EDIT: Alric's response (post #8) has convinced me this idea is unnecessary in the grand scheme of the game, so feel free to ignore.
----
I think I've stumbled upon quite an elegant solution to the issue of being attacked by surprise.
Currently the aggressor has the following advantages:
* Surprise
* Position
* Energy (as your shields will be down in no time from their opening salvos)
Solution:
When Hardpoints are closed, your full blue shields slowly overcharge to a gold state (or whatever colour suits the HUD).
As soon as you open your Hardpoints, this overcharge is deactivated (in the mythos, say that energy is required to use your Hardpoint weapons/systems).
How this works:
If you're attacked by a pirate they have to wear down your overshield first PROVIDING YOU KEEP YOUR HARDPOINTS CLOSED.
This means that you can actually try to turn into the fight before opening your Hardpoints and starting on a more level playing field with your attacker.
It would buy you time to:
* Get your bearings (and not be forced to IMMEDIATELY turn and fight like you do currently)
* Call for help (once this is implemented in game)
* Drop cargo in the hope they'll take the bait
* Decide to run or turn to face the threat
As the attacker had to have their Hardpoints open to attack you in the first place, their shields will be as they are in game currently, as will yours be once you open Hardpoints to fight. So the current combat balancing is unaffected.
The key thing it means is that you do not have to start in an overwhelmingly disadvantageous position and energy state, so it would no longer necessarily be the case that 'first shot wins'.
Players who prefer to shy away from combat can also keep their Hardpoints closed and this will give them that little bit of extra time to make a get away.
----
I think I've stumbled upon quite an elegant solution to the issue of being attacked by surprise.
Currently the aggressor has the following advantages:
* Surprise
* Position
* Energy (as your shields will be down in no time from their opening salvos)
Solution:
When Hardpoints are closed, your full blue shields slowly overcharge to a gold state (or whatever colour suits the HUD).
As soon as you open your Hardpoints, this overcharge is deactivated (in the mythos, say that energy is required to use your Hardpoint weapons/systems).
How this works:
If you're attacked by a pirate they have to wear down your overshield first PROVIDING YOU KEEP YOUR HARDPOINTS CLOSED.
This means that you can actually try to turn into the fight before opening your Hardpoints and starting on a more level playing field with your attacker.
It would buy you time to:
* Get your bearings (and not be forced to IMMEDIATELY turn and fight like you do currently)
* Call for help (once this is implemented in game)
* Drop cargo in the hope they'll take the bait
* Decide to run or turn to face the threat
As the attacker had to have their Hardpoints open to attack you in the first place, their shields will be as they are in game currently, as will yours be once you open Hardpoints to fight. So the current combat balancing is unaffected.
The key thing it means is that you do not have to start in an overwhelmingly disadvantageous position and energy state, so it would no longer necessarily be the case that 'first shot wins'.
Players who prefer to shy away from combat can also keep their Hardpoints closed and this will give them that little bit of extra time to make a get away.
Last edited: