Engineers The Sub-Zero Diamondback Scout Tips

So thinking about my next Engineer project. This is partly driven by the goons who hang around outside space ports during a CG.

In my engineered iCourier I just pop a heat sink near the dock if I get a few losers firing at me and that normally takes care of that.

So in relation to this I've been thinking about the fabled cool running of the Diamondback Scout for future Open/CG ventures.

So with Cool Drives G5
1 Class 2 Burst laser Efficient G4 (current max) for removing shields
1 Class 2 multi-cannon and 2 x Class 1 multi-cannons (one with corrosive), all Efficient G5
Efficient power plant max G3

I know Efficient runs less damaging but keeping an eye on the power requirements once everything else such as shield, thrusters and FSD are all upgraded.

Thinking three A shield boosters with something interchangeable depending on role of the day (PD, heat sink etc). I've got x3 D on the iCourier due to weight - is this more sensible regarding power levels? Less bothered about speed on this build.

To those who have trodden this path already, what are your build thoughts for the DBS? Less keen on the DBE due to manoeuvrability.

What kind of idle heat do you get?
 
DBS is the first ship I've tried engineering, mainly because it's fun to throw around. Haven't got very far with mine yet, I'm still running around unlocking engineers. So far I've managed Lvl 5 FSD range, and lvl 2 dirty drives.

I'm aiming for:

Long range FSD
HD armour (on lightweight bulkheads)
Clean drives
Efficient bursts and m/c
Distributor will probably be sys focused
Power will hopefully be low emission to reduce heat if possible.
Shields will probably be reinforced, but may go for low power
 
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So having done a bit more research, the aim is to keep power consumption as low as possible as well as taking advantage of the DBS' naturally small heat signature.

So chuck on the Enhanced, Low Power shields too.

Does anyone know what sort of range and temperature results in enemy ships (PVE and PVP) losing target lock?

I would imagine this depends on the rating of the scanner, but many PVPers will rock D (seems if you know your onions on PVP it's always A).
 
On mine I have no shields, g5 FSD range and g5 dirty drives. Even with those it stays cool for a long time. I use silent running and heat sinks when in a combat situation.

It is still a work in progress. Going to try and keep the dirty drives, does over 500m/s so can escape once detected.

Going to get efficient PP.

Probably go 1 incendiary and 1 corrosive MC and some missiles or torps.
 
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Too chicken for no shields, need a bit of a buffer for combat (unless you turn around and tell me that even the Enhanced Low Power shield is the difference between Red October and Icarus...)

I'm now thinking x3 D rated shield boosters, resistance augmented to keep power consumption down.

Ram Tah to get the extra ammo on the heat sink launcher too
 
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No shield means one module free :) on a little ship it counts.

My "stone cold" Cobra carries 52T of cargo.
 
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On mine I'm rocking all multicannons, no shields hull tanked wuith military grade composites and HRP's etc... Planned engineering mods are efficient powerplant, clean drive grade 5 thrusters, long range FSD, heavy duty armour (possibly on lightweight alloy) and ram tah extra heatsinks if I still need them. I'm hoping that with the clean drive tuning and efficient powerplant my heat signature will be negligable and I wont even need to run silent.
 
So by chance I finally had the time to get started on this, nearly finished today, just a few bits to do.

Going to hold off doing the weapons until the results of the new Beta are done though, also like the sound of those new armour packs that are coming that will protect your modules too (as it has no shields). Can't wait to modify those.

So far:

Clean Drive G5
Efficient Powerplant G3 ('God' roll too, I think you kids call it)
Heavy Duty Military Comp G5
FSD G5

To do:

Weapon Enhanced Capacitor G3 (for laser build, yes I know multi etc will remain cooler for longer but I have something I want to try first)

Sits at about 18% heat?

Was thinking about getting Ram Tah to add some ammo to the heatsinks but 4x3 seems to be fine so far provided you're not sat out in a Res for hours.

Took it for a spin in PVE today expecting the NPC's to see it in Silent Running mode easily and blow it to pieces with their infallible aim but actually...they seem to really struggle.

Chewed through about 5-6 ships, only losing about 10% hull (I would've stayed longer but 'bound' the heatsinks to one button thinking it would fire 1 but it fired 4 at once on two occasions, I assume briefly creating something to rival Teresa May's heart).
 
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