I just went looking how the rest of the planet looks. This is in broad daylight in two different areas. It's a boring rock, all right?
First went down at a random spot on the left, then went over to those rounded hill thingies in the center.
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There was this gap, so I went investigating:
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Tidally locked to the gas giant, yeah. I'll have to return then.
Again there's that ugly blocky patchy effect of medium-distance textures. The image where you're approaching the fissure in your ship. It looks so bad it spoils the entire landscape. I mean the light does look oddly flat, but if you look at real Moon images that's the case.
I'm pretty sure that on the Moon the ground is coated with an extremely fine dust. That would look unusual to us because we don't get that exactly, as it's finer than sand but also a different colour.
Another thing is the way hills sometimes have that 'stretched' look at times, like your last picture, it might be the oblique angle or something. Also it has the dreaded blobbiness unlike the hills surrounding it. Like much in Odyssey it seems graphical glitches are making planets look very inconsistent.
It's when hills look like just one plain crudely stretched up out the ground. If you look at the surface in question it's totally flat, and it looks like one texture stretched over it and as such is very blurry.
It looks like a lot of it is simply a bug with texture mapping. It's also true that for some reason we don't seem to get sharp edges on anything either, like canyons for instance, for some reason. In that same last picture it's only the ground clutter object that has that.
By the way does anyone have any clue why the engine can't create overhanging terrain? Say a cliff edge, or even something as dramatic as a natural doorway eroded into a rock formation. Seems like a rather big thing not to have, along with the crazy inability of the engine to support multiple global light sources like two or more stars (perhaps this one baffles me even more).