Today I discovered how Planet Coaster can make me feel like a robber baron.
Right after the entrance, put one thrill ride down. Make the queue path as short as possible. Make this ride cost zero dollars. Set the ride's inspection interval to 10 minutes. Charge an entrance fee of however much you would charge for the ride. (see this video to know how to get the perfect price) Plop down one mechanic. Open.
Guests (not families though, since they can't ride the one ride there is) will enter your park on the idea that the ticket at the gate is as much as the ride would normally cost. However, since the queue is so short they can't actually get on the ride. Rather than hang around and wait for an opening, they just leave immediately - but they don't ask for a refund. They haven't been there long enough to actually get sad. Therefore, the turnover rate is extremely high, meaning you get way more money off of park entrance tickets and don't have to worry about actually feeding people. Since they can't get sad and people still come out happy, the happiness bonus hovers around 17-19%. If all goes well you can make a monthly profit upwards of $1.5k from one ride.
If you actually want to go on, you can add scenery around the queue to increase its value and charge people even more to walk around a bend and then leave again. If you want to expand, you'll have to hire a janitor and get food stalls. With enough rides, though, you can jack up the ticket prices to the point where you cost $30 to get in, buy an $8 hamburger, and leave.
Another good idea is to edit the ride sequence to make the ride both be longer and have higher prestige, bringing in more money and turning away more guests.
Probably the greatest idea with this, however, is to not do it at all because it just ruins the fun and if you want infinite money there's sandbox mode for a reason.
Right after the entrance, put one thrill ride down. Make the queue path as short as possible. Make this ride cost zero dollars. Set the ride's inspection interval to 10 minutes. Charge an entrance fee of however much you would charge for the ride. (see this video to know how to get the perfect price) Plop down one mechanic. Open.
Guests (not families though, since they can't ride the one ride there is) will enter your park on the idea that the ticket at the gate is as much as the ride would normally cost. However, since the queue is so short they can't actually get on the ride. Rather than hang around and wait for an opening, they just leave immediately - but they don't ask for a refund. They haven't been there long enough to actually get sad. Therefore, the turnover rate is extremely high, meaning you get way more money off of park entrance tickets and don't have to worry about actually feeding people. Since they can't get sad and people still come out happy, the happiness bonus hovers around 17-19%. If all goes well you can make a monthly profit upwards of $1.5k from one ride.
If you actually want to go on, you can add scenery around the queue to increase its value and charge people even more to walk around a bend and then leave again. If you want to expand, you'll have to hire a janitor and get food stalls. With enough rides, though, you can jack up the ticket prices to the point where you cost $30 to get in, buy an $8 hamburger, and leave.
Another good idea is to edit the ride sequence to make the ride both be longer and have higher prestige, bringing in more money and turning away more guests.
Probably the greatest idea with this, however, is to not do it at all because it just ruins the fun and if you want infinite money there's sandbox mode for a reason.