I suppose it's already exploitable ain't it?First thought is this sounds so exploitable.
I suppose it's already exploitable ain't it?First thought is this sounds so exploitable.
Seems like the same reason you don’t get trade rank for trading at player FCs.I wish I was there... :-(
Not sure why a PP player kill does not reward with more merits.
The problem is, PVP is an inherently offensive action, but you need to create a system that makes the DEFENDER want to play.Hi commanders,
It has now been a few months I joined one the most controversial/hated Powers, have been pretty involved, and have met exactly zero opposing player.
We even had a couple of very "active" contested acquisition systems, for which a lot of effort was invested on both sides (we, primarily at the Power space Conflict Zones, as well as raiding ground settlements) but nada, only pure PvE for us there.
I do know that ED playerbase is rather thin, and the bubble is huge. I also play late US Central Time after 9pm, but still...
How is it looking for the other Powers? Is PvP something usually not seen outside of the CG's? Are most Power activities done in solo? Or/and mainly using non-violent ways such as rare trading, etc..?
Regardless of the Hotel part of that idea, it would need "attacking Stronghold Carriers" to be adjusted to be a viable thing at all first [1], which would need "Undermining enemy Strongholds" to be a thing which anyone is trying to do.The only method I can think of is to make it only possible to ATTACK Stronghold Carriers in Open.
The problem there is that there's a high skill floor to PvP and a lot of chasing the meta. Back in the beta days, it was fun to get in the occasional fight because everyone was flying stock ships, usually with just MCs and pulse lasers. Maybe you'd win. Maybe you wouldn't. Now you get jumped by someone flying their Ultra Turbo Player Killer 9000 and die in two seconds.I do think there are lots of people who think they don't want pvp who would enjoy it in small doses, while I am also sure there are others that would hate it even more after trying it. There only needs to be a few of the former though, to make the galaxy a little richer. <3
It's actually difficult to have anything but small doses unless you sit in a hotspot. For powerplay related PVP, the people engaging in that are working towards a goal, and the PVP is disrupting someone else's progress toward that conflicting goal.The problem there is that there's a high skill floor to PvP and a lot of chasing the meta. Back in the beta days, it was fun to get in the occasional fight because everyone was flying stock ships, usually with just MCs and pulse lasers. Maybe you'd win. Maybe you wouldn't. Now you get jumped by someone flying their Ultra Turbo Player Killer 9000 and die in two seconds.
It seems to me like you can go all in on PvP or do none of it. There are no small doses to be had.
You can do PvP at any sort of level wanted, but it has to be an arranged thing possibly in a PG?The problem there is that there's a high skill floor to PvP and a lot of chasing the meta. Back in the beta days, it was fun to get in the occasional fight because everyone was flying stock ships, usually with just MCs and pulse lasers. Maybe you'd win. Maybe you wouldn't. Now you get jumped by someone flying their Ultra Turbo Player Killer 9000 and die in two seconds.
It seems to me like you can go all in on PvP or do none of it. There are no small doses to be had.
There's probably three levels of ship rather than two to consider.It seems to me like you can go all in on PvP or do none of it. There are no small doses to be had.
It's an interesting idea, though generally hits underminers (who are probably going to get sent at least 30 LY most of the time, maybe quite a bit more) worse than it hits reinforcers (who are maybe just going to get sent to the adjacent system if the power has already got a bunch of Strongholds down), and underminers already have far too much going against them.Speaking of said disruption, the current respawn mechanics putting you back where you last docked unless you're wanted kind of takes some wind out of those sales. There should be some kind of location penalty similar to when you get sent to a penal colony. For example, you get sent to the nearest friendly stronghold system if you die in a situation where your death would give merits were you an NPC. If you're in a friendly stronghold when you explode, you get sent to the next closest one. Would make disruption of other players merit farming more impactful.
But that is not what is wanted by PvPers I believe. It seems that they want more organinc PvP by flying around and fighting whoever they come across, regardless whether it is a fun, fairly balanced experience for both.You can do PvP at any sort of level wanted, but it has to be an arranged thing possibly in a PG?
Sure, but I meant more in terms of commitment than time. It seems like unless you're willing to put together a dedicated PvP build, do all the engineering for it, and probably go through some training in PvP techniques, you're just going to get annihilated by the people who have. And that's way too much effort for those of us who don't have much interest in that side of the game.It's actually difficult to have anything but small doses unless you sit in a hotspot.
Ironically nerfing NPCs like Fdev means players used to fighting them have lazy/bad habits from PvE which immediately burn them in a PvP fight. You can practice flight & pip management vs the high difficulty assassination missions though since the pressure is similar at least.Sure, but I meant more in terms of commitment than time. It seems like unless you're willing to put together a dedicated PvP build, do all the engineering for it, and probably go through some training in PvP techniques, you're just going to get annihilated by the people who have. And that's way too much effort for those of us who don't have much interest in that side of the game.
