Howdy friends, Arcanic is still around 
This post is gonna be about a topic that I've always found interesting in the exploration community, helium gas giants. Particularly involving something I've realized quite recently about them. To begin, I must state for people who do not know, Helium Gas Giants (henceforth HGGs) are not the same planet type as Helium-Rich Gas Giants. There is a thing connecting the two, however, and I will get to that later. Currently there are 17 confirmed HGGs known in the galaxy, opposed to the 140,000+ HRGGs known. They can be found to the far right side of the FSS frequency display, with their carrot ^ signature in the shape of an 'O', opposed to the HRGG's 'H'.
There is apparently a HGG in the HD 47246 system, evidence being brought about by the tourist beacon that exists there and (might still be (?)) given out as a mission to visit, even though the system is unfortunately shrouded in the bunch of permit locked sectors around that region.
Catalog Systems vs Procedurally Generated Systems
One thing that can be immediately determined from my little diagram above are the visible differences between HGGs existing in catalog systems versus systems that have been completely generated by the Stellar Forge, and that is there are multiple HGGs in the former systems. Their atmospheric composition reflects that of normal gas giants, as in it is just Hydrogen and Helium. Catalog systems, particularly those of higher mass, are infamous for their wacky system configurations and whatnot. This includes sometimes having an outrageous amount of Helium% in the gas giants of those systems. If you search for He% descending in Spansh, you realize there are a good chunk of catalog systems that have significantly higher He% compositions compared to the maximum discovered He% in proc-gen systems, which if I recall is just a bit above 37%.
So why are there only two systems with this variation? Well, the codex description actually gives it away, saying that they are gas giants with a higher percent of Helium in their atmospheres compared to that of Hydrogen. Seeing that 52 Herculis and HR 6870 are the only two systems that were generated where He% exceeds H%, that reason makes sense. But it seems to be the only criterion the game checks for to call a GG a HGG.
Moving over to the proc-gen HGGs, there is something interesting happening here. Their atmospheres are all over the place, 99.9% Nitrogen? On a Helium Gas Giant? How about the one in Swuemuia, where Helium isn't even listed as a major component? The planet in the Boeths sector seems the closest to a normal gas giant composition in the lot, save for Neon. This part about the planets always stumped me. That, and with the release of Odyssey, this planet type suddenly has a blue ring in the system map, like normal terrestrial planets with atmospheres do. Interesting how one version have them and the others don't! Let me tell you my conjecture:
The Catalog Helium Gas Giants represent the actual planet type. In other words, what they were meant to be, and what the system map and codex describes them to be. Gas Giants that have more Helium than Hydrogen in their atmospheres. These gas giants are so helium-rich that it flipped the switch for the game to call them HGGs. Unfortunately, however, their criterion to generate this way is never actually met anywhere else in the galaxy (which is why I wonder why they bothered creating this planet class to begin with?), with the aforementioned maximum proc-gen He% being around 37%.
The Proc-Gen Helium Gas Giants aren't real gas giants. The atmospheres of these planets make no sense in regards to what the game descriptions say (save for the one in Boeths I suppose). The helium white rhino in Ooch Chrea has baffled all of us for years, why 0.1% Helium? Well, because there is technically more Helium than Hydrogen, it passes the game's test for being an HGG. But still, it makes no sense when you think about them as gas giants.
But it makes more sense when you think about them as icy bodies.
@Sapyx mentioned last year when the HGG in Swuemuia was discovered, that the Stellar Forge for some reason really likes generating planetary atmospheres with a nearly even split between Methane, Ammonia and Nitrogen. An icy body atmospheric search with those three constituents on Spansh resolves a whole bunch of them out in the galaxy. But, okay, that's just the Stellar Forge being dumb, right? But my man dkO showed me something that made me feel the switch flip in my head:
This icy body has the EXACT atmospheric composition as the second helium white rhino in the Boeths sector (see first diagram).
(I also ran across one with 99.9% Nitrogen 0.1% Neon but I've misplaced the name)
This, and seeing that the proc-gen HGGs are eerily similar to Water Giants (blue atmospheric ring, generating far away in the system, usually the last body in the lineup), it makes me think.

What do you guys think?

