the storyline idea is a bad idea

I read about the storyline, where people will be able to vote for a leader, and stuff like that.

I really think it is a bad idea, and would prefer that developers do not waste time on these issues and focus more on the game play, making it more fun to fly around, and easier to make money.

the player's primary interest is to make money. that is what they are thinking about all day long while playing.

the news stories are a very boring read. there is nothing important about a university sit-in news story.

how are we supposed to vote for someone? we know nothing about the candidates because we don't want to read the news stories. the elected candidate would have to have policies that affect us, which again, means they would need policies that affect whether we make money. I don't see how that can happen without making people angry.

I would rather see a quest feature built in. you have 400 billion galaxies. the only reason to go there is to complete a quest of some sort. I am more than happy to brainstorm how to make quests available.
 
I read about the storyline, where people will be able to vote for a leader, and stuff like that.

I really think it is a bad idea, and would prefer that developers do not waste time on these issues and focus more on the game play, making it more fun to fly around, and easier to make money.

the player's primary interest is to make money. that is what they are thinking about all day long while playing.

the news stories are a very boring read. there is nothing important about a university sit-in news story.

how are we supposed to vote for someone? we know nothing about the candidates because we don't want to read the news stories. the elected candidate would have to have policies that affect us, which again, means they would need policies that affect whether we make money. I don't see how that can happen without making people angry.

I would rather see a quest feature built in. you have 400 billion galaxies. the only reason to go there is to complete a quest of some sort. I am more than happy to brainstorm how to make quests available.

I'm sorry, but everything you have written here makes it clear you do not understand what is going on. Which is fair enough, you don't have to understand the on-going stories to play the game. But I think you should have researched a little more before posting. I'll try to put it in a nutshell for you. First of all, we the players do not get to vote for anything. What we, as players, can do is to have an effect on the background simulation which, in turn, will affect how the NPCs vote. The winning candidate will then go on to affect the background simulation in ways that are different than should any of the others win. One more thing I picked up on from your post. Making money is not the be all and end all of the game. fairly soon money will be something you barely have to worry about because you will have progressed enough to be making masses of the stuff. Money is just a means to an end, the end being... having fun of course :)
 
You said: "we the players do not get to vote for anything."

Yes, it is part of the story line. There are supposed to be 5 candidates and elections as part of the story line. The news stories are supposed to be events that lead to who people vote for in the elections.

Its in the Frontier dev videos.
 
Well, the narratives and the subtle and sophisticated ways the game offers to the player for influencing large scale events - in short the living, dynamic galaxy - is pretty much the #1 killer feature of Elite Dangerous for me. I'm not a native Engilsh speaker either but I can read it without problems, yet I understand it's not the case for everyone. I hope the game will get a good translation for your native language, as well as the Galnet news even though I don't know how FD is going to pull that off :eek:
 
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Galnet is boring because it lack illustrations. For exemple, storyline is difficult to follow for me, as I can't identify easly all the differents characters. Adding some pictures of them will surely help.
I hope FD will improve that point later, by adding some life to that (images, audio, video, etc...). Right now wall of text are not really my taste. I don't feel involved in a candidate that I've never seen.
 
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Pictures, video and audio in Galnet, what not to like? It's all a matter of resources and prioritization I suppose. Everything in due time...
 
The story line and News add great gameplay features. Try flying to the area being reported about, there are some pretty amazing things going on out there, the news tells us where and when.
If your not interested in seeing these things, don't.
Me? I cant wait to see whats happening and how I can be a part of it.
 
What the OP wants is a more arcade-style game, where you just "play" and there's no story backing it, and so forth.

Game development has moved far, far beyond those days. And I think most of us are happy for it. Games are richer, deeper, more "alive."

More story, not less.
 
The storyline is surely well written, but for a non-native speaker a complete waste. Too much sophisticated formulations so that someone like me with his broken English can only grasp a few fragments. Just pearls thrown before swine in my case.

For a "broken English" speaker, you sure do use big words like "sophisticated formulations" and understand common idioms like "pearls before swine" pretty well.

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You said: "we the players do not get to vote for anything."

Yes, it is part of the story line. There are supposed to be 5 candidates and elections as part of the story line. The news stories are supposed to be events that lead to who people vote for in the elections.

Its in the Frontier dev videos.

Players don't VOTE for anything.

Players play the game. The way they play the game dictates how the NPC storyline plays out.

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though I don't know how FD is going to pull that off :eek:

The same way every single other game deals with translations? Galnet loads the version of the news story that matches the language setting you've selected. :D
 
There is a reason why I play the English version. I even don't know how complete the current German translation has progressed by now, but even the most basic game functions don't translate very well into German because many elements are following English conventions the rest of the world has no other choice to follow. It just sounds so wrong in German cause there simply are no proper replacements in my language.

Verarschst du mich?

:D
 
I'm also completely turned off by the story - particularly as its synced to a real-time clock, so knowing that i cannot progress through it at my own leisure, i just glaze over at any mention of it.