If you want to encourage more people to get involved in PowerPlay PvP, it would need to be something they could do in whatever PvE combat ship they happen to have, but then it wouldn't be fun for the PvP folks.
I see your point and I don't completely disagree, I'm going to talk generally, a lot of the below is not aimed specifically at what you said, kind of side points.The problem there is that there's a high skill floor to PvP and a lot of chasing the meta. Back in the beta days, it was fun to get in the occasional fight because everyone was flying stock ships, usually with just MCs and pulse lasers. Maybe you'd win. Maybe you wouldn't. Now you get jumped by someone flying their Ultra Turbo Player Killer 9000 and die in two seconds.
It seems to me like you can go all in on PvP or do none of it. There are no small doses to be had.
Oh my, so true![...]
So, disclaimers and acknowledgement aside, the engineer grind is something that we almost all do eventually undertake even if it's for exploration. In my heyday the grind for materials was utterly insane. You could search for literal days and not find any of what you were looking for, and then when you used it, you got a very random outcome and crazy amounts of those materials were needed. Some modules were engineered over 200 times to get as close to that god roll as possible.
[...]
That is something that I don't get and disagree with, both in the current state of the game and as it was 8-10 years ago.[...]
The super player killer ship 9000, of which I have I think about 7 fully outfitted for pvp, meaning that every module is as optimally engineered as it can be to provide maximum advantage against any other human configured ship[...]
Indeed, I love this example of a pve fight that you can use as a bar to evaluate your skills, and feel that I can even lay down a metric for anyone that's interested...Ironically nerfing NPCs like Fdev means players used to fighting them have lazy/bad habits from PvE which immediately burn them in a PvP fight. You can practice flight & pip management vs the high difficulty assassination missions though since the pressure is similar at least.
Perhaps a good way of doing this could be to rework how the Propaganda Hauling mechanic works. It's too basic right now, to the point where it's basically not worth doing at all.Regardless of the Hotel part of that idea, it would need "attacking Stronghold Carriers" to be adjusted to be a viable thing at all first [1], which would need "Undermining enemy Strongholds" to be a thing which anyone is trying to do.
Leaving aside Fong Wang this week as a special case (various large Powerplay groups from a range of Powers have agreed that it should be given to Yuri Grom), the highest net undermining any Stronghold system has received from any cause is about 22,000 control points for Minerva - which, given that it's a near-max strength Stronghold for LYR, won't actually worry them at that rate for another 40 weeks even if it wasn't some one-off thing.
To actually encourage PvP it would need:
1) Stronghold Carriers to be such a target that you couldn't simply outpace an uncontested attacker CMDR-for-CMDR by doing PvE stuff elsewhere in the system
2) Further, to be such a target that hanging around at a Stronghold Carrier defending it (where you get token merits for friendly NPC ship scans, and maybe a bit extra for any PvP kills you can get in) while slowing down the attacker is anywhere near a better use of time than fighting them elsewhere / hanging around at a Stronghold Carrier in case someone shows up to attack it [2] is a good use of time at all
3) There also to be some way to follow up the attack once the system drops to Fortified. If you can only effectively undermine systems while they have Stronghold Carriers in them, there's no real point in doing that because the other side will just let you do it, then reinforce it back up the next week. So that gets back in to either shifting away from the current situation where the only way to successfully undermine a system is exploits, or not doing that.
Encouraging in-instance direct PvP over Powerplay ultimately can't be done until and unless the abstract asynchronous PvP over the system's control sliders exists first. And it doesn't. Following the shutting down - with significant collateral damage - of the recent data exploit, there is essentially no aggression taking place in Powerplay (and there really wasn't any to speak of even with the exploit). Powerplay is about as useful a place to expect PvP as Exploration is - sure, explorers could be out there killing each other to protect their first discoveries, but for very obvious reasons that's not how the PvE side of exploration is played so there's no PvP side to it. Powerplay is in basically the same place, just with slightly more cultural understanding that it should be a fight even if no-one actually wants to do the fighting bit.
[1] Of course, the slightest hint that it might be was sufficient for massive player complaints and for Frontier to stop that.
[2] There are a bit over 400 Stronghold Carriers in the game. Good luck picking the right one to defend.
If Undermining was possible, then the ability of the HQ to guarantee support for all systems in 30 LY would mean that a struggling Power couldn't be completely wiped out with a single targeted strike, and it stops a Power being put into a potential death spiral from losing all their Strongholds while they still have decent system counts.BTW, am I mistaken or do headquarters systems (like Harma for Archon) serve no real purpose compared to other stronghold systems?