The state of Farseer's base on Deciat

Saw that video, you know which one, and went there myself to take a look how bad it is.

Looks like this for me:
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I can't see the terrain so I can't judge it obviously.
Wasn't it always in eternal darkness? If there's daylight here sometimes I'll return and have another look, but to me this looks like always, safe for the new shaders (which seem off to me.)
Maybe they fixed it somewhen?

Also, please don't post that comparison video again. Or pictures from that video. We've all seen it and we all think the base looks bad there.
 
That planet is tidally locked if memory serves, so it will always be in total darkness, unless you raise the gamma to see something.


This is what I saw of Deciat when I departed in my SRV. Sadly didn't go far after the first "mountain".
 
Farseer Inc is found on Deciat 6 a and has a tidally locked orbital period of 2.1 to planet 6 and not the sun. This means that Farseer Inc sees daylight every 2.1 days.

Random picture from the web with Farseer Inc in the daylight:

eUrVoyh.png
 
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That planet is tidally locked if memory serves, so it will always be in total darkness, unless you raise the gamma to see something.


This is what I saw of Deciat when I departed in my SRV. Sadly didn't go far after the first "mountain".
I just went looking how the rest of the planet looks. This is in broad daylight in two different areas. It's a boring rock, all right? :D

First went down at a random spot on the left, then went over to those rounded hill thingies in the center.
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There was this gap, so I went investigating:
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Farseer Inc is found on Deciat 6 a and has a tidally locked orbital period of 2.1 to planet 6 and not the sun. This means that Farseer Inc sees daylight every 2.1 days.

Random picture from the web with Farseer Inc in the daylight:

eUrVoyh.png
Tidally locked to the gas giant, yeah. I'll have to return then.
 
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I just went looking how the rest of the planet looks. This is in broad daylight in two different areas. It's a boring rock, all right? :D

First went down at a random spot on the left, then went over to those rounded hill thingies in the center.
View attachment 231809
View attachment 231811
View attachment 231812

There was this gap, so I went investigating:
View attachment 231813
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View attachment 231815


Tidally locked to the gas giant, yeah. I'll have to return then.
That is actually encouraging, so maybe it is just Farseer itself that ruins the terrain around it? Interesting.
 
They either handcrafted the terrain around the base or transferred its topography. Which obviously didn't work very well.
It actually worked better than you think.

The topography was transferred to retain the distinctive look that makes the base appear partially underground (a base split by a canyon, with walkways built into it). Frontier have used the same mesh patching tech as the Guardian bases to bring it into Odyssey.

More analysis in my post here, where you can also see the Horizons terrain tiling effect. Be careful what you wish for if you want to go back to the Horizon's tech engine ;)

 
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I haven't made any advanced analysis as commander @CMDR Charybdis, but I happen to be near another "personalized" engineer's base and have made this screenshot (in Odyssey). IMO it's illustrative enough that the problem here is in coupling content created specially for Horizons and new Odyssey terrain generation/rendering (and not in Odyssey terrain generation "in general")

In that same screenshot we have the terrain occupied by the horizons style settlement (engineers's base) and "normal" odyssey terrain - and quite degraded "stitching" between those two.
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Engineer base - Horisons vs Odyssey content blend.jpg
 
I just went looking how the rest of the planet looks. This is in broad daylight in two different areas. It's a boring rock, all right? :D

First went down at a random spot on the left, then went over to those rounded hill thingies in the center.
View attachment 231809
View attachment 231811
View attachment 231812

There was this gap, so I went investigating:
View attachment 231813
View attachment 231814
View attachment 231815


Tidally locked to the gas giant, yeah. I'll have to return then.
Again there's that ugly blocky patchy effect of medium-distance textures. The image where you're approaching the fissure in your ship. It looks so bad it spoils the entire landscape. I mean the light does look oddly flat, but if you look at real Moon images that's the case.

I'm pretty sure that on the Moon the ground is coated with an extremely fine dust. That would look unusual to us because we don't get that exactly, as it's finer than sand but also a different colour.