This post is gonna be about a topic that I've always found interesting in the exploration community, helium gas giants. Particularly involving something I've realized quite recently about them. To begin, I must state for people who do not know, Helium Gas Giants (henceforth HGGs) are not the same planet type as Helium-Rich Gas Giants. There is a thing connecting the two, however, and I will get to that later. Currently there are 17 confirmed HGGs known in the galaxy, opposed to the 140,000+ HRGGs known. They can be found to the far right side of the FSS frequency display, with their carrot ^ signature in the shape of an 'O', opposed to the HRGG's 'H'.
There is apparently a HGG in the HD 47246 system, evidence being brought about by the tourist beacon that exists there and (might still be (?)) given out as a mission to visit, even though the system is unfortunately shrouded in the bunch of permit locked sectors around that region.
Catalog Systems vs Procedurally Generated Systems
One thing that can be immediately determined from my little diagram above are the visible differences between HGGs existing in catalog systems versus systems that have been completely generated by the Stellar Forge, and that is there are multiple HGGs in the former systems. Their atmospheric composition reflects that of normal gas giants, as in it is just Hydrogen and Helium. Catalog systems, particularly those of higher mass, are infamous for their wacky system configurations and whatnot. This includes sometimes having an outrageous amount of Helium% in the gas giants of those systems. If you search for He% descending in Spansh, you realize there are a good chunk of catalog systems that have significantly higher He% compositions compared to the maximum discovered He% in proc-gen systems, which if I recall is just a bit above 37%.
So why are there only two systems with this variation? Well, the codex description actually gives it away, saying that they are gas giants with a higher percent of Helium in their atmospheres compared to that of Hydrogen. Seeing that 52 Herculis and HR 6870 are the only two systems that were generated where He% exceeds H%, that reason makes sense. But it seems to be the only criterion the game checks for to call a GG a HGG.
Moving over to the proc-gen HGGs, there is something interesting happening here. Their atmospheres are all over the place, 99.9% Nitrogen? On a Helium Gas Giant? How about the one in Swuemuia, where Helium isn't even listed as a major component? The planet in the Boeths sector seems the closest to a normal gas giant composition in the lot, save for Neon. This part about the planets always stumped me. That, and with the release of Odyssey, this planet type suddenly has a blue ring in the system map, like normal terrestrial planets with atmospheres do. Interesting how one version have them and the others don't! Let me tell you my conjecture:
The Catalog Helium Gas Giants represent the actual planet type. In other words, what they were meant to be, and what the system map and codex describes them to be. Gas Giants that have more Helium than Hydrogen in their atmospheres. These gas giants are so helium-rich that it flipped the switch for the game to call them HGGs. Unfortunately, however, their criterion to generate this way is never actually met anywhere else in the galaxy (which is why I wonder why they bothered creating this planet class to begin with?), with the aforementioned maximum proc-gen He% being around 37%.
The Proc-Gen Helium Gas Giants aren't real gas giants. The atmospheres of these planets make no sense in regards to what the game descriptions say (save for the one in Boeths I suppose). The helium white rhino in Ooch Chrea has baffled all of us for years, why 0.1% Helium? Well, because there is technically more Helium than Hydrogen, it passes the game's test for being an HGG. But still, it makes no sense when you think about them as gas giants.
But it makes more sense when you think about them as icy bodies.
@Sapyx mentioned last year when the HGG in Swuemuia was discovered, that the Stellar Forge for some reason really likes generating planetary atmospheres with a nearly even split between Methane, Ammonia and Nitrogen. An icy body atmospheric search with those three constituents on Spansh resolves a whole bunch of them out in the galaxy. But, okay, that's just the Stellar Forge being dumb, right? But my man dkO showed me something that made me feel the switch flip in my head:

This icy body has the EXACT atmospheric composition as the second helium white rhino in the Boeths sector (see first diagram).

(I also ran across one with 99.9% Nitrogen 0.1% Neon but I've misplaced the name)
This, and seeing that the proc-gen HGGs are eerily similar to Water Giants (blue atmospheric ring, generating far away in the system, usually the last body in the lineup), it makes me think.
- Why aren't these Water Giants? Were they supposed to be? What went wrong in generating them?
- What are the bounds that distinguishes an icy body from a helium gas giant? Can they be detected?
- Why from a proc-gen standpoint are these planets so insanely rare? And how were two discovered in the same month? (Craazy luck)
What do you guys think?