I can't currently play the game until FD patch the broken windowing system, so i'm missing the story already, and from hereon it's like missing the beginning of a movie or mini-series - i just click-thru as i already feel passed over and excluded by real-world circumstances.

If i could pause and save the story progression i might be more inclined to pay any attention to it. As-is, it's for not even intended for me, but dedicated to those whose installs are already useable and who are able to arrange their gaming schedule around that of the unfolding story.

Frankly, what little i've noticed of it i found rushed and cringeworthy. If i can't run in my optimum resolution, or control my own ship the way i want, then background narratives are a completely tertiary concern and pretty much under my radar. I simply don't want to know about things i'm going to miss out on, with no chance of revisiting in my own time..
 
I'm also completely turned off by the story - particularly as its synced to a real-time clock, so knowing that i cannot progress through it at my own leisure, i just glaze over at any mention of it.

I can't currently play the game until FD patch the broken windowing system, so i'm missing the story already, and from hereon it's like missing the beginning of a movie or mini-series - i just click-thru as i already feel passed over and excluded by real-world circumstances.

If i could pause and save the story progression i might be more inclined to pay any attention to it. As-is, it's for not even intended for me, but dedicated to those whose installs are already useable and who are able to arrange their gaming schedule around that of the unfolding story.

The story in Elite isn't a pre-written novel that every player picks up and reads the same tale, but rather immersion into an active universe. You can't hit pause on CNN, the BBC, or Al Jazeera so world events wait to happen until you've got some free time to spend, so it is with Elite: Dangerous.
 
The story in Elite isn't a pre-written novel that every player picks up and reads the same tale, but rather immersion into an active universe. You can't hit pause on CNN, the BBC, or Al Jazeera so world events wait to happen until you've got some free time to spend, so it is with Elite: Dangerous.
Precisely my point, and why i'm completely oblivious to it.

I had similar objections to FFE's story - it could be paused and saved, but was still synched to the in-game calander, and so restricted the sand-box freedom that Elite was supposed to be all about.. get side-tracked making your own fun and you'd miss out on the story mode, with no opportunity to revisit it.

Yes, real life's like this, but then i work for BBC news and Skynews so news channels are about all i watch anyway. Hometime, i want to chillax and enjoy life at MY schedule, not as a slave to some virtual rat race.

In the original Elite however, i'd traversed all eight galaxies before i got the first scripted mission, and likewise in GTA i always spend weeks or months exploring in free play before choosing to engage in any story progression. It's MY playtime, and whether it's a book, game or video i want (need!) to experience and digest it according to MY schedule...not have it dictated to me, ready or not.

If i can neither trigger the story progression nor save its progress or even go back and replay parts of it, then i'm effectively excluded from it.

Right now my install's been broken since V1.0 so i'm still waiting for the opportunity to engage with ANY aspect of the game, much less some urgent stop-press melodrama that's gonna totally pass me by regardless..

So from my point of view it's literally an ostentatious and hasty waste of valuable resources that could be better directed towards making the 'release' build at least as functional as the beta / gamma..
 
Well that's one of the best parts of this game: you don't have to participate if it doesn't interest you.

I'm quite interested by it and I've had a blast participating in the storyline stuff a lot. :D
 
if the storyline is so easy to understand why don't you tell us what it is.

I read some of the stories. a slave rebellion. a university sit in. a woman talking about her father. none of which I can travel to and investigate, none of which tie in to each other, none of which have anything to do with my primary goal of earning credits, exploring, or dog fighting.

as this point, I have no idea what the story line is, other than a dev video which said something about 5 candidates that we get to vote for some day.
 
On my personal oppinion, the storyline is a waste of time. A lore or background for events is a great thing, but a complex and convoluted storyline ain't exactly what I am looking for -- specially when I can't do anything of importance except being a random pilot in a universe of random pilots.

Maybe they should take an approach similar to Skyrim and other Elder Scrolls games, where there is a huge lore in the background for setting and a immediate, simple plot to send the world spinning, making us random pilots caught in it. Currently the effort going on the story, with all the name tossing and events naming while in-game there is pretty much no happening whatsoever is a waste of time. I can't care one bit about who is Emperor or what diplomat is offensive to who, since I'll never see any of them in-game nor ever be affected by them or the story developments.
 
On my personal oppinion, the storyline is a waste of time. A lore or background for events is a great thing, but a complex and convoluted storyline ain't exactly what I am looking for -- specially when I can't do anything of importance except being a random pilot in a universe of random pilots.
As others have said, go to the areas that the news stories talk about and you will probably be able to _do_ something.

Personally, I'm aligned with the Alliance and I have yet to see what this conflict has to do with me and why I should get involved. It's just the Federation and Empire once again showing why they are not worthy of my attention. ;)

What I'm looking forward to is multiple news sources, so that we can have local storylines like these, as well as "big" stories shared by everyone running concurrently.
 
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