Another thing is the way hills sometimes have that 'stretched' look at times, like your last picture, it might be the oblique angle or something. Also it has the dreaded blobbiness unlike the hills surrounding it. Like much in Odyssey it seems graphical glitches are making planets look very inconsistent.

It's when hills look like just one plain crudely stretched up out the ground. If you look at the surface in question it's totally flat, and it looks like one texture stretched over it and as such is very blurry.

It looks like a lot of it is simply a bug with texture mapping. It's also true that for some reason we don't seem to get sharp edges on anything either, like canyons for instance, for some reason. In that same last picture it's only the ground clutter object that has that.

By the way does anyone have any clue why the engine can't create overhanging terrain? Say a cliff edge, or even something as dramatic as a natural doorway eroded into a rock formation. Seems like a rather big thing not to have, along with the crazy inability of the engine to support multiple global light sources like two or more stars (perhaps this one baffles me even more).
 
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These are my own personal screenshots from the other day when i went there to check for Old Duck.. for clarity my system is sub par and i was running my graphics on medium but it was daylight for me!!!
I hope these help.
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These are my own personal screenshots from the other day when i went there to check for Old Duck.. for calrity my system is sub par and i was running my graphics on medium but it was daylight for me!!!
I hope these help.View attachment 231878View attachment 231879
These reflect my experience when visiting the base. I set my settings to ULTRA with the additional ULTRAFORCAPTURE despite the impact on frames.

Most noticeable are the smooth edge curved cliffs with the low res textures being stretched around and down them.
 
These are my own personal screenshots from the other day when i went there to check for Old Duck.. for calrity my system is sub par and i was running my graphics on medium but it was daylight for me!!!
I hope these help.View attachment 231878View attachment 231879
Ah! That's something at least.
Looks much too smooth and wrong, yeah. Also those scatter rocks on the cliff look strangely misplaced. My guess is, that they copied the topography and didn't have the time to work on it afterwards. But well. Whatever it is, at some point they should come back to it.
 
Ah! That's something at least.
Looks much too smooth and wrong, yeah. Also those scatter rocks on the cliff look strangely misplaced. My guess is, that they copied the topography and didn't have the time to work on it afterwards. But well. Whatever it is, at some point they should come back to it.
Actually, looking at that last screenshot it really looks like the base is on the wrong mountain :D
 
One of my fave songs ever Ducky! But yeah let's just hope they come back to revise it and i think they will when they're not too busy putting out the fires!
If I'm to guess here and this is pure speculation, didn't Dr. Ross say they reduced the scatter and also intentionally made things more rounded? i think they might have just pushed the slider a miniscule bit too far and now everything has these smooth edges that look really a bit poo so let's hope it's just a minor tweak to push some detail back but i'm guessing the extra scatter was causing more data to be loaded planetside and when they saw everyone's systems doing a collective 'Oof' they can't refill them back in till they find what's the problem.
Like OP though I do hope in time they will get it right and balance it all. I think it was all just done in haste because of the deadline and also there are some places that look absolutely beautiful too!! It must be a real headache getting it right, more so when your front room is on fire.
 
It's fair to say it's just broken.
Nope!

It's fair to say that it is Horizon's rendering tech (mesh and textures) being used to patch a familiar engineer's base into Odyssey. See my earlier post with more analysis.

I'd quite like Frontier to upgrade these mesh patches to use the new planetary tech engine, but can't imagine that is a priority at the moment.
 
Nope!

It's fair to say that it is Horizon's rendering tech (mesh and textures) being used to patch a familiar engineer's base into Odyssey. See my earlier post with more analysis.

I'd quite like Frontier to upgrade these mesh patches to use the new planetary tech engine, but can't imagine that is a priority at the moment.
Not looking as intended then. It's not how they want it to look-- but like much in Odyssey they probably didn't have the time to adjust things so it fits in properly with the new engine.

Broken or unfinished, the net result is somewhat the same as far as a visual fidelity matter goes.
 
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