group endeavours, no interesting politics and community goals. Nothing.

So, it's far more interesting to cruise around in a well armed ship, catch people by surprise and turn then into a pillar of dust. Just accept it. (point number 5, almost) FD made a game like this, giving ABSOLUTE FREEDOM, failing to provide tools to channel said freedom, which is a bad joke to begin with, but people are entitled to play it in any way they see fit nevertheless.
 
How about this for a psychology: do unto others before you turn into the pillar of dust.
And this is exactly why I choosed Elite Dangerous : Groups.

Being able to play with peoples which share the same gaming values as I and don't have to play with peoples which play psychopaths only because perma-death don't exist in games (btw, don't understand why insurances make pay peoples doing illegal things ...).
 
In psychology we also have a concept called "Delay of gratification": is someone capable of foregoing immediate reward now for a better reward later? There is also the concepts of catastrophizing: blowing up the significance of a small problem into a huge disaster; other reasoning errors such as jumping to conclusions, emotional reasoning, black-and-white (all good or all bad) thinking. There's narcissism (my post is so important! How dare Frontier not respond to it!) And there is of course the Life of Brian complex: the belief that Braben and Frontier are the messiah who are going to bring us the One Perfect Game and then wishing to nail them to a cross when it turns out that they are fallible humans after all, who go through a process of trial and error and need time to create something rather than magicking it out of thin air. :p
 
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Core of the problem is lack of things you can engage yourself in. No sensible wars, no group endeavours, no interesting politics and community goals. Nothing.

> no sensible wars...no interesting politics

As opposed to, uh. The...other kind of war and politics? *cough*
 
Bargaining with a minor bit of acceptance. I'll never hit depression because I don't write goodbye threads. I'll be around until I'm not and I'll simply disappear.
 
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